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Helicopter Gunship DEX News

Sector System Beta Update

This update adds the following...

1. Infantry small arms fire has been balanced. Now the farther away from them and the faster you are flying the more inaccurate the small arms fire will become.

In addition, even when an unarmoured component is hit the bullet may do no damage either bouncing off or hitting nothing of importance.

2. Small Arms fire impact volume have been normalised and will no longer stop being heard when travelling quickly.

3. Added a new control in the "MFD Controls" section to toggle the virtual MFDs on and off.

If you use the "Auto Hide Virtual MFDs in Cockpit View" then this option will override the toggle option when switching views.

Sector System Beta Update

This update adds the following...

1. All Hind helicopters can now fit either a PKB 7.62mm door gunner or a KORD 12.7mm door gunner. These are actually just repurposed M-60 and M2 placeholders from the Lynx and I will swap them for the correct models when I have them.

All door gunners on the Hind have limited fire arcs to the rear of about 30 degress due to the weapons pylons.

2. Small arms fire can now do damage to unarmed components of helicopters. Armoured helicopters like the Apache, Viper and Hind are pretty much impervious to small arms fire but delicate sub-systems like Radar, targeting pods and gun turrets can become damaged overtime - although there isn't really any penalty for these systems yet.

Light helicopters such as the Gazelle and Kiowa are susceptable to small arms fire so you don't want to hang around near enemy infantry.

Sector System Beta Update

This update adds the following...

1. You will now hear small arms fire "pinging" off your helicopter. No damage is dealt currently though.

2. Fixed the kill log spam when infantry engage and kill another infantry unit

3. Hover Hold will now preserve the altitude mode correctly and also cycle altitude modes the same as Alt Hold.

4. Out of Range alerts on the HUD and Targeting Pod will no longer flash

5. Out of Range alerts will now clear correctly when the targeting pod is aimed into the sky

Sector System Beta Update

This update adds the following...

1. Various optimisations across all helicopter and weapon 3D models.

2. Increased the damage multiplier upto 10x for those who like to be shot down by a single 7.62mm round ːsteamlaughcryː

3. Fixed a bug in the Alt Hld system where if you were using the keyboard or assigned the control to a button it would not set the current ASL target altitude correctly. Joypad users were uneffected by this bug.

4. All door gunners now have a tighter shooting threshold so they shouldn't waste bullets firing when there is no chance of hitting.

5. Door gunners will now track targets a little quicker

6. 50cal door gunner will now prioritse APCs and IFVs above targets that don't shoot back

Sector System Beta Hotfix

This adds the following...

1. Fixed the AH-64D & AH-64D Longbow rotor blades that were rotating on the wrong axis

2. Added a small frag damage zone to the 20mm AP-T round to make it a little better against infantry.