New game update: 1.17.0
[p]This updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.[/p][p][/p][p]Changelog:[/p]
- [p]Fixed companions disappearing after dismissing them from party[/p]
- [p]Targeting: objects partially in front of the target don't avoid getting the target anymore. The player character still must perceive the target.[/p]
- [p]Commands are now canceled when the player loses perception of the command target[/p]
- [p]AI:[/p]
- [p]creatures now "warn" friends of hostiles when in combat, making them Alert. [/p]
- [p]creatures now become alert when they see any creature in combat[/p]
- [p]spellcasting now produces sounds (and is susceptible to be detected by hearing)[/p]
- [p]These changes make enemies not ignore a fightning anymore when it happens right behind them[/p]
- [p]Abilities:[/p]
- [p]Dampening Aura: conjuring time scaling with power and persistency[/p]
- [p]Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting[/p]
- [p]Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area[/p]
- [p]Stable Feyzir Shooter: updated new min requisites[/p]
- [p]Feyzir Charge generator: increased plasma cost[/p]
- [p]Reduced Release Barrier conjuring time[/p]
- [p]Increased Countershock xp cost[/p]
- [p]Chapter 1 (not included in the demo):[/p]
- [p]bugfixes:[/p]
- [p]arganon stone not being destroyed when consumed[/p]
- [p]visual glitch when moving the camera near the wall in the Orc Caves[/p]
- [p]raining inside Elaria's shop[/p]
- [p]Orc Caves: added some mage (consumable) items in a chest[/p]
- [p]bugfixes:[/p]