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《决战万界山》2025.10.18 更新维护公告

[p]各位侠客,[/p][p][/p][p] 今日版本的部分场景异常导致的无法登录给大家造成了非常不好的体验,我们深感抱歉,也非常感激大家在遇到这么多问题下的理解与支持,给我们带来了巨大的能量,我们将继续爆肝爆胆努力修复问题。[/p][p][/p][p] 再次承诺,我们不会忽视任何一条反馈,也绝不会对问题视而不见。还需要一些时间,请大家再给我们一点耐心和支持。如遇到bug, 请在这个论坛里反馈,我们会第一时间跟进和回复。[/p][p][/p][p][/p][h3] 服务器维护时间[/h3]
  • [p]预计北京时间 10月18日 中午13:00 开服[/p]
  • [p]维护期间将无法登录游戏,请各位玩家合理安排时间。感谢各位侠客的支持![/p]
[p][/p][p][/p][h3]优化调整[/h3]
  • [p]加速荒漠的关卡刷新[/p]
  • [p]降低部分市集祭祀过难的祭祀要求[/p]
[p] [/p][h3]修复问题[/h3]
  • [p]修复潼关和军备库异常导致无法进入的问题[/p]
  • [p]修复新手任务卡流程问题[/p]
  • [p]修复关卡宝箱界面异常[/p]
  • [p]修复商城页面会员无法点开导致无法用金币购买的问题[/p]
  • [p]修复鉴定问题[/p]
[p][/p][p]感谢大家的包容和陪伴,我们将继续努力。[/p][p][/p][p][/p][p] 《决战万界山》开发组[/p]

A letter to our CN Demo players

[p]各位亲爱的万界山兄弟姐妹们:[/p][p]
[/p][p]兄弟姐妹们,大家受苦了![/p][p]
[/p][p]首先,万界山游戏开发组全体成员 对所有支持和期待万界山的玩家说声由衷的感谢,同时也对这几天开服产生的事故说声抱歉,我们十分愧疚。作为一支刚刚起步的小团队,这次开服确实遇到了很多我们没预料到的问题,感谢大家的包容和理解。[/p][p]关于昨天开服的情况,就现在和大家坦诚地聊一聊:[/p][p]
[/p][p]昨天上午10点开服时,预想过各种情况,最大胆的火爆预想跟实际发生的火爆程度对比,差距达到了十倍以上。这本质上是一份好事,是天降大礼,问题是在承接这波巨大的厚礼上,我们准备的非常不足,由于服务器压力太大,导致11点不得不紧急停服维护,给大家的初次体验产生了极大的困扰。[/p][p]
[/p][p]当时有两个选择:[/p][p]一个是简单增加服务器,但这样大家就没法和朋友在不同服务器一起玩了;
另一个是花更多时间做同服多线,虽然麻烦,但能保留大家自由切换的体验。[/p][p]
[/p][p]最终选择了第二个方案,能和朋友一起玩是非常重要的。代价是更长时间的更新等待。[/p][p]
[/p][p]昨天晚上8点重新开服后,又发现了一些新问题:[/p]
  • [p]  有些玩家卡在了主线任务[/p]
  • [p]  PK时灵伤值异常,导致无法复活[/p]
  • [p]  玄冥洞会卡住[/p]
  • [p]  部分玩家遇到了回档[/p]
  • [p]  上午9点后会出现卡loading[/p]
[p]
[/p][p]关于回档:[/p][p]  今天上午9-10点半卡loading的玩家,可能会回档10分钟左右[/p][p]
[/p][p]我们的技术团队现在正在全力修复这些问题。虽然我们人不多,但每个人都在加班加点,就是想早点让大家能顺畅地玩游戏。[/p][p]我们知道现在体验还不够好,但想告诉大家:[/p]
  • [p]  我们会持续优化服务器,让大家玩得更顺畅[/p]
  • [p]  我们会抓紧扩招人手建立24小时值班机制,确保大家的问题能及时得到回复[/p]
  • [p]  我们会定期和大家同步修复进度[/p]
  • [p]  最重要的是,我们绝不会辜负每一份信任[/p]
[p]开服的具体时间,我们会在论坛和QQ群第一时间通知。虽然我们现在还有很多不足,但请相信,每一个玩家的反馈我们都在认真看,每一个问题我们都在努力解决。
[/p][p]再次感谢大家的陪伴和理解。正是你们的支持,让我们这支小团队在遇到困难时还能坚持下去。我们相信,有大家在,万界山一定会越来越好!
[/p][p]决战万界山不属于我们的开发团队,它真正的属于我们每一个热爱万界山的玩家!我们会竭尽全力的把万界山完善到大家期待的要求和标准。
[/p][p]
[/p][p]《决战万界山》开发团队
2025 10 14[/p]

