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Helicopter Gunship DEX News

Sector System Beta Update

[p]This update adds the following...[/p]
  1. [p]UAV Hellfire missiles now perform a top down attack correctly whereas before they were coming in at a shallow angle which was not correct.[/p]
  2. [p]Updated and fixed the detector system's tracking module so that it will now maintains tracking correctly. This was causing turreted weapons to lose ranging information. This was the final piece of the overall fixed wing bug that I fixed in the previous patch. ːsteamsunnyː[/p]
  3. [p]Fixed the 7.62mm tracer which was playing its impact particle effects when fired rather than on impact. This was causing some unsightly brown dust effects when using M134 door gunners.[/p]
  4. [p]Updated the ray cast collision system so that I can set custom warhead delays to prevent self-shooting.[/p]
  5. [p]Improved the fragmentation damage calculation system so that more objects can be hit in the fragmentation zone. This will be most noticeable for bullets as they were only hitting a very small number of targets even if there were many more targets in the fragmentation area and should make all bullets more effective against troops.[/p]

Sector System Beta Update

[p]This update adds the following...[/p]
  1. [p]Your wingman will now report when picking up and dropping off interior and sling load cargo.[/p]
  2. [p]Fixed a bug which would cause air defence units to not fire on you correctly if a fixed wing aircraft was also nearby but not actually in range. This effected all units but was most noticeable with the Tor. Hopefully it is fixed but I'm still not 100% sure what was actually causing the very strange behaviour.[/p]
  3. [p]Tweaked A.I. landing behaviour so that there shouldn't be any chance ending up in a situation where they have nearly landed but not quite![/p]

Sector System Beta Update

[p]This update adds the following...[/p][p][/p]
  1. [p]You now need to land before infantry will embark or disembark from your helicopter.[/p]
  2. [p]Removed the old "Cargo" missions as they have been superseded by the "Logistics" missions.[/p]
  3. [p]Removed the ability to load cargo/seats when in the load out screen. Any cargo slots will automatically configure for seating initially.
    When picking up cargo for a logistics or infantry mission your helicopter will automatically re-configure as needed. This removes the possibility of forgetting to load cargo at the start of the mission ːsteamhappyː[/p]
  4. [p]Chinook now has selectable paint schemes.[/p]
  5. [p]Added various working analogue flight instruments to the Chinook dashboard.[/p]
  6. [p]Updated the Chinook's cockpit LOD levels to prevent very low poly objects appearing too soon.[/p]
  7. [p]Updated the wheel physics so that they no longer continue to spin faster and faster when not touching the ground. They will now slow down as you'd expect.[/p]

Sector System Beta Update

[p]This update is focused on fixing infantry...[/p]
  1. [p]Infantry will now exit vehicles correctly[/p]
  2. [p]Infantry will now engage with small arms correctly[/p]
  3. [p]Infantry will now engage with MANPADS correctly[/p]
  4. [p]Door gunners will engage infantry correctly even when garrisoned inside a building. Please note that door gunners are not as effective against infantry in cover. Use rockets instead ːsteamhappyː[/p]
  5. [p]Door gunners will now engage MANPAD teams correctly and prioritise them higher than standard infantry.[/p]
  6. [p]You can now set how long you want the burning smoke columns of destroyed vehicles to last in the Video Options menu. This can help reduce overhead when there are lots of destroyed vehicles on the map.[/p]
  7. [p]Resized the MFD button text to be smaller giving me a little more space to write button functions.[/p]
  8. [p]Altered the trigger for loading/unload troops to now require you to actually land i.e. wheels or skids touching the ground or landing pad.[/p][p][/p]

Sector System Beta Update

[p]A small patch to fix a bug which was causing bombs to not collide with anything. ːsteamsunnyː[/p][p][/p][p]Also includes an updated framework for future Sector System missions.[/p]