1. Helicopter Gunship DEX
  2. News

Helicopter Gunship DEX News

Infantry Beta Update

This is the 1st update for the new "Infantry Beta". You can opt into the beta by following the instructions here...

https://steamcommunity.com/app/2012140/discussions/0/3765605292796542767/

Infantry are currently represented as square blocks and this update is just a proof of concept for infantry loading and unloading logically from their APC/IFV.

All BTR and BMP vehicles now carry an 8 unit infantry team. Be default infantry will remain inside their transports and will only disembark when in combat or when their transport vehicle detects and engages a target.

This means what you should see is infantry units appearing next to their vehicles if you shoot their vehicle or if their vehicle shoots at you.

infantry will load/unload 1 by 1.

Infantry will currently not shoot at you, but you can shoot and kill them. The infantry units will simply disappear when killed. You do not get any points for killing infantry units.

Obviously the next stage is to get some suitable soldier models into the game as well as some animations for walking, running, shooting and dying - but the base systems are now in place which is a good step forward.

Other Updates

1. You can now reset your helicopter by pressing "r". This will instantly return your helicopter to its initial take off pad and re-orientate it correctly. This is useful if you are learning to fly and flip your helicopter.

There's currently no penalty for resetting your helicopter but, in the future, it will invalidate the mission and you'll get no score.

However, in the future, flipping your helicopter will likely destroy the main rotor blades which will result in a critical failure anyway at which point I'll add a "Repair & Reset" option for those who don't want to restart the mission in full.

Again, you'll get no score for the mission as it will be seen as a "cheat", but it should help those who are just getting to grips with the game. ːsteamthumbsupː

You can rebind this control in the "Control Settings" menu.

2. All helicopters have received a flight model adjustment.

3. MTOW for all helicopters has been recalculated and normalised so that when MTOW is reached your helicopter will only just be able to hover outside ground effect. Skilled players will be able to overload their helicopters further but doing so will most likely prevent the helicopter from being able to hover outside of ground effect until it has burnt or used a suitable amount of fuel/ordnance.

New Weapon Systems Incoming!

A couple of images showing some upcoming weapon systems. I'll let you guess which platform these are for ːsteamsunnyː



Wingman Fix

1. This update fixes a few bugs in the wingman system which was preventing them from firing their weapons correctly.

2. The loadout screen has also been updated to flag weapons that are unsuitable for wingman use currently. This is basically all unguided weapons e.g. rockets & gunpods.

Hotfix

Couple of fixes for yesterdays update....

1. You can now adjust fuel load on all helicopters
2. Tweaked the Viper and Kiowa's audio to remove the hi pitched whistle in the engine sound effect.
3. Tweaked the Gazelle's flight model

Mi-24 Hind & Central Libya Update

This update brings 3 versions of the Mi-24 Hind attack helicopter to the game...
  • Mi-24D
  • Mi-24V
  • Mi-24VP


Along with a number of REDFOR weapon systems such as....
  • AT-2 Swatter
  • AT-6 Spiral
  • UB-32 Rocket Pods
  • B-8V20A Rocet Pods


a new "Central Libya" terrain based on Satellite imagery and height maps AND 3 new mission templates including cargo transportation missions.

In addition, the weapon loadout screen has been overhauled to be easier to use (especially on the Steam Deck) and many many other improvements and bug fixes....

  • GPU instanced terrain cluter for Libya terrain
  • Tracer colours updated so REDFOR are now green while BLUFOR are now red
  • New automatic engine start up at the beginning of the mission
  • B-8V20A Rocet Pods
  • Stability improvements for the Steam Deck
  • Improved weapon trigger system (guided missiles are now single shot, rocket pods fire in sequence, gun pods fire in linked mode)
  • You can now install and create custom textures for some of the helicopters. More information here....
    https://steamcommunity.com/app/2012140/discussions/3/
  • Many many other improvements and bug fixes


This is update is the culmination of a large number of beta updates so thanks goes to all those that took part, spottted bugs and made suggestions ːsteamhappyː

The next beta will be the "Infantry Beta" which is focused on, believe it or not, getting infantry modelled in game ːsteamsunnyː