Quick hotfix for Norway and Lush Desert so that the front lines are generated correctly and the game knows where to place things!
Sector System Beta Update
This update adds the following...
1. Introduces the basic Sector System setup to the Dynamic Mission Generator. You will now see the various sectors marked on the map. By default the sectors will be split approximately 50/50 between allied and enemy owner.
The front line is now generated dynamically and takes into account sector ownership as well as sector strength. Enemy unit placement will still follow the rules of the front line system and won't go too far into allied territory.
Each sector has a stats readout that tells you the status of that Sector as well as the number of helipads and which helicopters are currently assigned to that sector's helipads. At the moment these details are not used and can be safely ignored for the moment.
Each sector will have at least 2 helipads and a possible maximum of 12 spread between 1 or more bases. You can choose which sector to start at by clicking the "Set As Homebase" button and you will be assigned a pad by traffic control - there's currently no penalty for doing this so if you want a shorter mission feel free to choose a base closer to the front lines.
You can filter what is shown on the map by using the Map Layer options in the bottom left of the Mission Planning screen as well as scale the map icons.
Everything else for the Random Mission remains the same.
Central Libya, Norway and Lush Desert have all been upgraded to work with the new Sector System.
2. Dragging waypoints now updates the path line in real time.
3. Infantry will now only engage air units with small arms fire at a maximum of 350m. Range of MANPADS remains unchanged at 1km. Infantry will still fire upon ground targets upto 750m away.
4. Infantry system has been updated to return the correct centre point for a infantry team member. This should increase the accuracy of door gunners who were actually shooting at the infantry's feet! This also effects the small arms tracer fire which should no longer come from a soldier's AK-47 boot!
5. Experimental rotor air flow system which will cause smoke particles to be blown down and away from the helicopters main rotor blades. This should effect everything from gun smoke and missiles trails to burning wreckage smoke.
KNOWN ISSUES
1. The "Set As Homebase Button" are not disabled when the mission starts. It's probably best not to click on them while in flight ːsteamlaughcryː
2. When using the "RTB" command your wingman might land on your helipad.
Mi-35 & SuperHind
Here's a quick preview of the incoming Mi-35 and SuperHind models + their colour schemes ːsteamhappyː
The Mi-35 has a more advanced targeting pod over the standard Mi-24. However, due to its "clipped wings" it does lose two hard points. This is mostly over come by the fact the outer hardpoints can carry 8 x AT-6C Spiral each and, eventually once I have some models for them, 8 x Ataka (Spiral 2) missiles. This give the Mi-24 upto 16 guided missiles while still leaving the inner hard points free for rocket or gunpods!
The Mi-35 has fixed undercarriage which reduces its top speed.
The SuperHind is a massive upgrade over the standard Mi-24 with improved optics, a 20mm cannon turret and 6 hard points!
Gazelle Skin Preview
Here's a quick look at the different colour schemes for the Gazelle...
SA-341B HERO Exterior Preview
Quick update on the progress for the Gazelle's HERO exterior model and textures. This upgrade will also introduce different colour schems and also some visual model differences between the 341B, 342L & 349 models.
These renders are of the 341B with its smaller targeting pod system and nose antennas.