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Helicopter Gunship DEX News

Infantry Beta Update

This update adds the following....

1. MK-82 & MK-83 Iron bombs for the Harrier.

2. CCIP HUD Display for iron bombs.

3. Rebalanced flight model for the Harrier. It should be much more stable and less reliant on using the trim. The Harrier's engine is a little over powered at the moment as it needs to be able to lift off vertically with a full bomb load.

In real life it wouldn't be able to do this and would need a bit of a "run up" first, but there's currently a lack any runways. I will rebalance again in the future once runways are available.

4. Explosions now use a random sound effect - this still needs a bit of work.

***IMPORTANT***

Since I changed the control scheme it is possible you could end up with double bound controls from the old system. If you notice buttons double pressing or axis controls feeling too sensitive then it's probably a double bound control.

To test, you can activate the HUD cyclic display in the Control Settings menu and see if the controls work as expected i.e. full movement on the controller results in full movement in game.

If they don't you'll need to rebind them again in the Control Bindings menu.

Unfortunately these kind of things can crop up during EA but I will try to keep them to a minimum.

Infantry Beta Update

A couple of bug fixes....

1. Virtual MFDs are now hidden and shown correctly depending on the selected view if you've enabled Auto Hide MFDs.

2. Fixed some script errors with the Reaper UAV

Infantry Beta Update

This update fixes a few bugs....

1. Wingman helicopter selection is saved between mission correctly.

2. Harrier's autopilot now works correctly.

3. Fixed incorrect rocket pods being used on the Harrier.

4. Harrier can now retract its landing gear correctly.

5. Clamped the target altitude for the autopilot so it won't go any lower than -1m and has a maximum value of 200m

6. Adjusted the warning text when overspending Deployment Points so it makes more sense,

7. Updated the Start Button so it is more obvious when you cannont start the mission due to too many deployment points.

Infantry Beta Update

Happy New Year! ːsteamsunnyː

This update is focused on UI, controls and other bits & pieces ːsteamhappyː

1. Improved the Autopilot in both hover hold and alt hold modes to be more responsive.

2. Hover hold autopilot now has a "creep" facility where pushing the cyclic will move the helicopter in the direction at upto 5kts allowing you to adjust your position when hovering without having to drop out of hover hold.

3. Various settings have been moved onto their own menu pages so there is now Video Settings, Audio Settings, Game Settings, Control Settings and Control Bindings. This grouping is much more logical now!

4. Control Bindings screen now groups controls into their own sections. This should make finding and binding controls much easier.

5. Added default Keyboard, Generic Gamepad and Generic HOTAS bindings.

6. Mouse Flight Control has now been added and can be enabled from the Control Settings menu. You do not need to bind the mouse to cyclic control - it will automatically be picked up.

I would recommend binding "Fire" to Left Mouse Button and "Cycle Weapon" to Right Mouse button. If you have extra buttons then "Next Target" and "Previous Target" works well.

You can also adjust the Speed of Mouse X/Y in the Control Settings menu. I would start at 25% and work from there - the actual value required will depend greatly on your mouse's DPI settings.

You can also enable relative mouse controls but they don't really agree with me but your mileage may vary! Enabling the "Show Cyclic Position on HUD" option will help you visualise your cyclic's position.

7. Rotor blades now generate thrust depending on their rotational speed so you won't be able to take off until they reach a suitable RPM.

8. Fixed a crash if you went to start the mission but then went back and changed your helicopter.

9. Rebalanced rockets. S-5 are now a little more powerful.

10. Added "Motion Blur" option to "Video Settings". Mainly effects the rotor blades and smoothes them out a little.

11. "Control Bindings" screen now displays correctly for all aspect ratios.

12. Fixed Norway's terrain maps so that they show up in the Mission Debriefing correctly.

13. Updated drop downs so it is obvious which ones are active and which are not.

14. Various UI tweaks including getting rid of most of the boring grey buttons, resizing and unifying menu titles, new screen surround.

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All of these changes will be ported over to the default branch in the next few days as they are quite important updates.

As long as I don't find any critical issues I will be continuing with the infantry beta as planned. ːsteamhappyː

Infantry Beta Update

This update adds the following....

1. Fixed a bug in the physics system for infantry which would sometimes cause the infantry to "cartwheel" when deploying. In fact, they're no longer a true physics object and simply snap to the terrain.

2. Added proper physics to each individual soldier so that when they die they will be effected by the force of whatever killed them. Basically, if you drop a rocket on them then they will go flying which is, unfortunately, quite entertaining! ːsteamlaughcryː

3. Dead infantry now remain on the battle field for 30 seconds until being removed.

4. Updated all missiles and bullets so they can correctly kill infantry units.

This is the final update for the beta before the Christmas break. The next update will be focused on getting some proper infantry models into the game and then we'll be getting them to deploy from the helicopters ːsteamhappyː

Have a great Christmas!