Rotwood Patch Notes [654458]
[h2]Fixes:[/h2]
Rots
Equipment
Hunts
Powers
General
Rots
- Fixed pumping audio in Grimhollow boss fight
- Fixed Toady punch sound continuing if they got hit out of the attack state
- Fixed a softlock caused when out-of bounds Arboreels are killed while the Mothballs weather is active
- Potential bugfix for unkillable Imbued Enigmox transformations
- Fixed Imbued Enigmox pillars sometimes fail to be removed
- Fixed bug where monsters that can be hit from behind while blocking were playing their block FX and reduced damage on hit
- Fixed a bug where Grimhollow's lunge attack would cause knockdown on non-interruptable player attacks.
- Fixed bug where Floracrane attacks could override a player's "nointerrupt" state, for example with the Big Yammo Slammo skill
Equipment
- Fixed Hail of Gory audio levels causing the rest of the mix to pump
- Funguile Sailor Cap: Healing hat no longer interactable while dead
- Funguile Sailor Slacks: Healing mushrooms no longer interactable while dead, or at full health
- Funguile Sailor Slacks: No longer creates healing mushrooms if taking "acid damage" while dead
- Shellshot Blunderbuss: Fixed bug where it appeared that a shot was charging even with 0 ammo.
- The Keening: Fixed incorrect normal/focus FX for Shockwave and Backfire
- Snarling Spear: Fixed bug where equipment power tracker was visible
- Sporeshot: Fix bug where proximity mines were not considered a "Skill", and didn't get Skill bonuses or procs
- Fixed visual equipment bugs when swapping from Striker to other weapons
- Quetzi armor no longer gives certain powers that created unexpected results
Hunts
- Potential fix for stalactite rumbles staying on if the room is cleared while a rumble is happening
- Fixed pipe prop layering issue in Ruined Capital
- Fixed placement of some traps in Ruined Capital makes Rots, players get stuck and power drop not accessible
- Fixed an issue where players equipped with non-interruptable gear could get interrupted by Grimhollow thumper traps.
Powers
- Thin the Herd, Sheepdog, Herd Growth: Fixed bug where these powers would reset their count even if the incoming damage was 0
- Extroverted and Straight to Business are activated if added in the middle of a room, such as through Quetzi armor
General
- Fix untranslated strings in Hamish quest line
- Fixed crash trying to display gem details when a player no longer exists
- Fixed several emotes had incorrect rarity
- Fixed bug where Agile Class dodges could dodge out of world bounds given enough dodge speed boost
- Fixed various local multiplayer crashes