1. Rotwood
  2. News
  3. Rotwood Demo Hotfixes

Rotwood Demo Hotfixes

Hotfix 1 [592436]

[h2]Bugs & Crashes[/h2]
  • Fixed a crash that could happen when your controller disconnected
  • Fixed some issues where players were somehow entering a game before creating a character
  • Fixed a crash that could happen when a player had no input method assigned
  • Fixed a bug where players could see different items in the same market
  • Fixed a bug where projectiles would occasionally get stuck in the air
  • Fixed a crash that could happen when killing an enemy in the middle of an attack
  • Fixed a softlock where a Bulbin could become invisible and prevent progress.
  • The Create Character screen now closes if the owning player leaves.
  • Fixed a bug where shield could be displayed incorrectly in player health bars.

[h2]Changes[/h2]
  • [h3]Bulbin[/h3]
    • Adjusted 3-stack Bulbin slam hitbox to match visuals more closely
  • [h3]Misc[/h3]
    • Adjusted text in several NPC conversations
    • Added contextual popups to remind the player how to reload the cannon the first few times they run out of ammo.
    • Described more clearly what is disabled when opting out of data collection


Hotfix 2 [592686]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where FX spawned by Owlitzer could stay around if Owlitzer died during specific phases.
  • Adjusted spacing and spawn locations of owltizer line patterns to prevent them from sometimes blowing up when they land.

[h3]Ribbat[/h3]
  • Fixed an issue that made the Ribbat too easy to kill before it swallowed stolen Teffra

[h3]Gnarlic[/h3]
  • Fixed a crash that could happen if a remote player hit them during a specific attack

[h3]Misc[/h3]
  • Fixed a bug where changing equipment during a hunt would cause UI elements to overlap
  • Fixed an issue where portals could display bloom incorrectly on remote machines
  • Fixed a bug that could cause Berna to have nothing to say in the room where you meet her
  • Fixed an issue that could cause enemies to be interrupted when they should be uninteruptable
  • Fixed an issue where weapons unlocked in an unintended order
  • Taking damage from the Wanderer now always plays a hit sound

[h2]Changes[/h2]
[h3]Powers[/h3]
  • Waffle max health raise 500 -> 100
  • Pew Pew projectiles damage 200% Weapon Damage -> 50% Weapon Damage
  • Fix Parting Gifts refill indicator gets disrupted by having Orb of ZAP!

[h3]Chat (bound to Y by default)[/h3]
  • Added chat sounds to in-game chat
  • Added a character limit to messages sent in chat
  • Chat is now displayed for longer after sending a message
  • Chat no longer overlaps the HUD of P3

[h3]Misc[/h3]
  • Shortened Flitt's dungeon tips so they are quicker to read.


Hotfix 3 [592951]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where Owlitzer's phase transition could behave strangely if players pushed two phases at the same time

[h3]Gourdo Vest[/h3]
  • Fixed an issue where the healing bonuses provided by Gourdo Vest did not work in online games

[h3]Misc[/h3]
  • Removed tooltip showing that you can unequip armour during a hunt
  • Fixed a crash that could occur when spending Teffra in the Market
  • Fixed a bug where using the spin emote while both of your Strikers are in the world would incorrectly show a FX

[h2]Changes[/h2]
[h3]Owlitzer[/h3]
  • Shorted the warning time of Owlitzer's Dive Bomb attack

[h3]Treek & Mother Treek[/h3]
  • Root attacks can now hit targets that are only slightly airborne

[h3]Powers[/h3]
  • Reduced the number of drops in Fabled Relic rooms by 1

[h3]Misc[/h3]
  • Updated Chinese translations
  • Increased the frame rate of some menu animations
  • Adjusted sound mix


Hotfix 4 [593363]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where Owlitzer's wind gust attack did not work on anyone but the host
  • Owlitzer's spikeballs can no longer hit remote players immediately after they spawn

[h3]Gustree[/h3]
  • Possible fix for issue where the Gustree's wind effect could remain active even after death.

[h3]Thinking with Portals[/h3]
  • The cannon can now summon portals

[h3]Misc[/h3]
  • Solved an issue that allowed players to start the game with an invalid save file
  • Fixed a crash in the end of run flow
  • Fixed a crash related to Orb of ZAP!
  • Fixed a crash that could happen when joining a game in progress
  • Fixed a softlock where enemies could remain in the room with 1 health

[h2]Changes[/h2]
[h3]Striker[/h3]
  • Adjusted FX for the striker's landing zones to make it easier to tell different strikers apart in multiplayer

[h3]Misc[/h3]
  • The loot you pick up in rooms no longer covers the map
  • Updated the framerate of player UI animations