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Leximan News

Codex Patchium (v1.0.4)

Hey Leximancers,

Here is an even fresher patch to help fix some issues.

- Fixed various typos throughout the game lovingly spotted by the community.
- Fixed missing glyphs on instructions when using a controller!

Thanks again for your patience and support!

With love,
Knights of Borria & Marvelous Games

Codex Patchium (v1.0.3)

Hey Leximancers,

We're bringing you a fresh new patch to help fix a few issues the community raised.

UI:
- Fixed various typos and missing portraits throughout the game.
- Fixed various sprite layering issues throughout the game.
- When holding right-click to walk, you will no longer accidentally skip through dialogue if you walk into a Cutscene or Interaction!
- Added the 'LEXIMAN'/'DEFAULT' Invocation, which allows you to return to being Leximan after using a skin-changing Invocation, or Polymorph!

Progression:
- Act 2.0 : The Mail Driver Minigame is now more forgiving(!!)
- Act 4.0 : The secret 'Glitch' Encounter is no longer repeatable, and the after-effects of completing it have been improved!
- Act 4.0 : The 'Error' JRPG Fight now has improved sprites!

Achievements:
- The Steam Achievement for failing Encounters in 10 different ways has been removed because it was unachievable. 100%'ers rejoice!

Thanks again for your patience and support!

With love,
Knights of Borria & Marvelous Games

Codex Patchium (v1.0.2)

Hey leximancers,

We've got a little magic patch for you!

UI
- Fixed various typos and missing portraits throughout the game.

Progression:
- Improved the 'Fix Frozen Cutscene' feature so that it doesn't break the game. Also moved it over to a button in the Pause Menu so it's less intrusive!
- Act 1: Fixed a softlock caused by casting Invocations out of the intended order during the Summoning Lesson.
- Act 3: Fixed an infinite loop caused by giving CHEF Beans + Egg at the start of his encounter .
- Act 3.5: Fixed music going silent after failing Warden Gib: Requiem's encounter.
- Act 4: Fixed a softlock caused by fleeing the Duckmind battle.
- Act 4: Added level 6 and 7 variants of all of the JRPG party members.

Thanks for your patience and support!

With love,
Knights of Borria & Marvelous Games

Leximan is now available!

Your time to join the world's most exclusive magic school is here! 🎉

After a good few years of development, we couldn't be more proud to share Leximan with the world. In celebration, here's our release trailer:

[previewyoutube][/previewyoutube]



Of course, we'd also love it if you joined our community! Whether it's to share your fun word combos, or just to give us feedback, we'd be so happy to hear from you!



Thank you to everyone for your support, we hope you have a wonderful time at Academy Elementinia! 🧙‍♂️✨

With love,
Knights of Borria & Marvelous Games

Lexi-trivia, and one day to go!

With one day to go until the release, we thought we should give the Steam page some love and attention!

We’ve been working super hard to get Leximan ready for everyone to play, and we’re so excited (and nervous) that you grublins finally have the chance to check out the full game!

Since we are nearing the end, we felt it was right to return to the beginning… but in ~trivia form!~





[h3]We have collated some fun facts, it’s your chance to guess whether they are true or false. Ready?[/h3]

  • Leximan started with the word ‘repair’. True! Leximan began as a Global Game Jam project where the prompt was 'repair', so we went with the idea of 'repairing' broken words. Worked out pretty well if we do say so ourselves!

  • Leximan started with just three encounters. True! We made one for each of us at Knights of Borria, and technically had the idea for a fourth one, but it was never created.

  • Leximan was originally a dog. False! Although the idea of Lexidog sounds fun too… Maybe that's one for the future!

  • We planned for development to take up to 3 years. False! The concept was created within 48 hours for the Global Game Jam, we then originally had planned for Leximan to be a quick 6-month project to get our game studio up and running, and here we are 2 years later...

  • Our animated text system is called Animtext! True! We spoke about this in our first Behind the Scenes post here on Steam!

  • Wressa's original name was just 'creepy woman' True! The character began as just a bit-part, as a girl with the creepy 'long stringy hair over face' horror movie trope. But we loved the character (and you will too!) so we gave her a bigger role, named her Wressa, and now she's one of the game's main characters. Still a lil creepy lookin' and all.




We made it! How many did you guess correct? 🎉

We will see you tomorrow for the launch of Leximan, the time has finally arrived! Make sure to follow us on social media for any updates.



quack,
- Marvelous community duck, Kiera