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Yellow Taxi Goes Vroom News

Patch 1.0.4

Ok time for some more bug fixes today, making your experience about 4.20% better!

[h2]Patch Notes[/h2]

Bugs

  • Fixed missing colliders in the Tosla HQ level
  • Resolved issue in the Ruined Observatory level where the taxi would respawn at a high altitude due to the auto checkpoint system. This occurred when the respawn location intersected with the giant moving gears, causing the taxi to gain incredible vertical speed.
  • Attempted to fix conveyor belt issues in Crash Test Industries.
  • Implemented additional measures to potentially resolve the bug where the final cutscene would respawn the taxi on an unsolid floor.


The last two bugs we were not able to repro consistently on our end, so please let us know if you still encounter them!

Gameplay improvements

  • Added the option to skip the additional loading screen time by pressing the action button, allowing players to bypass the delay intended for reading the "welcome to" text, if already familiar with the game.
  • Enhanced controller functionality in Photo Mode, allowing faster camera movement.
  • Made minor UI adjustments for improved clarity.
  • One NPC now has stomach problems.


Speedrun features

  • Adjusted the speedrun timer functionality based on feedback from the speedrunning community. The timer now pauses only during level loading, after defeating the final boss, during the ending credits and during the new game cutscene.
  • Enabled the speedrun timer to display and operate within the pause menu.
  • Corrected level title placement in the initial level cutscene to prevent overlapping with the speedrun timer.


Demo

  • Importing a demo file now unlocks the Cloud 9 and Bombeach achievements, provided their conditions were met in the demo.


Steam Deck

  • Implemented virtual Steam keyboard for accessing cheats in the Big Picture mode or on the Steam Deck.


Fun fact: the TAG Lawyer NPC is based off Those Awesome Guys' actual lawyer!

Patch 1.0.3

It's a small one today, but we hope to have addressed the controller issues some of you have been facing!

[h2]Patch Notes[/h2]

Controller:

  • Enabled compatibility for multiple controllers when connected together, which should address most controller issues we've seen reported so far
  • Implemented controller mapping functionality for any connected controller, with the mapping applied universally to all connected controllers


Gameplay improvements:

  • Reduced screenshake when interrupting Flip'o'Will
  • Adjusted one poop in the game to be 1 cm higher to better reflect reality


Thanks for playing and remember, if you unravel the spaghetti, you might as well eat a flat lasagna! 🚕💨

Patch 1.0.2

[h3]Save Files[/h3]
  • If you played the Demo, the save file automagically transfers itself to the Full version of the game now
  • The game can now run even with a corrupted save file and it notifies you when that happens
  • The game now also backs up the you save file when you select it in the menu... just in case


[h3]Gameplay[/h3]
  • Made the “Time Extended” less annoying and frequent
  • Literally patched a hole in Morio’s Lab
  • Fixed a door collider in Morio’s Lab not working from time to time
  • Slightly increased the water’s wetness property in Pizza Time
  • Made it impossible to unintentionally leave Bomboss’s area


[h3]Bugs[/h3]
  • Leaderboards now show the correct categories, oops :D
  • Fixed a bug where ghosts were not showing in time attack
  • Fixed a bug where the time attack timer ran faster over time
  • Level-specific speedrun timer runs even after you 100% complete the game
  • Level-specific speedrun timer now stops if there are no more gears and bunnies, considering those previously collected as well
  • Added an extra weight plate for lifters in The Gym to show progress over time
  • WASD no longer stop working in the menu after rebinding them
  • Made the achievement unlock system more robust (it was missing some unlocks before)
  • Golden cup on a certain spoiler level no longer grants achievement
  • Fixed a bug where your invincibility wouldn’t run out if you were in the slime in that same spoiler level
  • Invincibility song starts at the correct pitch and it no longer pauses in time attack when collecting gears


[h3]Others[/h3]
  • Buttons have better visual feedback in menus when they’re activated
  • Splash screens can be skipped faster if you keep mashing buttons like you know you do
  • Added a new cheat… but obviously not telling you which one
  • Improvements to the Japanese and Chinese translations

Patch 1.01

First of all thank you all for the amazing support you've shown us, it made our pizzas too salty from all the happy crying! Let's get on to the juicy stuff:

[h2]Patch Notes[/h2]

Gameplay improvements:

  • Added a system that prevents unintentional dialogue triggers with NPCs
  • NPC circle areas have been reduced by a 20%
  • Moved Wishlist Burger hat inside the Hat Cabinet, near the “remove hat”-hat!
  • Removed unwanted flashes during level transitions
  • Adjusted the Time Attack levels timer to start when the camera faces the back of the taxi
  • Rotated the tree model on Bombeach by 5 degrees


Steam Deck:

  • Fixed an issue where the Steam Deck wouldn’t launch directly after hitting Play
  • Adjusted Steam Deck video settings to the correct resolution
  • Fixed the Cheats menu pop up softlocking when playing with a controller


Bugfixes:

  • Fixed the minimap not showing a gear in the Arcade Panik level
  • Fixed an auto respawn in a small area in the Arcade Panik level
  • Golden Bunny collectibles no longer show on top of the ending screen
  • Fixed conveyor belts in Crash Test Industries still moving the taxi after a backflip
  • Fixed some typos reported by the community
  • Fixed the Speedrun Timer text shaking when ticking over
  • Fixed an issue where the final boss would allow you to skip the fight if jumping on its head


Miscellaneous:

  • Updated the game credits
  • Added an Easter Egg, hehe. Can you find it?


No worries, we introduced more bugs to fix soon! 😎

YELLOW TAXI GOES VROOM INTO EXISTENCE!

We’re shaking from both espressos and emotions as we announce that Yellow Taxi Goes Vroom has officially hit the road! It’s been a hectic couple of weeks but OMG we made it and we can’t wait to see what you think!

[h2]GET YELLOW TAXI GOES VROOM ON STEAM![/h2]
https://store.steampowered.com/app/2011780/Yellow_Taxi_Goes_Vroom/

We're offering a 10% Launch Discount available until April 23rd so act quick if you're looking to Vroom on a budget!

Make sure to take in the sights, collect all the goodies, sink your teeth into the crazy cast, and uncover the mysteries that await. Oh and tell your friends about it if you like the game. We’re sure you will!



Huge thanks to everyone for your support and encouragement along this crazy trip. This includes helping us take our Wishlist Hat to possibly game-breaking heights! You'll find it tucked away in Morio's Lab, accessible for everyone who buys the game within the first month of launch.



Last but not least, if you run into any bugs or just wanna stop by and chat, join our official Discord Server. It's a silly place, exactly how we like it!

Thanks again and be back soon with more goodies!