Sects & Sacrifice

[p]Greetings Warriors! A month has passed since our Closed Beta playtest, and we're here to bring updates on the latest developments with Havenhold. One of the most exciting game feature we're adding (one that a lot of you have requested), is the Sect system! [/p][p] [/p][h2]Chaos beneath the Peaks[/h2][p][/p][p][/p][p][/p][p]From the formless Hundun chaos, worlds emerged - unstable, impermanent. The Great Thousand Worlds were born into the Eternal Cycle. All rise, all fall. And none escaped, but that was until the First Taichus discovered a path out of the chaotic Worlds...[/p][p][/p][p]The Taichu Warriors trained themselves in the secrets of divine martial arts. Through blood, sheer will, and cultivation, they formed pockets of power across the fragmented Worlds, each one challenging others for dominance. The most powerful Sects ascended the sacred slopes of Kunlun, in search of the ascension path beyond the mortal Cycle. [/p][p][/p][p]There, in the shadow of the divine, they seek more than power. They seek to break free from the wheel of reincarnation. Those who devoted themselves to the Mountain God found their strength multiplied: skin like iron, steps like storms, minds sharp like obsidian. But this was not charity—it was favor. Conditional, shifting, and brutally earned...[/p][p]
[/p][h2]Sects[/h2][p]
“Finally!”Yeah, we know what you're thinking.[/p][p]
One of our biggest goals with the new Sect system has always been to give more control to how your Sect grows and thrives. During our April playtest, we used a simple faction system as a placeholder, while we worked on something with much more depth. Systems that would allow you to experience creating and building up your own sect, choose your allies, and deciding exactly where—and how—you want to build your legacy within a World. Each Sect begins with a strategic choice: where on the map will you plant your roots? Your Sect's starting location is a choice that impacts your access to resources, proximity to allies or rivals, and your strategy for the 14-day Eternal Cycle. This is about more than just claiming a spot, it's about creating a base to expand your influence, and turning your Sect into a real force to be reckoned with.

Planting your roots on your very own piece of land
[/p][p]If you've been with us since the early playtests, you might remember the co-op base-building feature, where you built out your base with your Sect members. We've taken a hard look at it since then—redesigned things, and remade a few aspects of it to have it fit into our game experience better. Your Sect will start with humble beginnings — makeshift wooden pickets. But with teamwork, it'll evolve into a mighty stronghold. Work together with your Sect members, build defensive structures, offensive weaponry, and create a sense of pride that unites your Sect. And yes — this is where the battles happen too. Control over access points will be fought for, and defended against, through these stronghold battles (siege).[/p][p][/p][p]Build your Sect's base from the ground up[/p][p][/p][p]But it's not all about brute strength, and the spiritual side of Havenhold plays a big role here: the Mountain God. Sects aren't just about might and steel — they're also about faith. The Mountain demands offerings, and those who give in earnest are rewarded with unlocked knowledge, and powerful blessings. As a Sect, you'll be able to coordinate rituals, and make offerings to the Mountain God in exchange for advancements of your Sect. It's a team-wide effort to not just achieve shared goals, but remind you of the shared faith. And in return? The Mountain might just give you the edge against competing Sects.[/p][p][/p][p]Offerings are carried out at the offering altar[/p][p][/p][p]This system is a reflection of core experiences that we want to build into Havenhold: choices, community, and competition. Whether you're starting your own sect or joining forces with others!



Till next time,

From all of us at Wolfpack Games


[/p][hr][/hr][p]Wishlist Havenhold on Steam: https://store.steampowered.com/app/2015760/Havenhold/ [/p][p]Discord: https://discord.gg/havenhold [/p][p]Twitter: https://twitter.com/playhavenhold [/p][p]Website (sign up for future playtests!): https://www.playhavenhold.com/ [/p][p]YouTube: https://www.youtube.com/channel/UCtmRqaLdiusy5FKg4dk2New[/p]

Playtest starting April 17th - Apply now!

Hey Warriors!

We are excited to invite you to join our Closed Beta playtest, set to begin on April 17th, 2025!

Check out our Game Overview Trailer: [previewyoutube][/previewyoutube]

Havenhold is a Combat-focused Social Sandbox inspired by the ancient Far East. Train as a warrior monk, wield primordial powers, craft, trade, and compete against rivals in riveting battles for access to the sacred peak.

[h2]Here's what to expect:[/h2]

  • 14-day Cycle of progression: Rise to glory in competition and combat
  • Spirit Bind Abilities: Wield ancient powers to transform into avatars and learn devastating combat abilities
  • Engaging 3D Action Combat: Feel the intensity of skill-based combat
  • Co-op Dungeons and Events: Team up to take on tougher challenges
  • Player Driven Economy: Gather, craft, and trade everything with other players
  • Skirmishes and PvP Sieges: Contest loot in skirmishes, and work together for victories


[h2]How can I apply?[/h2]

1. To apply, select "Request Access" under "Join the Havenhold Playtest"
Note: We will be approving access a few days ahead of the Playtest start date, so don't worry if you don't immediately receive access. The playtest App will be hidden from your Library until the start of the Playtest.



If you are a guild representative looking for access for your group, please fill out our form on: https://www.playhavenhold.com/

Be sure to Join our Discord here! for the latest news and updates regarding the playtest.

See you in-game!
Wolfpack Games


Wishlist now:
https://store.steampowered.com/app/2015760/Havenhold/
Discord: https://discord.gg/havenhold

Twitter: https://twitter.com/playhavenhold

YouTube: https://www.youtube.com/@PlayHavenhold

Havenhold is a Far Eastern sandbox MMO with a game-changing twist

It's a well-known secret that my favorite class in any videogame is Monk. Whether it's tabletop DnD, Baldur's Gate 3, or World of Warcraft, I love the idea of blending primordial magic and, well, punching things - perhaps that's because I'm from Glasgow, who knows. Havenhold, an upcoming sandbox MMO, thrusts you into the shoes of a budding young warrior with their eyes firmly set on the prize. It's been in alpha since 2023, and now we're finally getting our hands on it.


Read the rest of the story...