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  3. Words aren't enough, but THANK YOU!

Words aren't enough, but THANK YOU!

Greetings Governors!

After a wild week of Next fest (at least for us), it's time to share some conclusions. First of all, we'd like to say a big THANK YOU to everyone who wishlisted Kaiserpunk. You pushed our game over 100.000 wishlists at the moment, and that is an amazing moment for all of us. But that vote of confidence also means it's on us now to deliver, and that is exactly the plan!

Another awesome thing is that Kaiserpunk was among the most played demos during Next fest! We're positive that means most of you like the hybrid concept we're working on and most of you feel there is good potential here. Our job is to craft that potential into a fun and memorable experience.



This Next fest was our first opportunity to present the game and get genuine reactions to the concept and the current alpha game itself. We were excited and scared at the same time, but looks like many of you would like to play something like this. The road we have ahead is a steep one, but on our end, challenge accepted!

We're especially thankful to everyone who played and sent their feedback, either on Steam community forums, Discord or in any other way. This alpha is not perfect, not by a long shot. Apologies to everyone who couldn't properly playtest Kaiserpunk due to technical issues or bugs. We're sorry you didn't get the proper chance this time.

Regarding feedback and the first impressions themselves: YOU'RE BEING HEARD LOUD AND CLEAR! Every bug is noted, every suggestion written down. We've pushed 5 updates to the demo during Next Fest and we tried to mend everything possible as quickly as possible, in order to allow as many as possible of you to play. Unfortunately we couldn't get to everything in time (or the fix itself needed more extensive interventions), but we will address everything you've raised as issues.

At this time, hardware requirements and optimization looks to be the culprit that prevented many of you to properly test the game. We are fully aware of that and for that reason, this is put to the highest priority. We already started several parallel steps to reduce hardware demands and expand the amount of configurations where the game will run nicely.

The next step is to iron out all the bugs and weird gameplay details you've reported. Every single log you've provided us will be hugely helpful here.

Lastly, we'll continue to work on the remaining content that needs to be added (and there is a fair amount of that as you've probably noticed). Important to note here is that this plan will now, as a result of your feedback, be amended and expanded. You told us what you'd like to see in the game, which parts you find great and which should be improved. All of that will be on the table now, and whatever matches the concept of the game, can help the game and/or is feasible for us to create, will be discussed seriously.

Once again a big thanks to everyone participating in first live playsessions of Kaiserpunk. Every minute you've spent in it will help us create an experience you'll hopefully be happy to try again and again as it matures.

Overseer Games