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Beloved Rapture News

Version 1.0.6 + New Character Skills Added!

Good news. :D

It's been about ONE WEEK since this game released!

We've officially begun transitioning from fixes bugs/glitches (although that will still be an ongoing project) - to now finding the time to add extra content to the game!

These additions will be completely free.

Lance's new Relica ability - Astral Wave - which damages all foes.

[h5]Update for October 14th, 2024.[/h5]

Additions/Bug fixes for version 1.0.6
  • Corrected various graphical bugs and typos.
  • Fixed a bug where "Frightshade" enemies in the battle arena could cause the game to crash.
  • Fixed an issue allowing "Burn the Bull" quest completion in Chapter 2 without finishing the required task.
  • Fixed a bug that could leave the player unable to exit their menu after loading in for the Omalas Ruins map.


Karuka's new Relica - Oblivion Swipes - (all foes).


[h5]General gameplay and battle balance and adjustments for version 1.0.6[/h5]
  • Increased difficulty and slightly reduced the EXP gained for enemies in Chapter 4 onward.
  • Added a new Relica ability for Lance. (Acquired by default when Lance joins party.)
    Added a new Relica ability for Karuka. (Acquired when Karuka joins the party for the 2nd time.)
  • Reduced the power for some of Aiden's Relica abilities.
  • Karuka's "Valor" now targets a single ally and costs 30% Max MP.
  • Rebalanced weapon upgrades in Smithing Shops and increased weapon accuracy.
  • Adjusted the potency of status effects applied to allies: Poison now deals 3% damage per turn for 10 turns; Burn now deals 8% per turn for 5 turns.

Patch 1.0.5 + Some Gameplay Adjustments

Update for October 13th, 2024.

Please make sure you've downloaded next time you play - as this should resolve some of the unexplained battle crashes/hard-locks that have been happening.

Additions/Bug fixes for version 1.0.5
.Corrected various graphical bugs.
.Corrected various typos.
.Corrected an issue where Lance and Karuka are not displayed on screen for ending scenes.
.Fixed an issue where the game can crash in battle when loading from Auto-Save before the boss fight with the Gryffle in Chapter 4. (Players who are currently at this point in the game may need to walk out of the area and back before initiating the boss fight to resolve.)
.Fixed a bug where if enemy and player speeds were similar it could cause the game to crash during battle.

General gameplay and battle balance and adjustments for version 1.0.5
.Removed HP/MP recovery after level up in "Classic Mode".
.Increased the accuracy of Karuka's attacks from 50% to 70% when in "Fury" stance. Defense is still halved and attack is still doubled.

*Additional gameplay/battle balance adjustments are in progress, and will be updated as soon as we can.

Version 1.0.4 has gone live.

[h3]Game Version 1.04
[/h3]
Aaron here - hope everyone's enjoying the game!

We have another day's worth of post-launch fixes.

I felt slightly embarrassed to have leftover typos and glitches lingering after release.
Our testing team was extremely dedicated - but since this was a game developed over many years, with just two of us working full-time - some things slipped through.



Thankfully, our players so far have been amazing in pointing them out!
And many have made it deep into the story without major issues—so that's great news.



Additions/Bug fixes for version 1.0.4:
.Corrected various typos.
.Corrected various graphical errors.
.Fixed an issue where certain items were purchasable for 0 Gold.
.Fixed a bug that allows you to exceed level up points for stats above their respective caps.
.Fixed a bug where game can crash if loading from save point just before boss fight in Chapter 3.
.Fixed an issue where game was auto-saving just before launching a shop in Chapter 1, causing issues.
.Fixed a bug that can lower Johan's level when rejoining the party in Chapter 3 if player had leveled higher previously.
.Fixed an issue where leaving Playa Omara map before visiting Mt. Apotheo can lock the player from progressing.
.Added a "Rune" reward for catching a catfish in Jethro's pond.
.Added an extra "Rune" reward for finding Playdough in Alexandria.

DAY 4 - Version 1.03

[h4]Thanks to everyone who continues to report bugs and help us find things![/h4]

Additions/Bug fixes for version 1.0.3:
  • Corrected various collision issues.
  • Corrected various typos.
  • Fixed audio not playing in Chapter 3 regions/swamp maps.
  • Fixed an issue where player is unable to slide upward on bottom left corner of ice sliding puzzle in Omalas Ruin.
  • Modified the defense of one of the final boss' forms.
  • Fixed an issue where one of the final boss' abilities would soft lock the game if casted on a play who just got their turn.
  • Corrected an issue where sometimes Relica was not immediately triggered when wearing the item's LuLu's Keepsake and Relica Ring.
  • Corrected an issue where music for Chapter 3's swamp area not correctly triggering.




v1.02 - Expanded Credits and temporary demo takedown

[h3]DAY 3 PATCH - Version 1.0.2[/h3]

CHANGES/FIXES
  • Added new scenes to credit roll.
  • Fixed a bug where incorrect party members are present in final battle.
  • Fixed an issue where the first member of the party's stats displayed as all 0s in the status menu.
  • Corrected an issue where save time DISPLAY was incorrect when loading game.
POLISH
  • Corrected various graphical bugs.
  • Corrected multiple entrance transitions.
  • Corrected various typos.


[h3]KICKSTARTER UPDATE[/h3]
We finally have the full contact info for all Kickstarter Backers in hand!

Now begins the tedious process of manually sending keys out to everyone who is owed them. This could easily take a few days, emailing >800 backers while trying to run maintenance on the game.

But we'll get those keys out to you as quickly as we're able!!

[h3]WHERE'S THE DEMO?[/h3]
While there's still more bug-fixing to come, there have already been a handful of impossible to replicate bugs that have had us super stumped!

Today we came to realize that many of these bugs are likely tied to users copying their Demo saves over to the Main game! While this makes sense for a linear story, the 2 versions use different data sets, and can cause a litany of issues when they try to cross-communicate!

Until we are able to bring the Demo build up to the current standard, we are de-activating it. Our apologies for this! But it's our best course of action to stop the bug bleed. Hopefully we'll have an updated version available in a day or two - one that WILL allow you to carry over your save without issue.

Thank you for your understanding.