Major addition to the demo: new aiming method!
Based on player feedback, aiming with the mouse cursor (twin-stick shooter style if you're playing with a gamepad) has been added to the NeuroSquad demo.
If you're prone to motion sickness, or just prefer a fixed camera, you can now use the new control method (and switch between this and the old system with the press of a button). The new system is the default for new players.
Full changelog for Demo version 0.2:
If you're prone to motion sickness, or just prefer a fixed camera, you can now use the new control method (and switch between this and the old system with the press of a button). The new system is the default for new players.
Full changelog for Demo version 0.2:
- [Based on feedback]: Added mouse aiming / twin-stick style controls. This is now the new default mode. The alternative method, where the camera turns with the player character stays as a toggle-able option accessible by a button press.
- [Based on feedback]: Status effects caused by auras now last for longer, they don't end as soon as the enemy steps out of the aura (except for the Distant Presence upgrade).
- Added an option to customize the color of the cursor to make it more visible while using the new aiming system.
- Added an optional laser that helps with aiming, enabled by default.
- [Based on feedback]: Added an option to make enemies more visible using outlines. Customizable in the settings menu.
- Alana's starting health has been increased to 110.
- Made it easier to see which squad member is getting healed or damaged: added color changes and animations to their pictures on the HUD.
- Fixed a bug that sometimes used to cause the level background music to stop after a song has finished playing, instead of playing the next.
- [Based on feedback]: Now players have to click on tabs in the run setup menu and the settings menu instead of hovering with the mouse. Prior to this, it was easy to accidentally switch tabs.
- [Based on feedback]: Changed the button style in the main menu and the pause menu, now it's easier to tell which option is selected.
- Added new idle animations to shooter enemies for when the player dies.
- [Based on feedback]: Changed the color palette of the shooting enemies. Also made them slightly bigger.
- [Based on feedback]: For time-based objectives: added a countdown timer to the objective header on the HUD when the player is close to completing it. For kill-based objectives: a skull icon appears; This icon was also added to the HP bars of bosses to make them stand out more.
- Slightly increased enemy density in the beginning of the run (between the 160th and the 300th seconds).
- Changed the way zooming works, now the mouse wheel only controls the distance of the camera, and the top-down view can be turned on from the settings menu. Also, based on feedback, increased the maximum zoom-in amount.
- Increased the default range of the Rainwielder weapon by 20%.