New game update: patch 1.18.1
[p]Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.[/p][p][/p][p]Changelog:[/p]
- [p]Diana auto-lvl up progression[/p]
- [p]Village defense event:[/p]
- [p]Companions use potions more easily (they don't wait hp/plasma to low to use)[/p]
- [p]Companion AI does not care about sparing uses of Vancian abilities[/p]
- [p]Added a rock in the corner of a fence to avoid an exploit[/p]
- [p]-1 enemy on average[/p]
- [p]Abilities:[/p]
- [p]Rock Spikes 140 Spirituality prerequisite[/p]
- [p]Transparent Body and Visibility: altered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions[/p]
- [p]Added hyperlink in the "Number of uses" of the ability description [/p]
- [p]Mass Pillars of Holy Light: conjuring time = 2[/p]
- [p]Enphasis on middle click targeting on Using Abilities tutorial message. \[Reminder: don't need to confirm the target of an ability everytime, you can simpply select the target and cast as many times you want. You can select a target with middle click or left click when in Free Look mode.][/p]
- [p]Antidote:[/p]
- [p]New ability: Craft Antidote. Clarivena Herb is the resource. [/p]
- [p]Assassins now drop Antidotes[/p]
- [p]Increased Antidote drop rate for goblins[/p]
- [p]Tooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase[/p]
- [p]Death's Pass: [/p]
- [p]Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start [/p]
- [p]Placed a dead goblin near the start with 2 antidotes[/p]
- [p]NPC markers in Valmsteim[/p]
- [p]Bugfixes:[/p]
- [p]Rare bug not allowing saving when arriving Deaths pass[/p]
- [p]Some sound effects were not influenced by the volume control[/p]
- [p]Rare bug that made player invisible when switching control to it[/p]
- [p]Deaths Pass, Goblin Chief dialogue: fading screen as if going to start dialogue even after all goblins are dead[/p]
- [p]Feyzir Orb vanishing before timer ends when using Pursuers[/p]