Update - 1.02.01 Anniversary Update
[p]
[/p][p]Happy Anniversary Week, Kaiserpunk!
Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy![/p][p]
This update brings new content, features, balance improvements, and bug fixes.[/p][p]
Let’s dig into what’s new![/p][p][/p][p]
[/p][h3]New Monuments and Landmarks[/h3][p]We’re introducing a new category of buildings: Monuments and Landmarks.
In the aftermath of wars, it is common for nations to erect monuments and memorials to honor the fallen, celebrate victories, and mark significant events. These serve both as sites of remembrance and as symbols of collective history.
Monuments are a new building type that can be unlocked through various victories and sacrifices that help shape your empire. Inspired by real historical structures from around the world, these buildings serve as impressive centerpieces for your cities, perfect additions around parks and state buildings, while also providing thematic bonuses tied to the events that unlocked them.
[/p][p]For example, the Tomb of the Unmarked Soldier is unlocked after having taken a 1,000 combat casualties. Once built, it reduces the negative regional stability impact of combat in that region by 30%. [/p][p][/p][p]
[/p][p]Alongside Monuments, we’ve also introduced Landmarks, iconic buildings you’ll recognize from nations around the globe. These can also be unlocked through events and milestones, but are primarily designed to let you recreate real-world locations or craft your own alternate history.[/p][p][/p][p]Perhaps London received the Statue of Liberty from France. Landmark buildings let you place iconic structures wherever you choose. They’re more symbolic than essential, so you may not want them in every city, but the choice is entirely yours.[/p][h3]
Other Major Changes[/h3][p]We’ve also added a new Photo Mode, giving you greater control over the camera and allowing you to capture your cities from any perspective you like. You can experiment with different styles, including black-and-white shots or even diorama-style photos. Photo Mode is accessible directly from the HUD, and we plan to expand its capabilities over time based on your feedback.[/p][p]
[/p][p]Another major change in this update is a redesign of the game’s info panels. All panels have now been converted to an accordion format, allowing every section to appear within a single window while still letting you expand or minimize sections as needed.
[/p][p]This is the first step in a broader improvement to these panels. With the new system, you can now see information update in real time, for example, viewing upkeep costs while applying building upgrades or getting a full overview of a citizen class’s needs without switching between multiple tabs.[/p][p][/p][p]
[/p][p]Finally, in the spirit of the anniversary, we’ve added celebrations to your cities in the form of fireworks. These can be triggered manually from your Town Hall. [/p][p][/p][h3]
[/h3][h3]Other changes[/h3][p]As usual, we’ve gone through all the feedback you’ve shared with us and made a range of improvements to game balance and quality of life, while also squashing a number of bugs. Here are some of the highlights.[/p][p][/p][p]The main focus of this update is Regional Stability and the consequences of letting it fall too low. We’ve added several new notifications to better warn you when your stability is declining, so it should no longer come as a surprise. We’ve also done a balance pass on how stability is affected, making it a bit more forgiving, especially during wartime.[/p][p][/p][p]Military units stationed in regions that rebel will now retreat back to their military buildings, taking some damage in the process rather than being lost entirely.
[/p][p]Another important change affects your capital region. If its Regional Stability reaches 0, the game will no longer end immediately. Instead, riots will break out across your city, giving you a chance to regain control by restoring stability before the mobs reach your Town Hall.
[/p][p]Beyond stability changes, we’ve also made a number of additional improvements across the game. For example, notifications about global storage being full should now appear far less frequently thanks to a proper cooldown. You can now trade with other empires using cash if your relationship is strong enough, and trade deals now display a monetary value to help you better evaluate the resources being exchanged.
[/p][p]You can find all of these changes, along with many additional fixes and improvements, in the full changelog below.[/p][p][/p][p]As always we will continue to take note of your feedback, so please do keep it coming! [/p][p][/p][p]If you haven’t gotten Kaiserpunk yet it’s currently 40% off and our Supporter Pack is also available at a 30% discount.[/p][p]
Here’s to another year, we look forward to continuing this journey with all of you! [/p][p][/p][p]- The Overseer Team[/p][p][/p][h3]Changelog - 1.02.001[/h3]
Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy![/p][p]
This update brings new content, features, balance improvements, and bug fixes.[/p][p]
Let’s dig into what’s new![/p][p][/p][p]
In the aftermath of wars, it is common for nations to erect monuments and memorials to honor the fallen, celebrate victories, and mark significant events. These serve both as sites of remembrance and as symbols of collective history.
Monuments are a new building type that can be unlocked through various victories and sacrifices that help shape your empire. Inspired by real historical structures from around the world, these buildings serve as impressive centerpieces for your cities, perfect additions around parks and state buildings, while also providing thematic bonuses tied to the events that unlocked them.
[/p][p]For example, the Tomb of the Unmarked Soldier is unlocked after having taken a 1,000 combat casualties. Once built, it reduces the negative regional stability impact of combat in that region by 30%. [/p][p][/p][p]
Other Major Changes[/h3][p]We’ve also added a new Photo Mode, giving you greater control over the camera and allowing you to capture your cities from any perspective you like. You can experiment with different styles, including black-and-white shots or even diorama-style photos. Photo Mode is accessible directly from the HUD, and we plan to expand its capabilities over time based on your feedback.[/p][p]
[/p][p]This is the first step in a broader improvement to these panels. With the new system, you can now see information update in real time, for example, viewing upkeep costs while applying building upgrades or getting a full overview of a citizen class’s needs without switching between multiple tabs.[/p][p][/p][p]
[/p][p]Another important change affects your capital region. If its Regional Stability reaches 0, the game will no longer end immediately. Instead, riots will break out across your city, giving you a chance to regain control by restoring stability before the mobs reach your Town Hall.
