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Kaiserpunk News

Patch 1.01.016 - New Infoview Update

[p]Hello all governors! [/p][p]We’ve just fielded another update for you! Thanks to your input and feedback, we’re bringing some highly requested UI tools and improvements to give you better overview and control while running your city, along with other fixes and quality-of-life improvements. 
[/p][p]We’re also working on bigger changes in the background, but we know how important it’s been for many of you to navigate more easily, we also want to make sure regular fixes and improvements keep coming your way, based on your feedback.  [/p][p][/p][h3]New Infoview
[/h3][p]The highlight of this update is a new Infoview feature that helps you navigate your cities more easily - especially useful as they grow larger. The infoview is available in the bottom right part of the HUD and allows you to toggle between different filters to more easily find certain building types, filter services based on city needs, and show various service coverage layers.
[/p][p][/p][p]For example, if you want to see the water coverage in your city, you’ll be able to view all water production or distribution buildings highlighted. In addition, any buildings that require water to function will also show up indicating if their needs are being met.[/p][p][/p][p][/p][p]Or you might need to find a specific type of building, such as all your technicians’ houses. By choosing this filter, it will highlight all technicians buildings around your city, making them easy to find. 
[/p][p]We hope you find this new tool useful, and we look forward to continuing our work on Kaiserpunk. There are more fixes and improvements in this update, and you can see the full changelog below. [/p][h3]
GeForce NOW[/h3][p]Good news for those interested in GeForce NOW - we’re finally managed to look into enabling it to support Steam's Cloud Play feature. So, for those who prefer to stream Kaiserpunk that way, you’re able to do so. Thanks to those of you who raised this, it’s because of you we decided to look into it.
[/p][h3]Games From Croatia 2025[/h3][p]This week also begins the Games From Croatia 2025 event on steam. As proud Croatian developers, we’re happy to be part and celebrate the amazing games coming out of our country. 🥳 [/p][p][/p][p]- Overseer over and out[/p][p][/p][h3]Full changelog - 1.01.016 [/h3]
  • [p]New Infoview feature added with multiple filters available: [/p]
    • [p]Available in HUD, keybind ‘H’[/p]
    • [p]Enables multiple filters for services and their coverage[/p]
    • [p]Enables filters for all buildings making them easier to locate[/p]
  • [p]Building Overview Panel Filter updated for easier navigation[/p]
    • [p]Now lists building names in addition to icons[/p]
    • [p]You can also toggle all on/off[/p]
  • [p]GeForce Now enabled for Steam Cloud Play[/p]
  • [p]Tooltips added to Building Overview Panel headers [/p]
  • [p]Temporarily removed the Decadence event until it can be worked on properly[/p]
  • [p]Adjusted negative effects of most other events and increased likelihood of positive outcomes[/p]
  • [p]Link to official wiki added to in-game HUD[/p]
  • [p]Multiple localization and terminology issues fixed[/p]
  • [p]Fixed several resource tooltip errors to give players the correct information: [/p]
    • [p]Grain tooltip now correctly lists Ale[/p]
    • [p]Plastic tooltip no longer lists Rubber[/p]
    • [p]Cash tooltip clarified that cash comes from Trade Buildings[/p]
    • [p]Cash tooltip no longer claims trade deals can provide cash[/p]
    • [p]Updated Trade Building tooltips to help clarify the difference between them[/p]
  • [p]Production Chain Selector panel can now be manually moved around[/p]

City Builder Info View: We Want Player Input!

[p][/p][p]Greetings governors! [/p][p]If you could use an information overlay filter in the city view for easier access and viewing, what are the top things you’d like to visualize? [/p][p][/p][p]We’re working on tools to make navigating the city easier, among other improvements, and we’d love your input to help us prioritize.
[/p][p]Please share your thoughts so we keep making Kaiserpunk even better![/p][p][/p][p]Your feedback is always appreciated![/p][p][/p][p]Regards [/p][p] - The Overseer Team
[/p]

Hotfix - 1.01.010

[p]Hi everyone, as some of you noticed and reported to us there was a few really annoying bugs that slipped into the update yesterday. Thanks to your reports we quickly managed to identify and fix them. Our appologies that you had to encounter them in the first place. [/p][p]We'll continue to monitor and work on the game! [/p][p][/p][p] - Overseer Team
[/p][h3]Changelog 1.01.010[/h3]
  • [p]Fixed an issue where building a Vehicle Factory, Shipyard or Aircraft Factory would cause the UI to freeze up[/p]
  • [p]Fixed an issue where trade buildings would show other building elements in their info panel[/p]
  • [p]Fixed an issue where the Production Overview failed to to show the actual resource being produced as opposed to the default production resource[/p]

