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Bring It On! News

V0.14.20 - Some Balance & Performance Changes

Hello everyone! This update just changes the balance of some characters and levels, maybe shuffles some weapons/items around, and improves performance in a few places.
Sorry for this update taking so long ...
But get excited - we're gearing up for the FINAL release sometime later this year!

v0.14.18 - Fixing Enemy Spawns

This should fix the bug where enemies seem to stop spawning after a few minutes or so.

v0.14.17 - Fixing bugs

Just a couple of quick fixes:

Fixing the Achievements Screen
Fixing the level 5 Boss so he doesn't die to being revived and slightly tweaked his damage.

v0.14.16 - Bug Fixes and Improvements Galore!

Based on your feedback, we made LOTS of changes to the game since the last update.
Here are a few of the changes:

  • Lots of changes to Character Mastery, Unlocks, Weapons, Items, etc. Some items that were unlockables are now combination items, some items have changed how they get unlocked, etc. Added new unlockables and rewards.
  • Tweaked enemy spawning logic - should feel better.
  • Changed the Fire Gem Aura ability to be better.
  • Fixed the 2nd Level MidBoss AI.
  • Fixed regen for all characters.
  • Fixed Druid Thorns talent
  • Recategorized some weapons from being Ranged-type to new Thrown-type
  • Fixed issue with enemies getting stuck in Invincible mode after defeating level 5 MidBoss.
  • Fixed Holy Relic weapon
  • Reduced projectile count for the Trident weapon
  • Fixed UI bug where it appeared as if you could toggle talents on/off
  • Fixed defeated bosses not appearing in Codex.
  • Reduced armor for the level 5 boss
  • Tweaked some effects to boost performance
  • Fixed relics that were not working
  • Achievements should be checked at startup better
  • Changed Drones to now have a ranged attack
  • Changed Shell of the Sea to give the Monster a wave attack
  • Changed Bear's Nature Affinity talent to something that actually makes sense
  • Reduced enemy explosion timer


There might be some items in here that got changed/fixed that we didn't mention.

This update focused more on bug fixes or fixing glaring issues with balance or performance. We are planning to have at least one more update before the next main content update that will address some of the suggestions made recently by community members to help tweak the feel of the game to be more fun.

As always, we hope you enjoy the game and that these changes improve your experience. If you have questions, suggestions, or find new bugs, please let us know!

v0.14.15 - More minor fixes

We fixed some more stuff!

Some of the values for character talents were wrong.
Some of the values for character talents have been re-balanced.
Fixed an issue with the Midboss of level 5 which would cause a crash when he died.
Several small performance tweaks have been implemented.
CHANGE: The MAGNET power now ONLY affects XP Gems and Soulstones and will not pull potions, or other powers to the player!
Fixed more issues related to save data and achievements.

We hope you enjoy these changes!