New game update: 1.18.0
[p]Hey everyone! This update comes with some bugfixes and adjustments. Some highlights: more respawns, Diana available in Valmsteim, slightly reduced difficulty of village attack, ability to become a mage with arganon abilities, fixed companions not gaining new abilities.[/p][p][/p][p]Changelog:[/p]
- [p]Summoning Elementals quest: increased the "find spot radius" from 4m to 8m. It is easier to find the spots, but you still have to search a lot. Note that this quest is about finding secrets so it does not have UI guidance.[/p]
- [p]Fixed/adjusted some UI texts[/p]
- [p]Respawns:[/p]
- [p]Increased respawns in Prologue, especially in the forest. About 50% of the spawners increase +1 or +2 spawns.[/p]
- [p]Chapter 1: after completing the implemented so far Chapter 1 questline, all spawners have infinite respawns[/p]
- [p]Abilities:[/p]
- [p]Mass Pillars of Holy Light: allow cancel with move, reduced radius by 2[/p]
- [p]Changed requisites of Arganon Stamina and Plasma Source[/p]
- [p]Reduced bonus of Arganon Stamina and Plasma Source (starting from the second tier). These bonus will probably not change the bonus you char already got in you save, although it should (this is a known temporary limitation) [/p]
- [p]Plasma Wielder I can now be acquired as an Arganon ability (so you can now become a mage later). In character creation, the text saying Plasma Wielder can only be acquired in the char creation was not updated yet (on next update)[/p]
- [p]Changes in the description of Invisibility, Transparent Body, Ki Transmutation: Stamina to Damage[/p]
- [p]Changed Melee Attack modification cap of Melee Combat Traning II and III [/p]
- [p]Village attack[/p]
- [p]Improved enemy AI to better detect player/party and avoid exploits. They have increased aggro range and are all alert[/p]
- [p]Reduced the maximum number of enemies alive. this number changes according to the kill pace, if you killed many of them too fast, the next wave would have many more enemies. This enemy increase is now reduced, but there will be still more.[/p]
- [p]Diana is now available to enter the party in Valmstem. Note that her dialogue is only meant to recruit her. The full dialogue will be implemented later. [/p]
- [p]Bugfixes:[/p]
- [p]Lost Daughters quest progression bugfix: in some circumstances, when telling Jeremy about his daughters, the dialogue disapeared.[/p]
- [p]AI not deactivating keep distance (Cultists with Halberd kept looking at you)[/p]
- [p]Lvl up Araganon panel was considering the current player stats (including effects) for the sake of considering prerequisites of abilities.[/p]
- [p]Companions were getting stuck in their character progression, not ganing new abilities.[/p]
- [p]Melee Attack modification cap of Melee Combat Training II was wrong[/p]
- [p]Adjusted character progression of companions in the prologue[/p]