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RAH-66 Comanche HERO Exterior

Another quick preview of the Comanche now with its correct texturing...



















VR Beta Update

This update adds the following making the missions fully flyable in VR!

1. Weapon load out screen will now be projected to your main display correctly allowing you to choose your weapons. There's still some weird colouration going on but it is funcational.

2. Updated the IHADSS system to mostly work with VR. Currently the projected image from the Targeting Pod which is displayed onto the HUD doesn't work but gun turrets are correctly slaved to the helmet sight allowing you to simply look at targets to aim which is great fun ːsteamhappyː but there's no zoom or IR mode ːsteamsadː

3. Fixed Night Vision mode for VR

4. Fixed a number of bugs with the day/night time system so it should now work correctly in VR. Time will now also pass correctly during the mission.

5. Mostly fixed the bloom effects on tracers. Tracers are now visible but probably don't glow quite enough.

6. Updated Norway and Lush Desert so they should all play nicely in VR now.

VR Beta Update

This update adds the following...

1. Fixed HUD elements that align with world objects. This includes things like waypoint markers, target pod box, flight vector indicator etc.

2. Fixed mission planning map and the MFD map so that fog is no longer applied.

3. Updated the various cameras used to all run in "Forward" rendering mode which seems to be faster for VR.

4. Removed atmospheric rendering from the targeting pod camera. It now uses the same simplified fog system so there will be a minor performance increase there.

5. Resized the HUD slightly and moved it further away from the camera. This should make it a little more comfortable to use but I will probably need to add in some options so you can tweak this yourself as everyone will probably prefer different settings here.

What doesn't work

1. IHADSS system doesn't work. It's fixed in space but I think I know how to fix it.
2. Load out screen doesn't work

RAH-66 Comanche WIP

A quick preview of the RAH-66 Comanche model....















VR Beta Update

This update adds the following...

1. Massive performance increase! I traced the low fps down to the atmospheric rendering system. I'm not sure why it runs so slow but I suspect something has changed in the XR/Steam VR environment that causes it to not play well with VR setups.

So, I've stripped that out and replaced it with a standard fog system. It's not perfect but it is a lot faster!

My 2080ti now hits 14-15ms per frame putting it just shy of the magic 11.1ms required for 90fps. ːsteamsunnyː

This makes the whole game much much more comfortable to use.

2. Adjusted the HUD size so it is a little smaller to keep elements away from the edges of the VR headset where its more difficult to read things.

3. Swapped camera render more to "Forward" rendering which seems to be slightly faster in VR.

4. Most bloom effects now work correctly.

For best visuals I suggest turning the maximum view range to 100km. There's little performance change between 20km and 100km.

What Doesn't Work...

1. Load out screen.
2. HUD elements that align to world positions e.g. waypoint marker, targeting boxes etc
3. Norway & Lush Desert won't have distance fog but should still benefit from the fps increase.
4. Bloom effects on distant tracers don't work, not sure why yet.
5. Mission planning map is washed out due to the distance fogging system messing with the map camera.