2026-01-16 PTR Balance Update
[h2]PTR 2026-01-16 Balance update[/h2][p][/p][p]To start, we'd like to highlight a nice QOL update we've introduced for the Atlas and Hedgehog: Redeploy and Targeted Deployment.
With these new commands, players can now tell these deployed units to deploy at a new location in a single command. They will run the sequence of: Un-deploy, move to new location, and deploy in place. Similarly a non-deployed unit can be given the command to deploy at a location.[/p][p]
[/p][p][/p][h3]Vanguard[/h3]
With these new commands, players can now tell these deployed units to deploy at a new location in a single command. They will run the sequence of: Un-deploy, move to new location, and deploy in place. Similarly a non-deployed unit can be given the command to deploy at a location.[/p][p]
- [p]Lancer[/p]
- [p]Kinetic Redirection research time reverted to 90 seconds[/p]
- [p]Turn Radius decreased from 0.35 to 0.2[/p]
- [p]Kinetic Redirection research time reverted to 90 seconds[/p]
- [p]Scout[/p]
- [p]Turn Radius decreased from 0.25 to 0.1[/p]
- [p]Medtech[/p]
- [p]Attack Projectile speed increased from 25 to 30[/p]
- [p]Hedgehog[/p]
- [p]Hp decreased from 230 to 215 (up 15)[/p]
- [p]New Ability while Mobile: Targeted Deployment[/p]
- [p]Deploy at a target location.[/p]
- [p]New Ability while Deployed: Reposition[/p]
- [p]Mobilize, then deploy at a target location.[/p]
- [p]New Ability while Mobile: Targeted Deployment[/p]
- [p]Armor Shredding Missiles can now stack up to 90 times, up from 30[/p]
- [p]Hp decreased from 230 to 215 (up 15)[/p]
- [p]Atlas[/p]
- [p]New Ability while Mobile: Targeted Deployment[/p]
- [p]Deploy at a target location.[/p]
- [p]New Ability while Deployed: Reposition[/p]
- [p]Mobilize, then deploy at a target location.[/p]
- [p]New Ability while Mobile: Targeted Deployment[/p]
- [p]Evac[/p]
- [p]Unload period decreased from 0.5 to 0.25[/p]
- [p]Base speed increased from 6.5 to 7.5[/p]
- [p]Veterancy movement speed reward decreased from 10% to 5%[/p]
- [p]Unload period decreased from 0.5 to 0.25[/p]
- [p]Argent[/p]
- [p]Attack Projectile speed increased from 20 to 28[/p]
- [p]Scanner[/p]
- [p]Attack Projectile speed increased from 18 to 25[/p]
- [p]Cabal[/p]
- [p]Cost reduced from 100/100 to 100/50[/p]
- [p]Debilitate reworked:[/p]
- [p]10 second cooldown (up from 5)[/p]
- [p]Reduce attack speed and attack damage of enemy units within in a 1.5 radius of a target unit 25% for 10 seconds. (Radius increased from 0.75, and duration increased by 5)[/p]
- [p]Autocast is set to OFF as the default setting (was default to on)[/p]
- [p]10 second cooldown (up from 5)[/p]
- [p]Debilitate reworked:[/p]
- [p]Cost reduced from 100/100 to 100/50[/p]
- [p]New Unit: Carnivex[/p]
- [p]Cost: 200/75 (up from 175/50)[/p]
- [p]New Upgrade: Chrono Shell[/p]
- [p]Requires Arcfortress, Guardian Nexus[/p]
- [p]60 second research time.[/p]
- [p]Costs 100/100[/p]
- [p]50% of all damage taken is deferred. Deferred damage is dealt at a maximum rate of 20 damage per second and can be fatal.[/p]
- [p]New Upgrade: Chrono Shell[/p]
- [p]Cost: 200/75 (up from 175/50)[/p]
- [p]Vector[/p]
- [p]Turn radius decreased from 0.3 to 0.15[/p]
- [p]Swing time on ground weapon increased from 0.0 to 0.1[/p]
- [p]Swing time on air weapon increased from 0.0 to 0.1[/p]
