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Rotwood News

Demo Ends Soon! (February 22nd)

Hello everybody

We just wanted to take a quick moment to let you know that the demo will be ending on February 22nd as we focus on preparing for Early Access.

If you haven't yet, please be sure to wishlist the game to keep updated as we announce more details on upcoming plans.

Thanks for taking the time to check out the game and sending in all of your feedback!

We'll see you soon!

Rotwood Next Fest Streams!



We have two streams for you for Next Fest.

First up, Luca and jambell host a stream showing off everything you want to know about the Rotwood Demo. You can view that now on the Store page Now!

And coming up this Thursday at 3:30pm Pacific Time, join jambell and Elaine for more about what's coming up for Rotwood, some artist insights, Q&A and more!

Rotwood Demo Hotfixes

Hotfix 1 [592436]

[h2]Bugs & Crashes[/h2]
  • Fixed a crash that could happen when your controller disconnected
  • Fixed some issues where players were somehow entering a game before creating a character
  • Fixed a crash that could happen when a player had no input method assigned
  • Fixed a bug where players could see different items in the same market
  • Fixed a bug where projectiles would occasionally get stuck in the air
  • Fixed a crash that could happen when killing an enemy in the middle of an attack
  • Fixed a softlock where a Bulbin could become invisible and prevent progress.
  • The Create Character screen now closes if the owning player leaves.
  • Fixed a bug where shield could be displayed incorrectly in player health bars.

[h2]Changes[/h2]
  • [h3]Bulbin[/h3]
    • Adjusted 3-stack Bulbin slam hitbox to match visuals more closely
  • [h3]Misc[/h3]
    • Adjusted text in several NPC conversations
    • Added contextual popups to remind the player how to reload the cannon the first few times they run out of ammo.
    • Described more clearly what is disabled when opting out of data collection


Hotfix 2 [592686]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where FX spawned by Owlitzer could stay around if Owlitzer died during specific phases.
  • Adjusted spacing and spawn locations of owltizer line patterns to prevent them from sometimes blowing up when they land.

[h3]Ribbat[/h3]
  • Fixed an issue that made the Ribbat too easy to kill before it swallowed stolen Teffra

[h3]Gnarlic[/h3]
  • Fixed a crash that could happen if a remote player hit them during a specific attack

[h3]Misc[/h3]
  • Fixed a bug where changing equipment during a hunt would cause UI elements to overlap
  • Fixed an issue where portals could display bloom incorrectly on remote machines
  • Fixed a bug that could cause Berna to have nothing to say in the room where you meet her
  • Fixed an issue that could cause enemies to be interrupted when they should be uninteruptable
  • Fixed an issue where weapons unlocked in an unintended order
  • Taking damage from the Wanderer now always plays a hit sound

[h2]Changes[/h2]
[h3]Powers[/h3]
  • Waffle max health raise 500 -> 100
  • Pew Pew projectiles damage 200% Weapon Damage -> 50% Weapon Damage
  • Fix Parting Gifts refill indicator gets disrupted by having Orb of ZAP!

[h3]Chat (bound to Y by default)[/h3]
  • Added chat sounds to in-game chat
  • Added a character limit to messages sent in chat
  • Chat is now displayed for longer after sending a message
  • Chat no longer overlaps the HUD of P3

[h3]Misc[/h3]
  • Shortened Flitt's dungeon tips so they are quicker to read.


Hotfix 3 [592951]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where Owlitzer's phase transition could behave strangely if players pushed two phases at the same time

[h3]Gourdo Vest[/h3]
  • Fixed an issue where the healing bonuses provided by Gourdo Vest did not work in online games

[h3]Misc[/h3]
  • Removed tooltip showing that you can unequip armour during a hunt
  • Fixed a crash that could occur when spending Teffra in the Market
  • Fixed a bug where using the spin emote while both of your Strikers are in the world would incorrectly show a FX

[h2]Changes[/h2]
[h3]Owlitzer[/h3]
  • Shorted the warning time of Owlitzer's Dive Bomb attack

[h3]Treek & Mother Treek[/h3]
  • Root attacks can now hit targets that are only slightly airborne

[h3]Powers[/h3]
  • Reduced the number of drops in Fabled Relic rooms by 1

[h3]Misc[/h3]
  • Updated Chinese translations
  • Increased the frame rate of some menu animations
  • Adjusted sound mix


Hotfix 4 [593363]

[h2]Bugs & Crashes[/h2]
[h3]Owlitzer[/h3]
  • Fixed an issue where Owlitzer's wind gust attack did not work on anyone but the host
  • Owlitzer's spikeballs can no longer hit remote players immediately after they spawn

[h3]Gustree[/h3]
  • Possible fix for issue where the Gustree's wind effect could remain active even after death.

[h3]Thinking with Portals[/h3]
  • The cannon can now summon portals

[h3]Misc[/h3]
  • Solved an issue that allowed players to start the game with an invalid save file
  • Fixed a crash in the end of run flow
  • Fixed a crash related to Orb of ZAP!
  • Fixed a crash that could happen when joining a game in progress
  • Fixed a softlock where enemies could remain in the room with 1 health

[h2]Changes[/h2]
[h3]Striker[/h3]
  • Adjusted FX for the striker's landing zones to make it easier to tell different strikers apart in multiplayer

[h3]Misc[/h3]
  • The loot you pick up in rooms no longer covers the map
  • Updated the framerate of player UI animations

Rotwood Demo is Now Available!

[previewyoutube][/previewyoutube]

Hack and slash your way through the Rotwood in this rogue-like dungeon crawler developed by Klei Entertainment.

In this demo, you and up to 3 of your friends can battle your way through two of The Rotwood's most daring Hunts. Unlock 4 different weapons that offer unique and interesting ways to skewer, bash and smash the monstrous Rots that stand in your way... then, once you're done, haul your loot back to town and upgrade your gear with the eccentric characters that comprise Flitt's brave expedition.

https://store.steampowered.com/app/2015270/Rotwood/

Playtest 3 concluded

Hey everybody!

Playtest 3 has concluded.

Once again, A huge thank you to everybody that has joined us for this playtest and sent in your feedback and reports. We gathers a bunch of great information that will be useful in the continuing development of the game.

We are currently at over 400k accepted playtesters! We're going to process all of our feedback and be heading out on holiday soon. But we hope to have more information on the game and our plans after we gather back up after the holidays.

As always, we'll update here as soon as we have more info.

Thanks again and see you next year!