New game update: 1.21.0
[p]Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.[/p][p][/p][p]Changelog:[/p]
- [p]Item amount shown on item actions in the action bar[/p]
- [p]Gameplay UI now fully scales with Font/UI size in the game options[/p]
- [p]Mouse pointer is now always locked within the window[/p]
- [p]Reduced aggro range of boars and stags[/p]
- [p]The character does not retalliate an enemy that is not the locked target anymore[/p]
- [p]Added a button to switch the camera mode[/p]
- [p]Added an option to toggle allow auto combat move while waiting[/p]
- [p]Added Limit FPS option, BUT it ended up not working in the build. It will in a future update.[/p]
- [p]Glenvael area:[/p]
- [p]Some small rocks that were not walkable are now walkable[/p]
- [p]Removed invisible walls nearby rocks in Glenvael Village[/p]
- [p]Combo key bindings: first binding now appears in the slot as soon as it is typed[/p]
- [p]Emit Lightning spell: Reduced influence of the Range parameter on damage[/p]
- [p]Interact action \[E] when looting now overrides interact action of world objects [/p]
- [p]Diana default faction is now "Player Ally" (she may help the player in deaths pass if she is not in the party but the player is nearby)[/p]
- [p]Goblin cage key now consumed when unlocking the cage[/p]
- [p]Bugfixes[/p]
- [p]Navigation issues like getting stuck on stones and stairs in Glenvael, or getting inside a few big boulders in Glenvael Forest[/p]
- [p]Lip sync was not working[/p]
- [p]Char creation: weapons with wrong scaling sometimes[/p]
- [p]Dismissing Diana in Death's Pass was making her unable to go to the Dark Forest, which made a dialogue in the arganon crypt impossible to trigger[/p]
- [p]Death's Pass, post dragon death: it was not possible to loot the dragon if some ughatars were dead and their bodies already vanished[/p]
- [p]Dragon get up animation fixed[/p]
- [p]Key bindings:[/p]
- [p]Key binding on starting screen: key conflict popup not showing up[/p]
- [p]UI blocker was being removed after the first key was assigned in a combo key, enabling interacting with the UI[/p]
- [p]Keys of conflicting bindings not showing up in the conflicting bindings popup message[/p]
- [p]Pressing Esc to cancel a binding was also closing the options panel[/p]
- [p]Cancel binding operation not canceling combo keys[/p]
- [p]Straight attacks sometimes keeping straight attack stance animation[/p]
- [p]Buttons on the container section of the inventory panel of the rest place were giant[/p]