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Helicopter Gunship DEX News

Player Bubble Beta Update

This update adds the following...

1. Fixed a bug in the bubble system which was preventing it from working correctly. This bug was introduced on the last update and would cause some vehicles to disappear and never return!

2. Corrected the stores system for the Lynx 3 so that when loading a DAGR + Hellfire rack it will find and utilise the DAGRs correctly.

3. Updated the stores system so it will always select "SAFE" mode when starting the mission

4. Updated the autopilot PID settings to (hopefully) make the autopilots more stable.

5. Updated the rigidbody settings on helicopters with skids to prevent them "flapping" while in flight.

6. Fixed the text material used by various cockpit instruments to prevent them glowing in the daytime.



Player Bubble Beta Update

This update fixes a couple of bugs in the game...

1. Updated the Viper flight model so that it works correctly when using "Intermediate" or "Beginner" flight models.

2. The weapons loadout screen now attaches itself to the main camera instead of being attached to the helicopter itself. This stops it from moving around if the helicopter bounces a little when placed on the helipad.

3. The spot light on the weapons loadout screen now only switches on when needed i.e. during low light/dark missions. This prevents the helipad/helicopter from becoming overbright and causing a bloom effect.

Player Bubble Beta Update

A bit of a mixed bag of updates in this one... ːsteamhappyː

1. New, more efficient player bubble script which controls the detection of when objects are outside the bubble and enables/disables them. Aircraft operating outside the bubble will now be able to target units that are disabled but they can't yet destroy them.

2. Added in vector contour lines to both the Mission Planning map and the TSD display for Central Libya. They are currently set to show every 10m of elevation change but this might be to low as it can make the display look cluttered. Comments welcome ːsteamhappyː

3. Added in the DAGR laser guided rocket system. It is identical to the APKWS in terms of power and range however, a pod of 4 DAGR rockets can be mounted on a rack in lieu of a Hellfire missile giving you some extra flexibility (plus the pods look cooler than the usual M261 cans!).

DAGRs are available on the following helicopters...

AH-64D & Longbow - 16 x DAGR or 4 x DAGR + 3 Laser Hellfires
Lynx 3 - 16 x DAGR, 8 x DAGR or 4 x DAGR + 3 Hellfires
Kiowa - 8 x DAGR
Gazelle 342L & 349 - 8 x DAGR or 4 x DAGR
AH-1Z & AH-1Z CRS - 16 x DAGR or 4 x DAGR + 3 Laser Hellfires

4. Fixed some HUD elements that would turn black if the colour got too dark.

5. AH-64D (without Longbow) can now carry dual Sidearms on its inner & outer pylons.

6. Fixed some MFD elements that would change colour when setting the HUD colour.

7. Reworked the "Radio" audio effect to hopefully make speech clearer.

Player Bubble Beta Hotfix

Fixes the weapons loadout screen which was jumping to the cockpit screen making the loadout screen unusable.

Player Bubble Beta Update

This update adds a few more little QoL features...

1. You can now choose the default camera position in the Game Settings menu allowing you to jump straight into the cockpit view when the mission starts.

2. You can now choose the music tracks for the Main Menu, Mission Briefing and In Flight.

3. Added various new music tracks to the game.

4. The current track that is playing is now displayed in the Audio Settings menu.