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Helicopter Gunship DEX News

Player Bubble Beta Update

This update adds the following...

1. Sidearms should no longer try to engage BTRs.

2. Sidearms have better stability when fired and should be a lot less likely to nose dive or fly off course when "blind firing".

3. TOW missiles have better maneuverability allowing them to engage targets more effectively. This also allows TOW missiles to be fired at high speed from the Cheyenne and at a closer range.

4. Added in some more music tracks.

5. Fixed some other bugs where missiles might cause errors to occur when moving into and out of the bubble system.

6. Fixed a bug in the terrain streaming system which would sometimes cause trees to not show up when they were far from the camera.

VR Beta Update

This update adds the following...

1. Fixed the VR recentre system so that it now works correctly no matter the orientation of the helicopter itself. Before it would only work correctly when facing North.

2. Fixed a bug in the GPU instancing system that was using the wrong camera. Hopefully this should fix any major stuttering etc during a mission.

RAH-66 Comanche HERO Exterior

Another quick preview of the Comanche now with its correct texturing...



















VR Beta Update

This update adds the following making the missions fully flyable in VR!

1. Weapon load out screen will now be projected to your main display correctly allowing you to choose your weapons. There's still some weird colouration going on but it is funcational.

2. Updated the IHADSS system to mostly work with VR. Currently the projected image from the Targeting Pod which is displayed onto the HUD doesn't work but gun turrets are correctly slaved to the helmet sight allowing you to simply look at targets to aim which is great fun ːsteamhappyː but there's no zoom or IR mode ːsteamsadː

3. Fixed Night Vision mode for VR

4. Fixed a number of bugs with the day/night time system so it should now work correctly in VR. Time will now also pass correctly during the mission.

5. Mostly fixed the bloom effects on tracers. Tracers are now visible but probably don't glow quite enough.

6. Updated Norway and Lush Desert so they should all play nicely in VR now.

VR Beta Update

This update adds the following...

1. Fixed HUD elements that align with world objects. This includes things like waypoint markers, target pod box, flight vector indicator etc.

2. Fixed mission planning map and the MFD map so that fog is no longer applied.

3. Updated the various cameras used to all run in "Forward" rendering mode which seems to be faster for VR.

4. Removed atmospheric rendering from the targeting pod camera. It now uses the same simplified fog system so there will be a minor performance increase there.

5. Resized the HUD slightly and moved it further away from the camera. This should make it a little more comfortable to use but I will probably need to add in some options so you can tweak this yourself as everyone will probably prefer different settings here.

What doesn't work

1. IHADSS system doesn't work. It's fixed in space but I think I know how to fix it.
2. Load out screen doesn't work