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Rotwood Patch Notes [654458]

[h2]Fixes:[/h2]
Rots
  • Fixed pumping audio in Grimhollow boss fight
  • Fixed Toady punch sound continuing if they got hit out of the attack state
  • Fixed a softlock caused when out-of bounds Arboreels are killed while the Mothballs weather is active
  • Potential bugfix for unkillable Imbued Enigmox transformations
  • Fixed Imbued Enigmox pillars sometimes fail to be removed
  • Fixed bug where monsters that can be hit from behind while blocking were playing their block FX and reduced damage on hit
  • Fixed a bug where Grimhollow's lunge attack would cause knockdown on non-interruptable player attacks.
  • Fixed bug where Floracrane attacks could override a player's "nointerrupt" state, for example with the Big Yammo Slammo skill

Equipment
  • Fixed Hail of Gory audio levels causing the rest of the mix to pump
  • Funguile Sailor Cap: Healing hat no longer interactable while dead
  • Funguile Sailor Slacks: Healing mushrooms no longer interactable while dead, or at full health
  • Funguile Sailor Slacks: No longer creates healing mushrooms if taking "acid damage" while dead
  • Shellshot Blunderbuss: Fixed bug where it appeared that a shot was charging even with 0 ammo.
  • The Keening: Fixed incorrect normal/focus FX for Shockwave and Backfire
  • Snarling Spear: Fixed bug where equipment power tracker was visible
  • Sporeshot: Fix bug where proximity mines were not considered a "Skill", and didn't get Skill bonuses or procs
  • Fixed visual equipment bugs when swapping from Striker to other weapons
  • Quetzi armor no longer gives certain powers that created unexpected results

Hunts
  • Potential fix for stalactite rumbles staying on if the room is cleared while a rumble is happening
  • Fixed pipe prop layering issue in Ruined Capital
  • Fixed placement of some traps in Ruined Capital makes Rots, players get stuck and power drop not accessible
  • Fixed an issue where players equipped with non-interruptable gear could get interrupted by Grimhollow thumper traps.

Powers
  • Thin the Herd, Sheepdog, Herd Growth: Fixed bug where these powers would reset their count even if the incoming damage was 0
  • Extroverted and Straight to Business are activated if added in the middle of a room, such as through Quetzi armor

General
  • Fix untranslated strings in Hamish quest line
  • Fixed crash trying to display gem details when a player no longer exists
  • Fixed several emotes had incorrect rarity
  • Fixed bug where Agile Class dodges could dodge out of world bounds given enough dodge speed boost
  • Fixed various local multiplayer crashes