Patch 1.01.009 - New UI/UX Update

[p]Hi everyone, [/p][p]We’ve got another update coming your way! As always, we’re keeping track of all your feedback on social media, Steam, and Discord. Your input has been invaluable and we continue to work on Kaiserpunk with your feedback in mind. [/p][p][/p][p]For this update, we’ve focused more on UI/UX, making parts of the city building easier to navigate and addressing some common issues. In addition we’ve added cloud support and enabled deletion of save games from within the main menu of the game, something we know many of you have asked for. [/p][p][/p][p]We’ve also added a new resource panel available in the City building view to help you keep track of your resources better without needing to switch over to the more comprehensive Resource Overview Panel. It’s available through a new HUD button and shows you your stock and balance. [/p][p][/p][p][/p][p]Another new thing you’ll be able to find in the HUD is a Production Overview option that allows you to toggle resource icons that show up above all production buildings to help you navigate your city better and see what’s being produced where. [/p][p]
Speaking of navigating your city more easily, something we know has been highly requested, we've also added the ability to navigate to any building in your city by simply double clicking them in the Building Overview Panel.
[/p][p]You can read the full changelog further down below. [/p][p][/p][h3]Official Wiki[/h3][p]On a separate note, have you seen the official Kaiserpunk wiki? Check it out here for useful information to assist you in the game. It’s constantly being expanded, so let us know if there’s something in particular you’d like to learn more about - or feel free to add it yourself, since it’s open to everyone. [/p][p][/p][p]If you unfortunately happen to encounter any bugs, please help us by reporting them to [email protected] so we can act on them as fast and efficiently as possible. We hope you’ll enjoy this update and stay tuned for more news and updates in the future.

- The Overseer Team
[/p][h3]Full changelog - 1.01.009 [/h3]
  • [p]Added a new Resource panel to the HUD that allows you to keep track of resources while you’re in the City Building view.[/p]
  • [p]Added the Production overview toggle on the bottom of the HUD (or shortcut). Activating this displays the icon of the production output resource of all production buildings in the main view[/p]
  • [p]Double clicking on a building in the Building Overview Panel now take you to the building in the City building view and selects the building automatically[/p]
  • [p]Added Steam Cloud Saves support[/p]
  • [p]Saved games can now be deleted in the main menu Load game panel (which also deletes them from the Cloud)[/p]
  • [p]The descriptive info for regular depot transporters (Trucks) and Production Chain specific transporters (Cargo Trikes) is now properly separated to distinguish them more easily[/p]
  • [p]The Warehouse info tab now shows the max limits per resource category[/p]
  • [p]The Upgrade / Repair tool is now called simply Repair tool[/p]
  • [p]Added a number of tooltips to the Difficulty panel when starting a new game[/p]
  • [p]Fixed an issue with the tooltip for the Development breakthrough highlight box in the Development Overview Panel[/p]
  • [p]Fixed a number of text formatting errors in the Financial Overview Panel[/p]
  • [p]Fixed a number of selection/highlight errors in the Population panel so you can no longer highlight invisible UI elements[/p]
  • [p]Cleaned up the Development panel, removing double entries[/p]
  • [p]Greatly increased resource gain from regions making region acquisitions much more rewarding[/p][p][/p]

Kaiserpunk in TactiCon 2025

[p]Play a unique combo of world conquest and city building - Kaiserpunk is marching into TactiCon 2025! 🚀 This curated event specifically highlights unique strategy games, covering everything from strategic management games to tactical roguelikes, a reflection of the genre’s variety, and Kaiserpunk is ready to take its place among them. [/p][p][/p][p]In the spirit of strategic games, the image below showcases the complete visual overhaul of Kaiserpunk's world map to improve the experience of engaging in strategy and warfare. This major update is part of our latest update! 🌍[/p][p][/p][p]If you missed this major update, or if you’d like to share our game with a friend, now’s the perfect time to jump in, as Kaiserpunk is on 35% off until July 21st. [/p][p][/p][p]Check out the steam event here
[/p][p]As for what we’re up to - we’re hard at work on the next update for Kaiserpunk. The next one will include lots of UI improvements, among other things we think you’ll really like! We hope to share it with you soon - but there’s still more work to be done first.[/p][p][/p][p]- The Overseer Team[/p][p]
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