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Rotwood Wintertide Update + Future Pricing Changes

Hello Hunters!

Before heading out for our winter break, we want to drop by and send you a quick message.

We’re still hard at work on our next update, but we wanted to put together a small winter celebration for you. It’s just a little way for us to say “Thank You” for all your support.

[h3]Introducing Wintertide[/h3]
Wintertide has come to the Rotwood and there is a chill in the air. You’ll find some festive decorations, a new emote, and a chill winter vibe in camp. Items you get during Wintertide can be used throughout the year, but can only be acquired during the event. Don’t worry if you miss out - they will be back next year as well.

[h3]Rotwood Sale and Future Pricing[/h3]
We also wanted to take a minute to let everybody know that Rotwood is currently on sale for 20% off of the Early Access introductory price during the Klei Winter sale. This will be the last sale with Rotwood Early Access introductory price of $10.99.

The introductory price will come to an end after the Winter Sale and will increase to $19.99. We expect to launch Rotwood at the base price of $29.99usd at the end of Early Access.

[h3]What’s coming!?[/h3]

After winter break we’ll be getting ready to bring the beta for our next update on to test for everybody to try out. But for now, we thought it might be great to let you know what we have in store.

We’re going to continue with the two-part updates. This really helps us have more focused feedback and helps us get more content in the game to support new features. Some highlights of part 1 include a new Hunt, with all the new equipment, powers, and decorations that come with it. We’ll also have a new Super Frenzy. Of course, this is just a quick summary, we’ll have more information for you as we approach beta in the middle of January.

[h3]That’s all for now! [/h3]
Rotwood is really taking shape and we can’t thank you enough for helping us get there. As always, we’re very excited about the next update we’re cooking up for you and look forward to sharing more soon.

Till then!

Rotwood Patch Notes [646974]

[h3]Fixes:[/h3]
  • Fixed crash when identifying Yellow Unidentified Gems
  • Fixed issue where loot would sometimes not be vacuumed up for various players, local and remote (in those cases, loot would have still been collected automatically on room-exit)
  • Fixed Flitt's "Build in Town" conversation showing up too soon before player starts interacting with equipment system
  • Fixed crash when Antleer equipment destroyed over 255 destructibles

Rotwood Patch Notes [646670]

[h3]Changes:[/h3]
  • Anomaly: Mothballs spawned by the "Mothballs" anomaly are no longer completely invincible for their entire spawning animation
  • Gem Quest: Allow Hamish's gem table quest to start if a player already has gemtools, but no unidentified gems, unblocking some players who got gem tools online

[h3]Fixes:[/h3]
  • Fixed several assorted crashes
  • Fixed gem identification crash when player had received gems through non-natural ways
  • Fixed bug where the slot bonus portion of a gem's effect persisted while in-town even after the gem was removed, making it repeatedly stackable and difficult to compare results between gems slotted on-and-off slot
  • Fixed residual weather enemies causing room_complete event to fire when they are removed during level transition
  • Fixed bug where gem Anomaly rewards would be given many times over in local multiplayer
  • Fixed With A Little Help minions dealing 0 critical damage
  • Fixed performance problems when shooting clustered Cannon shots

Rotwood Patch Notes [644935]

[h3]Changes:[/h3]
  • Anomaly: Menace now locks room exits in non-combat rooms

[h3]Fixes:[/h3]
  • Fixed issue where some players who were very progressed would not have Anomalies unlocked on their map when they should
  • Fixed Runspeed Gem bonus not always applying
  • Fixed Pristine Gem bonus not applying properly
  • Fixed Golden Zucco not spawning loot for all players
  • Fixed Last Word anomaly spawning bombs when a spikeball or projectile is destroyed
  • Crash fixes

Anomalies and Gems Now Live!


Hello hunters!

Part 2 of our Fall Update for Rotwood is now Live! We are introducing Gems and Anomalies, adding variation and twists to runs and allowing players to express their creativity and more easily create builds that are more consistent and powerful. For those who are struggling to complete trickier Hunts, Gems could be the extra help you need to get over the edge.

Highlights include:
  • Gems: powers that can be slotted into your Weapon to let you customize your starting build even further. Find powerful combos with the right equipment pieces to help your progress through Frenzies and Super Frenzies.
  • Anomalies: helpful or harmful mutations applied to a random location in the world, adding run variety and a way to get more rewards.
  • Tuning & Balance: some equipment and player moveset changes, such as improved Hammer dodge cancel ability, preventing too many Rots from attacking at once and increased invincibility frames on melee classes.


For full patch notes, please see the post on the official forums.

Once again - a big thank you to everybody who gave feedback and found bugs in the beta branch. We always appreciate your participation and support!

We're already hard at work on our next big update which we expect will hit beta in January. Coming up, we've got another Hunt along with everything that entails (new equipment, powers, decorations, traps, Rots, and of course a new Boss). In addition, we're also working on another Fabled Power family, more Super Frenzies, and more Boss weapons.

A quick note: we see that some players are looking for more ways to interact with Gems and Anomalies -- for example, to be able to reroll what Anomaly is active. In Early Access, one of our biggest priorities has been to establish a strong base game that we can build upon. There is still plenty of room to grow and much of what you have seen since Early Access Launch has been foundational work. In the coming year, we'll begin focusing on systems and features supported by that foundation and introducing more depth to many of the things we have in the game right now. That means you're going to be seeing more Gems, more Anomalies, more Powers and importantly more ways to interact with all those things in future updates as we move forward.

Please keep the feedback and suggestions coming. We'll have an announcement relatively soon about the next beta.

See you then!

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