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Yellow Taxi Goes Vroom News

Patch 1.0.3

It's a small one today, but we hope to have addressed the controller issues some of you have been facing!

[h2]Patch Notes[/h2]

Controller:

  • Enabled compatibility for multiple controllers when connected together, which should address most controller issues we've seen reported so far
  • Implemented controller mapping functionality for any connected controller, with the mapping applied universally to all connected controllers


Gameplay improvements:

  • Reduced screenshake when interrupting Flip'o'Will
  • Adjusted one poop in the game to be 1 cm higher to better reflect reality


Thanks for playing and remember, if you unravel the spaghetti, you might as well eat a flat lasagna! 🚕💨

Patch 1.0.2

[h3]Save Files[/h3]
  • If you played the Demo, the save file automagically transfers itself to the Full version of the game now
  • The game can now run even with a corrupted save file and it notifies you when that happens
  • The game now also backs up the you save file when you select it in the menu... just in case


[h3]Gameplay[/h3]
  • Made the “Time Extended” less annoying and frequent
  • Literally patched a hole in Morio’s Lab
  • Fixed a door collider in Morio’s Lab not working from time to time
  • Slightly increased the water’s wetness property in Pizza Time
  • Made it impossible to unintentionally leave Bomboss’s area


[h3]Bugs[/h3]
  • Leaderboards now show the correct categories, oops :D
  • Fixed a bug where ghosts were not showing in time attack
  • Fixed a bug where the time attack timer ran faster over time
  • Level-specific speedrun timer runs even after you 100% complete the game
  • Level-specific speedrun timer now stops if there are no more gears and bunnies, considering those previously collected as well
  • Added an extra weight plate for lifters in The Gym to show progress over time
  • WASD no longer stop working in the menu after rebinding them
  • Made the achievement unlock system more robust (it was missing some unlocks before)
  • Golden cup on a certain spoiler level no longer grants achievement
  • Fixed a bug where your invincibility wouldn’t run out if you were in the slime in that same spoiler level
  • Invincibility song starts at the correct pitch and it no longer pauses in time attack when collecting gears


[h3]Others[/h3]
  • Buttons have better visual feedback in menus when they’re activated
  • Splash screens can be skipped faster if you keep mashing buttons like you know you do
  • Added a new cheat… but obviously not telling you which one
  • Improvements to the Japanese and Chinese translations

Patch 1.01

First of all thank you all for the amazing support you've shown us, it made our pizzas too salty from all the happy crying! Let's get on to the juicy stuff:

[h2]Patch Notes[/h2]

Gameplay improvements:

  • Added a system that prevents unintentional dialogue triggers with NPCs
  • NPC circle areas have been reduced by a 20%
  • Moved Wishlist Burger hat inside the Hat Cabinet, near the “remove hat”-hat!
  • Removed unwanted flashes during level transitions
  • Adjusted the Time Attack levels timer to start when the camera faces the back of the taxi
  • Rotated the tree model on Bombeach by 5 degrees


Steam Deck:

  • Fixed an issue where the Steam Deck wouldn’t launch directly after hitting Play
  • Adjusted Steam Deck video settings to the correct resolution
  • Fixed the Cheats menu pop up softlocking when playing with a controller


Bugfixes:

  • Fixed the minimap not showing a gear in the Arcade Panik level
  • Fixed an auto respawn in a small area in the Arcade Panik level
  • Golden Bunny collectibles no longer show on top of the ending screen
  • Fixed conveyor belts in Crash Test Industries still moving the taxi after a backflip
  • Fixed some typos reported by the community
  • Fixed the Speedrun Timer text shaking when ticking over
  • Fixed an issue where the final boss would allow you to skip the fight if jumping on its head


Miscellaneous:

  • Updated the game credits
  • Added an Easter Egg, hehe. Can you find it?


No worries, we introduced more bugs to fix soon! 😎

YELLOW TAXI GOES VROOM INTO EXISTENCE!

We’re shaking from both espressos and emotions as we announce that Yellow Taxi Goes Vroom has officially hit the road! It’s been a hectic couple of weeks but OMG we made it and we can’t wait to see what you think!

[h2]GET YELLOW TAXI GOES VROOM ON STEAM![/h2]
https://store.steampowered.com/app/2011780/Yellow_Taxi_Goes_Vroom/

We're offering a 10% Launch Discount available until April 23rd so act quick if you're looking to Vroom on a budget!

Make sure to take in the sights, collect all the goodies, sink your teeth into the crazy cast, and uncover the mysteries that await. Oh and tell your friends about it if you like the game. We’re sure you will!



Huge thanks to everyone for your support and encouragement along this crazy trip. This includes helping us take our Wishlist Hat to possibly game-breaking heights! You'll find it tucked away in Morio's Lab, accessible for everyone who buys the game within the first month of launch.



Last but not least, if you run into any bugs or just wanna stop by and chat, join our official Discord Server. It's a silly place, exactly how we like it!

Thanks again and be back soon with more goodies!

Big Demo Update one week before launch because that’s how we roll!

Hello everyone! 

Even though we’re spring powered, it feels like we’re firing on all cylinders with just one week left till launch! One last coat of paint and our tiny taxi is ready to take on the world, but in the meantime, we wanted to say thanks for all the support with a little taste of things to come! 

[h2]The Yellow Taxi Goes Vroom free Demo has been heavily updated and is available on Steam, right now! [/h2]

It’s no surface level tune up either, you can expect things like different areas, new camera movements, huge graphics upgrades, tons of quality of life and level design improvements, plus a new minimap! And these barely scratch the surface, full patch notes can be read below, in all their glory. 



As we’re gearing up for the final stretch, things are getting chaotic but also very, very rewarding. Thank you all for the interest you’ve shown for our little taxi game and please wishlist if you haven’t already. We even made a special game-breaking hat just for you! 

See ya on launch day
You’re the best! 

[h3]Demo version 0.93 patch notes[/h3]
  • Added Minimap for levels and sub areas
  • Lab and Granny’s Island are now treated as 2 different areas.
  • Camera and taxi now interpolate movement at higher frame rates, resulting in a smoother action were possible.
  • Added an auto-checkpoint system in certain areas. Traditional checkpoints still serve a purpose for when you completely run out of time, or for Mori-o-trons. Certain areas are not allowing auto-checkpoints. Those areas fall back on traditional checkpoints. Checkpoints still save the time you collected, in time based levels.
  • Added the possibility to look around
  • Demo no longer has photo mode (still present in release)
  • Huge graphics rework:

    • New 3d models
    • New textures
    • Backgrounds
    • Vertex painting
    • New visual effects
    • Ambient occlusion
    • Antialiasing
    • Other stuff I can't remember, as we literally reworked the whole game
  • Reworked the inside of Morio’s home.
  • Reworked buildings. Now the taxi is supposed to walk on rooftops by level-design.
  • Other game/level design improvements
  • Removed Arcade Panik from the public demo
  • Added a bunch of settings
  • Fixed too many bugs to list them here (or remember hehe)
  • Many quality of life improvements