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Elengard: Ascension News

New game update: patch 1.17.2 and 1.17.3

[p]Hey everyone! The following patches are applied to the playtest and lanch version, not the demo.[/p][p][/p][p]Changelog:[/p][p][/p][p]Patch 1.17.2:[/p]
  • [p]Ability related:[/p]
    • [p]adjustments in the energy weakness spells + addition of Propulsion config parameter[/p]
    • [p]changed conjuring anim of Feyzir Projectile from Feyzir Charge Generator[/p]
    • [p]Recharge of Stable Feyzir Shooter and Feyzir Charge Generator: 14 charge/sec and 14 plasma/sec[/p]
    • [p]Stable Feyzir Shooter: 140 max charge[/p]
    • [p]Reduced conjuration time scaling with Duration and Persistence of Transparent Body[/p]
    • [p]Updated description of Exaltation of the Humiliated[/p]
    • [p]+ Block Poise scaling with config Power of Shield of Faith[/p]
    • [p]+ duration of Potion of Stamina Recovery[/p]
  • [p]Bugfixes:[/p]
    • [p]Text partially croped Hyperlink panel[/p]
    • [p]Aurik wildly wnadering away from his house[/p]
    • [p]Stores not updating gold when resting in another area[/p]
    • [p]Transparency glitch with Barrier and Transparent Body/Invisibility[/p]
    • [p]Reduced sound volume of Barrier and barrier breaking[/p]
    • [p]Lost Daughters quest was wrongly completing after the cave encouter[/p]
    • [p]Middle click sometimes was not clearing current target[/p]
    • [p]Reduced Attack Speed bonus to Melee Attack[/p]
    • [p]Added another cultist with a map in the Orc Caves (chapter 1)[/p]
    • [p]Visual glitch in Valmsteim Hills in some spots[/p]
[p]1.17.3:[/p]
  • [p]Slightly increased arrow damage and armor penetration[/p]
  • [p]Slightly reduced Plate Armor weight[/p]
  • [p]Holy Lightning Storm: +duration, -conjuring time, - lightning bolt audio volume[/p]
  • [p]Added missing text in non-portuguese languages for a quest entry in the Dark Forest [/p]
  • [p]Reduced collider height of giant wolves, giant bears and Arboriths, enabling them to cross gateways in cripts in Dark Forest[/p]
  • [p]fixed companions not returning to Valmsteim in the dialogue line "you can go I will stay" in the Cultist Cript (in Dark Forest)[/p]
  • [p]Divine Regeneration: fixed configuration influence in the effect, changed config max power, fixed improved versions which were not working, increased improved versions bonuses[/p]

Demo and playtest deactivation reminder

[p]Hi everyone. This is a reminder that the demo and the playtest will be deactivated at the game launch. The game launches in Early Access on January 19.[/p]

New game update: Patch 1.17.1

[p]Changelog:[/p]
  • [p]Bugfixes[/p]
    • [p]UI not scaling correctly on ultra-wide resolutions (character imprvement panel cropped)[/p]
    • [p]Removed Autosave on game start, since it happened before the starting dialogue, and loading it broke the game[/p]
    • [p]Tutorial: being a mage and equiping a weapon was triggering Spell Disruption tutorial message, which was breaking the tutorial flow (Allan was not becoming hostile)[/p]
  • [p]Updated (simplified) About Panel [/p]

New game update: 1.17.0

[p]This updated comes with some important bugfixes (such as companions disapearing when dismissed), ability balancing, and some improvements.[/p][p][/p][p]Changelog:[/p]
  • [p]Fixed companions disappearing after dismissing them from party[/p]
  • [p]Targeting: objects partially in front of the target don't avoid getting the target anymore. The player character still must perceive the target.[/p]
  • [p]Commands are now canceled when the player loses perception of the command target[/p]
  • [p]AI:[/p]
    • [p]creatures now "warn" friends of hostiles when in combat, making them Alert. [/p]
    • [p]creatures now become alert when they see any creature in combat[/p]
    • [p]spellcasting now produces sounds (and is susceptible to be detected by hearing)[/p]
    • [p]These changes make enemies not ignore a fightning anymore when it happens right behind them[/p]
  • [p]Abilities:[/p]
    • [p]Dampening Aura: conjuring time scaling with power and persistency[/p]
    • [p]Feyzir Shooter: +damage, -min loop time (2 secs), player keeps rotating to target while casting[/p]
    • [p]Feyzir Charge generator/Stable Feyzir Shooter: disabled plasma regen while charging, allowed using staff spells while holding a charge, fixed charge not visible after loading game/changing area[/p]
      • [p]Stable Feyzir Shooter: updated new min requisites[/p]
      • [p]Feyzir Charge generator: increased plasma cost[/p]
    • [p]Reduced Release Barrier conjuring time[/p]
    • [p]Increased Countershock xp cost[/p]
  • [p]Chapter 1 (not included in the demo):[/p]
    • [p]bugfixes:[/p]
      • [p]arganon stone not being destroyed when consumed[/p]
      • [p]visual glitch when moving the camera near the wall in the Orc Caves[/p]
      • [p]raining inside Elaria's shop[/p]
    • [p]Orc Caves: added some mage (consumable) items in a chest[/p]

New game update: patch 1.16.7

[p]This patch comes with some bugfixes.[/p][p]Changelog[/p]
  • [p]Fixed critical hit floating text glued with the damage[/p]
  • [p]Most Druid spells have some Druid archetype level as prerequisite[/p]
  • [p]Plasma potion crafting now costs 2 Larium Flowers[/p]
  • [p]Feyzir Charge Generator now has up to 100 charge[/p]
  • [p]Chapter 1 (not included in the demo):[/p]
    • [p]Fixed a Cultist mage not droping a quest item in the Valmsteim Forest[/p]
    • [p]Fixed "Priest Corpse" in Valmsteim forest, which was standing and alive[/p]