- [p]Turn radius decreased from 0.3 to 0.15[/p]
- [p]New Unit: Navi[/p]
- [p]Radiant Mantle autocast defaults to off[/p]
- [p]Seraphim[/p]
- [p]Cost increased from 100/75 to 150/75[/p]
- [p]Attack projectile speed increased from 15 to 22[/p]
- [p]Cost increased from 100/75 to 150/75[/p]
- [p]Animancer[/p]
- [p]HP decreased from 220 to 180[/p]
- [p]Dark Prophecy range increased from 9 to 11[/p]
- [p]Animus Redistribution range increased from 9 to 10[/p]
- [p]Attack range increased from 8 to 10[/p]
- [p]Attack projectile speed increased from 10 to 22[/p]
- [p]Animus Redistribution heal on surrounding allies increased from 10 to 15. This is technically a bugfix since it was always supposed to be 50% of damage dealt (and it deals 30 damage)[/p]
- [p]HP decreased from 220 to 180[/p]
- [p]Archangel[/p]
- [p]Traits:[/p]
- [p]Avatar (Requires Research Avatar):[/p]
- [p]When Archangel uses Meteor Strike, Aether Slash, or Censure, It activates Avatar for 10 seconds. This duration is refreshed each time it uses an ability. (does not stack)[/p]
- [p]While Avatar is active, the Archangel gains 40 armor and resilience to enemy disables (in both air and ground). It’s attack becomes ranged and deals 40 damage in a line (while still dealing 120 damage to the primary target).[/p]
- [p]Attacks no longer slow while in avatar form[/p]
- [p]This does not consume energy.[/p]
- [p]Attacks no longer slow while in avatar form[/p]
- [p]Arbiter’s Respite trait removed[/p]
- [p]While Avatar is active, the Archangel gains 40 armor and resilience to enemy disables (in both air and ground). It’s attack becomes ranged and deals 40 damage in a line (while still dealing 120 damage to the primary target).[/p]
- [p]When Archangel uses Meteor Strike, Aether Slash, or Censure, It activates Avatar for 10 seconds. This duration is refreshed each time it uses an ability. (does not stack)[/p]
- [p]Flying mode abilities:[/p]
- [p]Aether Slash:[/p]
- [p]30 energy cost, 8 second cooldown[/p]
- [p]Dashes towards a target location, dealing 20 damage to enemy air units in its path and slowing them by 40% for 5 seconds.[/p]
- [p]If Avatar has been researched, activate it.[/p]
- [p]Dashes towards a target location, dealing 20 damage to enemy air units in its path and slowing them by 40% for 5 seconds.[/p]
- [p]Reprieve removed[/p]
- [p]Avatar (ability) removed[/p]
- [p]30 energy cost, 8 second cooldown[/p]
- [p]Aether Slash:[/p]
- [p]Ground mode abilities:[/p]
- [p]New ability: Censure[/p]
- [p]30 energy cost, 8 second cooldown, Autocastable (defaults to off)[/p]
- [p]Target an enemy unit in range, leap to that unit and stun it for 1 second.[/p]
- [p]If Avatar has been researched, activate it.[/p]
- [p]Target an enemy unit in range, leap to that unit and stun it for 1 second.[/p]
- [p]Reprieve removed[/p]
- [p]Avatar (ability) removed[/p]
- [p]30 energy cost, 8 second cooldown, Autocastable (defaults to off)[/p]
- [p]New ability: Censure[/p]
- [p]Avatar (Requires Research Avatar):[/p]
- [p]Traits:[/p]
- [p]Imp[/p]
- [p]Charge cooldown decreased from 18 to 15[/p]
- [p]Enflamed Imp[/p]
- [p]Movement speed reverted to 5.5[/p]
- [p]Explosion damage decreased from 100 (+50 structure) to 50 (+50 heavy) (+20 more damage vs heavy from before)[/p]
- [p]Movement speed reverted to 5.5[/p]
- [p]Brute[/p]
- [p]Turn radius decreased from 0.26 to 0.18[/p]
