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Helicopter Gunship DEX News

New Desert Terrain "Work in Progress"

These are a couple of screen shots from the new desert terrain which will eventually replace the current Lush Desert area.

The terrain is generated from real world height maps and satellite imagery from the Sentinel 1/2 satellites which is then recoloured and then "A.I." upscaled to roughly 2m per pixel.

These are just the first couple of test tiles which is why the horizon appears to be quite close!





Update for MissionExpansion beta

This update adds the following...

1. Zoom to MFDs in the Hind now properly fixed!

2. Radar removed from all Hind variations

3. Added custom texture support to all Hind variations.

4. Added custom texture support for the Kiowa which uses a multi texture setup.

Hot Fix for Custom Textures

Quick fix that applies the custom textures correctly to the opening side doors and wheels of the Mi-24D

MissionExpansion Beta Update & Initial Custom Skins!

This update adds the following...

1. I have now setup the basics for adding in your own custom skins for the helicopters. At the moment the only helicopter setup is the Mi-24D as it is quite a complex process.

You will find a new set of folders here...

/GameInstallLocation/StreamingAssets/Helicopter Skins

inside the "Mi-24D Hind" you will find the following files...

  • 1. Licence and Guide text document.

  • This document details what you can and can't do with the files I've given you. It also details how you need to name the image files for them to work with that helicopter. Each helicopter is different and may need 1 or more image files to work correctly so make sure you read this before getting started.

  • 2. An .fbx file which contains a basic 3d model together with all the correct UV mapping. You can load this into Blender (or any other texturing software) and paint directly onto the model.

  • 3. Two .png files which correspond to the DEFAULT SKIN & FOREST CAMMO skin.


You can edit the .png files directly via something like Photoshop however not all are laid out as neatly as the Hind (which is why I chose it as the 1st helicopter to do custom skins!).

When you've created your new skin, save it into the correct helicopter's folder using the naming convention detailed in the Licence and Guide document for that helicopter.

When you load into a mission and select the Mi-24D as your (or Wingman's helicopter) you will see some new buttons under the Flight Name display which will cycle through the available skins.

2. Fixed the weird glass issue on the Hind's pilot door. Was actually a missing door texture.

3. Fixed another slight misalignment of the gear bay doors which was only really visible when viewed from direction below.

4. Reduced the Hind's hitpoints a little. I thought it was a little over powered when I took a 4th Strela and was still flying ok!

5. Adjusted the water bouyancy positions so the Hind should now react to water better.

6. Fixed a bug which would reset the weapons loadout on the Hind when switching to the Mission Planning screen.

6. Zooming to cockpit MFDs should now work in the Hind correctly.

7. When the main rotor or tail rotor of the Hind is destroyed the corresponding 3D model should now disappear correctly.

Hind Update for Mission Expansion Beta

This update adds the following....

1. Mi-24VP is now flyable.

The Mi-24VP is essentially a "side grade" of the "P" version allowing you to choose between the hard hitting, but fixed, 30mm cannon or the less powerful, but turreted, 23mm and as such it is the same price as the "P" and has access to the same weaponry.

2. *IMPORTANT* All rocket and gun pods now have inertial sighting or better know as constantly calculated impact point (CCIP). This makes them way way more easy to use and scoring hits upto 4km with rockets is now possible especially when using the 80mm S-8OFP1!!

Inertial sighting takes into account bullet/rocket drop as well as the movement of your helicopter to plot an expected impact point. It is quite accurate! ːsteamhappyː

3. Gunsights for both gunpods and rocket pods have been updated to make them easier to use.

4. Updated the threat display so that that high threat unit icons are now correctly hidden when using a different threat filter. Engagement range circles are still shown no matter what threat filter you are using.