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Version 1.1.5
Additions/Balances/Bug fixes for version 1.1.5
- Corrected various typos and graphical issues.
- Fixed a bug where the side quest "Riora Pearl" in Chapter 6 did not play out correctly.
- Adjusted summon item descriptions to better explain they are 1 use per battle.
- Fixed an issue where player could get a game over if they failed to defeat Drago/Wyvern boss in Chapter 1.
- Adjusted full screen on launch command to only trigger for first time players.
- Reduced the damage variance for all magic spells.
Version 1.1.4
Additions/Balances/Bug fixes for version 1.1.4
- Corrected various typos and graphical issues.
- Updated the version of multiple songs.
- Corrected an issue where player's running animation would not play correctly under specific circumstances.
- Slightly reduced the defense of Johan's Rapture form 2.
- Corrected an issue where Alexandria would not display in the quest guide if Awasha had not previously been entered.
- Added an autosave and menu open before final boss.
- Corrected an issue where Johan gets no BP on level up after fighting Drago/Wyvern at the end of Chapter 1.
- Fixed an issue in Alexandria where player was unable to pass under the bridge in Mid-City if the map was entered from the Bazaar's side alley.
Hotfix - Version 1.1.3
Additions/Bug fixes for version 1.1.3
- Fixed an issue where the tutorial battle with Zach could cause the game to crash.
Version 1.1.2
Additions/Bug fixes for version 1.1.2
- Corrected various typos and graphical issues.
- Fixed a bug where the item "Miracle Shroom" was not curing poison or burn status effects.
- Non-Battle items no longer display in the items menu in battle.
- Fixed an issue where the game could crash in Raza's cave in Chapter 6 after speaking with Aiden.
Version 1.11
Additions/Bug fixes for version 1.1.1
- Corrected various typos and graphical issues.
- Added proper ending message and return to title after end-game credit roll.
- Shooting Gallery mini-game in Alexandria has been adjusted to better help aiming precision.
- Reduced the difficulty of reeling in fish for the Fishing mini-game.
- Implemented coding to further reduce soft-locks in battle while using "Wait mode".