- [p]Gaunt[/p]
- [p]Gaunt Swing Time on ground weapon decreased from 0.2 to 0.1[/p]
- [p]Gaunt Swing Time on air weapon decreased from 0.2 to 0.1[/p]
- [p]Gaunt Swing Time on ground weapon decreased from 0.2 to 0.1[/p]
- [p]Hexen[/p]
- [p]Skull of Shedda Rework:[/p]
- [p]Slows the targeted unit by 40% for 10 seconds. (up from 5)[/p]
- [p]Forsaken Trap Rework:[/p]
- [p]Renamed to Phantom Trap[/p]
- [p]Trap detonation turned into an autocast ability, can manually explode them[/p]
- [p]A Phantom spawns for every enemy unit hit by this trap[/p]
- [p]A unit can only spawn a Phantom this way once every 6 seconds.[/p]
- [p]Units hit by the trap are cursed[/p]
- [p]Units hit by the trap take 50 damage[/p]
- [p]Necrotic Hexfield renamed to Miasma[/p]
- [p]Attack projectile speed increaased from 18 to 25[/p]
- [p]Skull of Shedda Rework:[/p]
- [p]Weaver[/p]
- [p]Cost decreased from 125/175 to 100/175[/p]
- [p]Weaver hp decreased from 380 to 320[/p]
- [p]Lash range decreased from 10 to 9[/p]
- [p]Cost decreased from 125/175 to 100/175[/p]
- [p]New Unit: Dominari[/p]
- [p]Cost: 150/200[/p]
- [p]Traits:[/p]
- [p]Chaos Mark[/p]
- [p]This unit’s weapon attacks and Pandemonium apply Chaos Mark to hit enemy units for 10 seconds.[/p]
- [p]Each time an allied unit deals damage to a target with Chaos Mark, the target takes 2 (+2 heavy) extra damage, and the allied unit heals for 2 hp.[/p]
- [p]This unit’s weapon attacks and Pandemonium apply Chaos Mark to hit enemy units for 10 seconds.[/p]
- [p]Wrath of the Domina (Reworked)[/p]
- [p]This unit’s weapon attacks and Pandemonium deal 2x damage to enemy units with a Chaos Mark. Unlocked with Dominari Master Training[/p]
- [p]Chaos Mark[/p]
- [p]Abilities:[/p]
- [p]Pandemonium (40 energy) (Reworked)[/p]
- [p]Unleash a wave of dark energy that travels forward in a direction originating from the caster. Enemy units caught in this wave take 25 (+25 heavy) damage and gain a Chaos Mark for 10 seconds.[/p]
- [p]Pandemonium wave width increased by 1, and range increased by 2, travel speed decreased.[/p]
- [p]Pandemonium debuff no longer deals damage after it expires.[/p]
- [p]Death March (40 energy, 6 range)[/p]
- [p]Grant targeted units 25% increased movement speed and 25% increased attack speed for 10 seconds. (changed to grant attack speed instead of attack damage)[/p]
- [p]Dark Oblation (2 second cooldown, 6 range)[/p]
- [p]No longer requires an upgrade[/p]
- [p]Pandemonium wave width increased by 1, and range increased by 2, travel speed decreased.[/p]
- [p]Unleash a wave of dark energy that travels forward in a direction originating from the caster. Enemy units caught in this wave take 25 (+25 heavy) damage and gain a Chaos Mark for 10 seconds.[/p]
- [p]Pandemonium (40 energy) (Reworked)[/p]
- [p]Stormgates[/p]
- [p]Soulforge[/p]
- [p]Copies now have a 120 second timed life[/p]
- [p]Shadowmark[/p]
- [p]Does not affect HQs[/p]
- [p]Powerstone[/p]
- [p]Imbue Empower now increases the target unit’s max health by 200 HP + 25% of the its original max health[/p]
- [p]Soulforge[/p]
- [p]Avant-garde[/p]
- [p]Bayou Caouenne[/p]
- [p]Deepvoid Outpost[/p]
- [p]Short Circuit[/p]
- [p]Shock Station[/p]
- [p]Eco-Dome[/p]
- [p]Gaia's Grove[/p]
- [p]Hell's Haven[/p]
- [p]Lava Labs[/p]
- [p]Templar's Temple[/p]
- [p]Forge of Ashes (new)[/p]