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Helicopter Gunship DEX News

Infantry Beta Update

This update adds FSR3 and DLSS support into the infantry beta.

You can select which upscaler you want to use in the Video Settings and selcting your option from the Anti Aliasing & Upscaling drop down.

There's a number of options for the upscalers plus you also choose SMAA, DLAA & FSRAA as anti-aliasing only options if you don't want to use the upscalers.

DLSS/DLAA are nVidia only options - if you do choose them and you don't have a compatible GPU then it will fall back to SMAA.

FSR3 should work on any GPU.

FSR & DLSS Beta Update

This update adds the following...

1. Night Vision mode is back. I had to rebuild it in the new post processing system. Looks ok to me, feedback as always welcome ːsteamhappyː

2. Mouse wheel now zooms the mission planning map again

3. Clamped the maximum verticle speed of infantry when hit by explosions. Should stop the "raining men" issue when hitting them with rockets when unloading from their vehicles.

FSR3 & DLSS Beta Update

This update adds the following...

1. You can now choose you antialiasing/upscaler of choice in the Video Settings menu. Options are as follows...

  • Off - No Antialiasing at all ːsteamdeadpanː
  • FXAA - fast approximate anti-aliasing
  • SMAA - Subpixel Morphological Anti-aliasing
  • DLAA - Nvidia Deep Learning Anti-Aliasing
  • DLSS Quality - Nvidia Deep Learning Super Sampling
  • DLSS Balanced
  • DLSS Performance
  • DLSS Max Performance
  • FSRAA - AMD FidelityFX Super Resolution 3 Anti Aliasing
  • FSR3 Quality - AMD FidelityFX Super Resolution 3 upscaling
  • FSR3 Balanced
  • FSR3 Performance
  • FSR3 Max Performance


Obviously Nvidia DLAA/DLSS is only available to nVidia users with a suitable GPU. If your GPU doesn't support the selected option it will fallback to SMAA

Don't forget to click save & apply settings when changing AA modes

2. Integrating with DLSS/FSR has meant a change in post processing system for the entire game. This means some effects are either a little different (tracer rounds) or currently unavailable (Night Vision Mode).

I'll have these fixed in the next day or two.

FSR & DLSS Beta Update

1. This update fixes the upscalers so that they actually upscale properly!

Basically the image quality is now as you'd expect with no jagged edges etc.

Game is still hard coded to "FSR3 Balanced" mode.

2. I've also had to tweak the post processing system as I was using a very old one so some of the bloom effects are slightly different, but not by much.

3. Mouse scroll wheel is now also working again for UI elements - however, the mission planning map still doesn't zoom.

4. Fixed a bug with the targeting pod camera when you have a wingman so it now longer messes up your targeting pod or causes fps drops.

5. Set up the cloud shadow, rain and other weather systems. Nothing much to see just yet but there will be shortly ːsteamhappyː

FSR & DLSS Beta Update

Managed to get FSR 3 and DLSS v2 working so here's a quick run down of the performance boost.

Resolution: 5140 x 1440p
FPS taken in Unity editor so real world is likely to be higher.

All OFF: 62fps

DLAA: 57fps
DLSS Quality: 82fps
DLSS Balanced: 91fps
DLSS Performance: 99fps
DLSS Ultra Performance: 112fps

FSRAA : 55fps
FSR Quality: 85 fps
FSR Balanced: 93fps
FSR Performance: 102fps
FSR Ultra Performance: 121fps

DLSS Quality & DLSS Balanced modes are pretty much just free performance. I'm hard pushed to see any graphical quality loss unless I really zoom in.

FSR Balanced definitely has some fuzziness to it which is more noticeable on foliage. FSR Quality seems good thought but still not quite as good as DLSS Quality.

Anyway - I'll have a full update tomorrow so you can switch between modes. In the mean time the beta is set to FSR 3 Balanced mode so everyone can enjoy some extra fps!!