PTR Update 2025-12-28
- [p]Fixed an editor crash when right clicking some things in the triggers window (We hope)[/p]
- [p]Added an observer chat channel[/p]
- [p]Fixed an issue where the incorrect player name could appear in chat.[/p]
- [p]Fixed some Templar Wall doodads that were flickering in Shroud.[/p]
- [p]Unified concealment grass material properties, there were some inconsistencies.[/p]
- [p]Returned destructible trees to be more uniform in size.[/p]
Celestial[/h3]
- [p]Gracelight Node / Energizer Node/ Juduicator Node[/p]
- [p]Node cost increased to 150 luminite from 100 luminite.[/p]
- [p]Node power provided increased to 15 power from 10 power.[/p]
- [p]Node refund with Matter Reallocation increased to 100 luminite from 50 luminite.[/p]
- [p]Morph Core[/p]
- [p]Node cost from Morph Core increased to 100 luminite from 50 luminite.[/p]
- [p]Carnivex[/p]
- [p]Weapon swipe changed from a Search Quad to a Search Cone.[/p]
- [p]Navi[/p]
- [p]Sovereigns decree:[/p]
- [p]Energy cost decreased to 40 from 50[/p]
- [p]Range increased by 2 to 14 from 12[/p]
- [p]Range slop remains at 4.[/p]
- [p]Channel windup duration decreased to 2s from 3s.[/p]
- [p]Vision radius increased by 2 to 15 from 13.[/p]
- [p]Sovereigns decree:[/p]
- [p]Nodes [/p]
- [p]All nodes cost increased to 150 luminite. (Previously 100)[/p]
- [p]All nodes provide 15 power. (Previously 10)[/p]
- [p]Matter Reallocation for all nodes provides a refund of 100 luminite (previously 50)[/p]
- [p]All nodes now cost 100 luminite. (Previously 50)[/p]
- [p]"vision_radius": 15.0. (Previously 13) \[For context, hurricane has vision radius of 15][/p]
- [p]"energy": 40.0. (Previously 50)[/p]
- [p]"range_maximum": 14.0. (Previously 12)[/p]
- [p]"range_slop": 4.0[/p]
- [p]"duration": 2.0. (Previously 3)[/p]