Rotwood Patch Notes [716224]
[h2]Fixes & Changes[/h2]
- All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt.
- Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements.
- The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not.
- Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state.
- Fixed an issue where Rook would spawn the wrong reinforcement waves.
- Fixed a softlock that could occur during the final boss battle.
- Rewards can now spawn from Shiny Bushes during the final hunt.
- Fixed several issues/ typos with some translated text.
- Added the "Press F8 to submit feedback" message back to the pause screen.
- Improved lobby matchmaking stability.
- Fixed a crash when attempting to position notifications before the HUD had been created.
- Reduced the size of the high latency indicator