[/p][p]Beyond stability changes, we’ve also made a number of additional improvements across the game. For example, notifications about global storage being full should now appear far less frequently thanks to a proper cooldown. You can now trade with other empires using cash if your relationship is strong enough, and trade deals now display a monetary value to help you better evaluate the resources being exchanged.
[/p][p]You can find all of these changes, along with many additional fixes and improvements, in the full changelog below.[/p][p][/p][p]As always we will continue to take note of your feedback, so please do keep it coming! [/p][p][/p][p]If you haven’t gotten Kaiserpunk yet it’s currently 40% off and our Supporter Pack is also available at a 30% discount.[/p][p]
Here’s to another year, we look forward to continuing this journey with all of you! [/p][p][/p][p]- The Overseer Team[/p][p][/p][h3]Changelog - 1.02.001[/h3]
- [p]Added new Landmarks and Monuments, two new building types, with their own unique prerequisites to unlock instead of being unlocked through development: [/p]
- [p]6 landmarks - Historical world wonders to give your cities some extra flair[/p]
- [p]5 monuments - Highlighting your nations achievements and providing you with new bonuses[/p]
- [p]Firework celebrations added to the game that you can trigger from your Town Hall[/p]
- [p]Added a new Photo Mode with a couple of nifty options [/p]
- [p]All info panels have been switched over to an accordion format making it possible for users to minimize or expand sections as per their preference [/p]
- [p]Changed how region stability is impacted to give you more leeway and time to react: [/p]
- [p]When a battle takes place in the region, the stability drop is reduced from -10 to -5[/p]
- [p]Hostile armies in neighbouring regions now reduce stability by -0.15 instead of -0.25[/p]
- [p]Battle in a neighbouring region now impacts stability by -0.25 instead of -0.5[/p]
- [p]Positive impact from an army in the region is now increased from 0.5 to 1.5[/p]
- [p]Positive impact from Propaganda bureau increased from 0.5 to 1.0[/p]
- [p]Resource output reduction that goes along with region (in)stability has been lowered: [/p]
- [p]50% region stability and above = 100% resource output (unchanged)[/p]
- [p]30% - 49% region stability = 70% resource output (previously 50%)[/p]
- [p]10% - 29% region stability = 50% resource output (previously 25%)[/p]
- [p]0 - 9% region stability = 25% resource gain (previously 10%)[/p]
- [p]If you lose a region due to instability, you no longer lose the entire army (if there was an army stationed in the region). [/p]
- [p]The army will “undeploy”, and return to your base, but with casualties. [/p]
- [p]The game now warns you about region stability levels through notifications[/p]
- [p]This happens when a regions stability goes below 50% and again at 30%[/p]
- [p]Changed what happens when your capital region hits 0% and now triggers severe riots instead of you getting a hard game over state [/p]
- [p]Riots will continue and escalate until stability improves [/p]
- [p]If you can keep the mobs from your Town Hall and improve region stability the riots will seize and you can recover[/p]
- [p]Added a special more prominent notification when one of your neighbouring regions gets conquered by another empire[/p]
- [p]You can now trade in Cash with other empires once your relationship with them has exceeded 30% [/p]
- [p]Added a combined cash value to both sides of the trade deal screen, so you can gauge the overall deal value more intuitively[/p]
- [p]"Global stock full" warning for EACH INDIVIDUAL RESOURCE (NOT warning type!) now has a cooldown period before it can get triggered again. The cooldown is now 3 in-game days. [/p]
- [p]This does NOT persist through loading, meaning after loading a save game, the cooldowns are "reset" and the warning will appear again. [/p]
- [p]This intervention is to prevent the "yo-yo" effect, where a resource teeters on the verge of crossing the threshold and constantly re-triggering the warning.[/p]
- [p]Fixed several bugs and edge cases that would in some instances cause science victory conditions to be blocked. [/p]
- [p]We believe we’ve caught them all but if anyone still encounters any issues with the Science Victory, please let us know[/p]
- [p]Fixed an error where a diplomatic victory wouldn’t show the end game message wouldn’t show. [/p]
- [p]Fixed an issue that would result in navy and air units to have less than maximum health after loading a save game [/p]
- [p]Fixed a bug that would, in certain situations, cause development level thresholds to get mixed up when loading a game, which could in turn cause levelling up some development branches to "get stuck" preventing you from developing further[/p]
- [p]Fixed a bug that would stop the Utopia achievement from triggering. [/p]
- [p]You should no longer have any issues fulfilling this achievement, at least from a technical standpoint…[/p]
- [p]Fixed the assigned blueprint material on several parks[/p]
- [p]Fixed several instances where wheels of a vehicle weren't being rendered and a few other situations where the wheels were not turning, most notable in the tutorial cutscenes [/p]
- [p]Fixed an error in the traffic system that sometimes would spam the game log with the same error message, resulting in framerate drops and a massive log file [/p]
- [p]Added a small deadzone for the mouse cursor when placing buildings before camera panning starts which should make it easier and more natural to deselect things
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