Rotwood Demo Hotfixes
Hotfix 1 [592436]
[h2]Bugs & Crashes[/h2]
- Fixed a crash that could happen when your controller disconnected
- Fixed some issues where players were somehow entering a game before creating a character
- Fixed a crash that could happen when a player had no input method assigned
- Fixed a bug where players could see different items in the same market
- Fixed a bug where projectiles would occasionally get stuck in the air
- Fixed a crash that could happen when killing an enemy in the middle of an attack
- Fixed a softlock where a Bulbin could become invisible and prevent progress.
- The Create Character screen now closes if the owning player leaves.
- Fixed a bug where shield could be displayed incorrectly in player health bars.
[h2]Changes[/h2]
- [h3]Bulbin[/h3]
- Adjusted 3-stack Bulbin slam hitbox to match visuals more closely
- Adjusted 3-stack Bulbin slam hitbox to match visuals more closely
- [h3]Misc[/h3]
- Adjusted text in several NPC conversations
- Added contextual popups to remind the player how to reload the cannon the first few times they run out of ammo.
- Described more clearly what is disabled when opting out of data collection
- Adjusted text in several NPC conversations
Hotfix 2 [592686]
[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
- Fixed an issue where FX spawned by Owlitzer could stay around if Owlitzer died during specific phases.
- Adjusted spacing and spawn locations of owltizer line patterns to prevent them from sometimes blowing up when they land.
[h3]Ribbat[/h3]
- Fixed an issue that made the Ribbat too easy to kill before it swallowed stolen Teffra
[h3]Gnarlic[/h3]
- Fixed a crash that could happen if a remote player hit them during a specific attack
[h3]Misc[/h3]
- Fixed a bug where changing equipment during a hunt would cause UI elements to overlap
- Fixed an issue where portals could display bloom incorrectly on remote machines
- Fixed a bug that could cause Berna to have nothing to say in the room where you meet her
- Fixed an issue that could cause enemies to be interrupted when they should be uninteruptable
- Fixed an issue where weapons unlocked in an unintended order
- Taking damage from the Wanderer now always plays a hit sound
[h2]Changes[/h2]
[h3]Powers[/h3]
- Waffle max health raise 500 -> 100
- Pew Pew projectiles damage 200% Weapon Damage -> 50% Weapon Damage
- Fix Parting Gifts refill indicator gets disrupted by having Orb of ZAP!
[h3]Chat (bound to Y by default)[/h3]
- Added chat sounds to in-game chat
- Added a character limit to messages sent in chat
- Chat is now displayed for longer after sending a message
- Chat no longer overlaps the HUD of P3
[h3]Misc[/h3]
- Shortened Flitt's dungeon tips so they are quicker to read.
Hotfix 3 [592951]
[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
- Fixed an issue where Owlitzer's phase transition could behave strangely if players pushed two phases at the same time
[h3]Gourdo Vest[/h3]
- Fixed an issue where the healing bonuses provided by Gourdo Vest did not work in online games
[h3]Misc[/h3]
- Removed tooltip showing that you can unequip armour during a hunt
- Fixed a crash that could occur when spending Teffra in the Market
- Fixed a bug where using the spin emote while both of your Strikers are in the world would incorrectly show a FX
[h2]Changes[/h2]
[h3]Owlitzer[/h3]
- Shorted the warning time of Owlitzer's Dive Bomb attack
[h3]Treek & Mother Treek[/h3]
- Root attacks can now hit targets that are only slightly airborne
[h3]Powers[/h3]
- Reduced the number of drops in Fabled Relic rooms by 1
[h3]Misc[/h3]
- Updated Chinese translations
- Increased the frame rate of some menu animations
- Adjusted sound mix
Hotfix 4 [593363]
[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
- Fixed an issue where Owlitzer's wind gust attack did not work on anyone but the host
- Owlitzer's spikeballs can no longer hit remote players immediately after they spawn
[h3]Gustree[/h3]
- Possible fix for issue where the Gustree's wind effect could remain active even after death.
[h3]Thinking with Portals[/h3]
- The cannon can now summon portals
[h3]Misc[/h3]
- Solved an issue that allowed players to start the game with an invalid save file
- Fixed a crash in the end of run flow
- Fixed a crash related to Orb of ZAP!
- Fixed a crash that could happen when joining a game in progress
- Fixed a softlock where enemies could remain in the room with 1 health
[h2]Changes[/h2]
[h3]Striker[/h3]
- Adjusted FX for the striker's landing zones to make it easier to tell different strikers apart in multiplayer
[h3]Misc[/h3]
- The loot you pick up in rooms no longer covers the map
- Updated the framerate of player UI animations