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Elengard: Ascension News

New game update: patch 1.18.1

[p]Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.[/p][p][/p][p]Changelog:[/p]
  • [p]Diana auto-lvl up progression[/p]
  • [p]Village defense event:[/p]
    • [p]Companions use potions more easily (they don't wait hp/plasma to low to use)[/p]
    • [p]Companion AI does not care about sparing uses of Vancian abilities[/p]
    • [p]Added a rock in the corner of a fence to avoid an exploit[/p]
    • [p]-1 enemy on average[/p]
  • [p]Abilities:[/p]
    • [p]Rock Spikes 140 Spirituality prerequisite[/p]
    • [p]Transparent Body and Visibility: altered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions[/p]
    • [p]Added hyperlink in the "Number of uses" of the ability description [/p]
    • [p]Mass Pillars of Holy Light: conjuring time = 2[/p]
  • [p]Enphasis on middle click targeting on Using Abilities tutorial message. \[Reminder: don't need to confirm the target of an ability everytime, you can simpply select the target and cast as many times you want. You can select a target with middle click or left click when in Free Look mode.][/p]
  • [p]Antidote:[/p]
    • [p]New ability: Craft Antidote. Clarivena Herb is the resource. [/p]
    • [p]Assassins now drop Antidotes[/p]
    • [p]Increased Antidote drop rate for goblins[/p]
  • [p]Tooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase[/p]
  • [p]Death's Pass: [/p]
    • [p]Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start [/p]
    • [p]Placed a dead goblin near the start with 2 antidotes[/p]
  • [p]NPC markers in Valmsteim[/p]
  • [p]Bugfixes:[/p]
    • [p]Rare bug not allowing saving when arriving Deaths pass[/p]
    • [p]Some sound effects were not influenced by the volume control[/p]
    • [p]Rare bug that made player invisible when switching control to it[/p]
    • [p]Deaths Pass, Goblin Chief dialogue: fading screen as if going to start dialogue even after all goblins are dead[/p]
    • [p]Feyzir Orb vanishing before timer ends when using Pursuers[/p]

New game update: 1.18.0

[p]Hey everyone! This update comes with some bugfixes and adjustments. Some highlights: more respawns, Diana available in Valmsteim, slightly reduced difficulty of village attack, ability to become a mage with arganon abilities, fixed companions not gaining new abilities.[/p][p][/p][p]Changelog:[/p]
  • [p]Summoning Elementals quest: increased the "find spot radius" from 4m to 8m. It is easier to find the spots, but you still have to search a lot. Note that this quest is about finding secrets so it does not have UI guidance.[/p]
  • [p]Fixed/adjusted some UI texts[/p]
  • [p]Respawns:[/p]
    • [p]Increased respawns in Prologue, especially in the forest. About 50% of the spawners increase +1 or +2 spawns.[/p]
    • [p]Chapter 1: after completing the implemented so far Chapter 1 questline, all spawners have infinite respawns[/p]
  • [p]Abilities:[/p]
    • [p]Mass Pillars of Holy Light: allow cancel with move, reduced radius by 2[/p]
    • [p]Changed requisites of Arganon Stamina and Plasma Source[/p]
    • [p]Reduced bonus of Arganon Stamina and Plasma Source (starting from the second tier). These bonus will probably not change the bonus you char already got in you save, although it should (this is a known temporary limitation) [/p]
    • [p]Plasma Wielder I can now be acquired as an Arganon ability (so you can now become a mage later). In character creation, the text saying Plasma Wielder can only be acquired in the char creation was not updated yet (on next update)[/p]
    • [p]Changes in the description of Invisibility, Transparent Body, Ki Transmutation: Stamina to Damage[/p]
    • [p]Changed Melee Attack modification cap of Melee Combat Traning II and III [/p]
  • [p]Village attack[/p]
    • [p]Improved enemy AI to better detect player/party and avoid exploits. They have increased aggro range and are all alert[/p]
    • [p]Reduced the maximum number of enemies alive. this number changes according to the kill pace, if you killed many of them too fast, the next wave would have many more enemies. This enemy increase is now reduced, but there will be still more.[/p]
  • [p]Diana is now available to enter the party in Valmstem. Note that her dialogue is only meant to recruit her. The full dialogue will be implemented later. [/p]
  • [p]Bugfixes:[/p]
    • [p]Lost Daughters quest progression bugfix: in some circumstances, when telling Jeremy about his daughters, the dialogue disapeared.[/p]
    • [p]AI not deactivating keep distance (Cultists with Halberd kept looking at you)[/p]
    • [p]Lvl up Araganon panel was considering the current player stats (including effects) for the sake of considering prerequisites of abilities.[/p]
    • [p]Companions were getting stuck in their character progression, not ganing new abilities.[/p]
    • [p]Melee Attack modification cap of Melee Combat Training II was wrong[/p]
  • [p]Adjusted character progression of companions in the prologue[/p]

New game update: patch 1.17.7

[p]This patch fixes the bug introduced in 1.17.6 which prevented loading Chapter 1 areas.[/p]

New game update: patch 1.17.6

[p]Hi people. This patch come with minor bugfixes and adjustments, ans well as reducing item volume so more items fit in the bag[/p][p][/p][p]Changelog:[/p]
  • [p]Minor text changes: grip modes in ability description and in Boar Hunt quest[/p]
  • [p]Bugfixes:[/p]
    • [p]Disturbance on Glenvael quest: reaching Diana before finding the map to the cave entrance prevented triggering a quest update when finding the map later, preventing the quest to be completed.[/p]
    • [p]Ughatar Alliance quest: when going to attack the dragon, sometimes the player and the ughatars stayed in place instead being set to the dragon location[/p]
  • [p]Ajusted volume of many items. Now more items fit in the bag. Please note that, originaly, the bag was supposed to be a small side bag with just enough room for small consumable items (like potions). This was supposed to force you to better prepare and carefully choose what items you carry. Anyway, since many players complained about the lack of room, I relaxed this, but it is still a small bag, so you still don't have the inventory room you are used in other games. This is just a provisory measure, since the inventory system should be rebuilt anyway.[/p]
  • [p]More selection radius for some items on ground (like herbs)[/p]

New game update: Patch 1.17.5 (+1.17.4 notes)

[p]Hey people, this update is a small fix geared more towards those who are new to the game. The main reason is to make the player go through all combat control modes and try them out in the tutorial, since players seemed to have issues with targeting, and getting target with the Free Look camera is very practical.[/p][p][/p][p]Changelog:[/p]
  • [p]Small tutorial adjustments[/p]
  • [p]Starting main quest: reduction of the required threats to be eliminated from 79 to 50.[/p]
  • [p]Fixed chinese language name text in the language dropdown: from Simplified Chinese to Traditional Chinese[/p]
  • [p]fixed music volume not decreasing in dialogues with voice acting[/p][p][/p]
[p]1.17.4: Updated the content of the starting popup[/p]