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Kaiserpunk News

Patch 1.01.007 - More Performance & Turkish Translations Update

[p]Hey everyone, [/p][p]we hope you’ve been doing well. As we are entering the Summer Sale, we’re releasing another patch for you! While the previous update was our last major push on performance, we've continued to focus on it a bit longer. As you’ll see in the changelog, quite a lot of work has been done in that area again. This update should continue to bring noticeable performance improvements in larger cities for many of you.[/p][p][/p][p]In addition, Turkish translations have now been added to the game. This has been a planned goal since before launch, and we’re glad that our Turkish players can now enjoy Kaiserpunk in their native language. [/p][p][/p][p]We’ve also tracked down and fixed several player-reported bugs that we were able to verify and squash. Thanks for helping us out here! [/p][p][/p][p]While work on performance and bug fixes will continue, we’ve also, as previously mentioned, shifted our focus to other parts of the game — such as UI/UX improvements and other changes many of you have been asking for. It's something we’re all very excited to dive into![/p][p][/p][p]Once again, we want to thank everyone for their patience and great feedback. It has been invaluable to us and continues to support our ongoing effort to get Kaiserpunk to the place we know it can be.[/p][p][/p][p]- The Overseer Team[/p][p][/p][h3]Full changelog - 1.01.007[/h3][p]Localization[/p]
  • [p]Added Turkish translations[/p]
[p]Performance & Stability[/p]
  • [p]Optimized production part of the simulation to increase performance (more noticeable on larger cities)[/p]
  • [p]Optimized housing part of the simulation to increase performance (more noticeable on larger cities)[/p]
  • [p]Optimized city traffic (maximum amount specifically) to be more in line with the population density option and increase performance (especially on larger cities)[/p]
  • [p]Optimized vehicle wheels to increase performance[/p]
  • [p]Optimized wild animals to increase performance[/p]
  • [p]Optimized code to improve memory management and overall performance[/p]
  • [p]Optimized a series of meshes to improve performance and memory usage[/p]
  • [p]Optimized the updating of building info markers to improve performance[/p]
[p]Bug fixes[/p]
  • [p]Fixed a UI related issue that could cause a production building to glitch out and stop working[/p]
  • [p]Balance numbers in the Stock overview panel are now always properly colorized (red is declining, green is increasing, white is 0)[/p]
  • [p]Fixed a couple of glitches to prevent bigger issues from appearing related to the rain visual effect[/p]
  • [p]Fixed a number of issues in prefabs that could potentially cause more serious bugs and glitches[/p]
[p][/p]

Patch 1.01.001 - Major Performance & World Map Visuals Update



Greetings governors,

As previously promised, we’re releasing another major update today! 1.01.001 hopefully marks the last significant push on the performance front for now, as much of the work from the team over the past month has now been completed and ready to be rolled out for you. This update should once again result in a significant improvement in performance, especially regarding frame rates in larger cities as well as on the world map - a big boost we’re happy to provide. There are more performance improvements in the works, but we can finally start seeing how parts of the team will soon be freed up to focus more on other aspects of the game.

Secondly, we’ve also given the world map a major visual overhaul, in line with some of the improvements you’ve already seen in the city builder view in recent updates. We’ll let this screenshot speak for itself.

In addition, we’ve, as always, tried to include as many other changes and fixes as we could based on your input and feedback. For example the Copy Tool now finally includes all building upgrades and Navy Units can be issued queued movement orders. We have, and will continue to, work through player feedback, and now that a large chunk of the performance work is behind us, we’ll be able to give these areas more attention than before - something we’re greatly looking forward to!

Additionally, Kaiserpunk is 30% off until May 21st, so if you or one of your friends haven’t given it a go yet, now’s a great time to pick it up!

Thank you for being patient with us through this and for all of your help and support!
- The Overseer Team

[h2]Full changelog - 1.01.001[/h2]
Performance & Stability
  • Major performance and stability improvements to the world map view
  • Major performance and stability improvements for the city view, especially for larger cities
World Map Visual Overhaul
  • Instead of a plain 2d plane, the world map now uses fully tessellated 3d terrain
  • Trees, rocks, bushes, icebergs, and other biome-appropriate models are now covering the world map
  • Seas are now fully animated and shaded in the world map view
  • Sea in the local (city) view is adjusted to fit the world map view coloration
  • Cloud system is added to the world map
  • Idle animations are added to the world map figurines
  • Particle effects are added during the ships movement
  • Added interaction sounds to the world map figurines
  • Animations, particles and sounds are tweaked during the world map battle phases
  • Changed the style of world map figurines' pedestal
Gameplay & UI
  • Copy tool now includes the chosen building upgrades
  • Naval fleets can now be issued queued movement orders and they will automatically proceed to their destination when army cooldown is over (unless the route gets blocked)
  • Updated movement UI for Navy Units
  • All military units now show their active supply line and its status on the map
  • Mouse over popups (stats panels) from military units info tabs are enlarged to make them more readable and make room for more useful info
  • Added more info to the army unit stats tabs
  • Reinforce All button added to the army info tabs
  • All military units have updated unit highlights
Other
  • Improved German localization
  • Steam Trading Cards added

Hotfix - 1.00.203

Greetings governors!

We've got another quickfix for you today to clean up a couple of loose ends.

  • Finalized DLC streaming - There were a couple of issues in the last update which are now ironed out. Target was and is memory management
  • Improved cutscene loading - There were some issues with cutscene object LODs that are now rectified and your cutscenes should load faster.

After a major update, WW1 grand strategy game Kaiserpunk deserves another chance

Kaiserpunk has a lot of ambition. As well as a city-builder and pseudo factory sim, it's also a WWI-inflected grand strategy game, combining the close-up management of Cities Skylines 2 with the world-conquering scale of Crusader Kings and Civ 7. Considering everything that it's trying to pull together, Kaiserpunk already works incredibly well. But it could be better. After a tricky Steam launch and some frank player feedback, developer Overseer has just released a major new update. If you bounced off Kaiserpunk at first, or you're yet to try it out, now may be the time to play.


Read the rest of the story...


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1.00.202 Hotfix

Greetings governors!

Here's a hotfix for those of you experiencing crashes on loading your existing save files.

Apologies for the inconvenience!