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Infantry Beta Update

A few fixes - thanks to those who reported them.

1. Reaper drone now launches all of its missile correctly rather than getting stuck after firing its first missile.

2. Fixed a truncate text description in the Control Settings menu.

3. Altitude Hold display will now reflect the chosen units of height instead of always showing the target altitude in meters.

This update will be pushed to the default branch in the next day or two as it now includes quite a few important fixes and updates.

BM-30 Smerch

Another new ground unit modelled by the amazing Zensiter! This time it's the BM-30 Smerch MRLS system for REDFOR.

Expect to go hunting for these units in future missions before they can deploy and destroy allied units.





Infantry Beta Update

***IMPORTANT***

Necessary changes to the control binding system means you will need to re-bind all controls even if they are showing up correctly and appear to be working in-game. This is to ensure no legacy bindings are still present causing hidden "double bound" controls.

There is also an option in the Game Settings menu to "Clear Data". This will reset ALL stored data such as control bindings and other preferences but will not effect your Sierra Hotel data.

I will keep these kind of changes to an absolute minimum but sometimes core changes will mean I'll have to ask you to reset things which is a pain, I know, sorry. ːsteamsadː

UPDATES

1. Added button to clear all stored data (except Sierra Hotel) in the Game Settings menu.

2. Added some extra controls....

Weapons & Targeting
  • Fire Weapon / Wheel Brake in Nav Mode - This allows you to bind a control which will fire your weapons when you have a weapon selected but, when in NAV | SAFE mode, it will control your wheel brakes. This is now the default control for the right trigger on joypads freeing up the left trigger.

View Controls
  • Hold for Cyclic Look - Allows you to bind a control which, when held, switches your cyclic control (usually right stick) into view control mode allowing you to look around. This is now the default control for left trigger on joypads.
  • Hold for Collective Look - Allows you to bind a control which, when held, switches your collective & tail rotor control (usually left stick) to view control mode allowing you to look around. Some people may prefer this arrangement over using the cyclic as it allows you to switch on Alt Hold and still remain in complete control of the cyclic while looking around.
  • Toggle HUD - turns the HUD overlay on or off. Now you can take nice screenshots!


3. By default the Cyclic / Collective Look will be in smooth, unrestricted mode allowing you to rotate your view to any angle and it will remain there even when releasing the look controls.

However, there is a 2nd mode activated by ticking the "Enable "Snap" Cyclic / Collective Look" option in the Control Settings menu. This will map the view angle directly to the input of your control allowing you to quickly look left, right, up & down. When you release the control your view will snap back to looking directly forward.

Maximum rotational angles in this mode are limited depending on your current view position. In cockpit it is 110 degrees left/right & 45 degrees up/down. While 3rd person is 180 degrees left/right and 85 degrees up/down.

4. The Harrier now releases its bombs smoothly so they don't lag behind when travelling at high speeds.

5. Fixed a bug which might cause MFDs to not be shown when starting a mission.

6. Fixed a bug with smoke from flares which would sometimes cause a trail of smoke to form when the floating origin system reset.

7. Your missile warning system should now pick up missiles launched within 1km of you and deploy flares/chaff as necessary.

Infantry Beta Update

This update adds the following....

1. MK-82 & MK-83 Iron bombs for the Harrier.

2. CCIP HUD Display for iron bombs.

3. Rebalanced flight model for the Harrier. It should be much more stable and less reliant on using the trim. The Harrier's engine is a little over powered at the moment as it needs to be able to lift off vertically with a full bomb load.

In real life it wouldn't be able to do this and would need a bit of a "run up" first, but there's currently a lack any runways. I will rebalance again in the future once runways are available.

4. Explosions now use a random sound effect - this still needs a bit of work.

***IMPORTANT***

Since I changed the control scheme it is possible you could end up with double bound controls from the old system. If you notice buttons double pressing or axis controls feeling too sensitive then it's probably a double bound control.

To test, you can activate the HUD cyclic display in the Control Settings menu and see if the controls work as expected i.e. full movement on the controller results in full movement in game.

If they don't you'll need to rebind them again in the Control Bindings menu.

Unfortunately these kind of things can crop up during EA but I will try to keep them to a minimum.

Infantry Beta Update

A couple of bug fixes....

1. Virtual MFDs are now hidden and shown correctly depending on the selected view if you've enabled Auto Hide MFDs.

2. Fixed some script errors with the Reaper UAV