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Havendock News

Summer (Update) is here!

Hey, Settlers!
[p] [/p][p]Last year some of you shared ideas for more cool looking boats. I prototyped some of them but they never made it to 1.0, but I still wanted to have them in the game.[/p][p]Thus, I’m launching the first planned update since version 1.0 today: there's a boatload of decorative boats that I hope will make you smile, and first shipment of the improvements I've been working on – let’s dive in![/p][p][/p][h2]What’s New?[/h2][p]Get ready for a bunch of fresh additions and fixes:[/p][p][/p][p]🛶 14 brand new cosmetic boats added to the boatyard[/p][p][/p][p][/p][p]All cosmetic boats use the speed of your fastest boat, so you can sail in style with zero speed penalty. Purely for fun (and flair)![/p][p][/p][p]The Unicorn[/p][p][/p][p][/p][p]The Havenduck[/p][p][/p][p][/p][p]The Golden Fish[/p][p][/p][p][/p][p]Also: a clam boat. It opens when you move. It’s weird. It’s fun. You’re welcome.[/p][p][/p][p][/p][p]🚿 New save files now use front-facing sprinklers[/p][p]I received feedback that sprinklers and cranes fight for the same spot when automating farms. So based on your feedback, sprinklers now water in front for new savefiles, allowing you have better base layouts! I've also fixed other reported bugs.[/p][p][/p][p]🛠 Fixes and tweaks:[/p]
  • [p]Sprinklers now rotate properly in front mode[/p]
  • [p]Fixed the sprinkler description[/p]
  • [p]Air Engine no longer wrongly gives the "Beyond The Sea" achievement[/p]
  • [p]Hydronaut NPC won’t reappear after completing its quests[/p]
[p][/p][p]Hope you enjoy these new (and maybe slightly weird and cozy?) additions - as always, let me know what you think. Your feedback means the world to me! 💙[/p][p][/p][p][/p][p][/p][h2]🌊 What’s Next?[/h2][p]This is just the first of several updates planned for the summer and beyond. Take a peek at the roadmap:[/p][p][/p][p]🍕 Autumn – Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?[/p][p]✨ Winter – A brand new island full of magic and mystery[/p][p]❓ And maybe… a little something extra[/p][p][/p][p][/p][p]

— YYZ[/p][p][/p][p]Full v1.1 changelog:[/p]
  • [p]Add 14 new cosmetic boats to the boatyard[/p]
  • [p]New savefiles now use frontal sprinklers [/p]
  • [p]Fix sprinkler rotating animation wrong when in frontal mode[/p]
  • [p]Fix sprinkler incorrect description[/p]
  • [p]Fix Air Engine wrongly granting Beyond The Sea achievement[/p]
  • [p]Fix Hydronaut NPC re-appearing after completing its quests[/p]
[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Join the Havendock community: [/p][p]DISCORD[/p][p]TWITTER[/p][p]TIKTOK [/p][p]FACEBOOK [/p][p]INSTAGRAM [/p][p]REDDIT[/p][p]YYZ STUDIO[/p]

v1.1.0 Experimental - Decorative Boats!

[p]Hi all![/p][p][/p][p]YYZ here, I wanted to give a preview of Havendock's summer update.[/p][p]v1.1.0 is now live on the experimental branch (and will be released tomorrow in the main branch).[/p][p][/p][p][/p][p]The update introduces new decorative boats, allowing you to customize your boat's appearance![/p][p][/p][p][/p][p]More info to come in a subsequent post![/p]

Havendock 1.0 is live! - What's new

Hey everyone,

I am proud to announce that Havendock has officially launched in Version 1.0 today!

It's been a crazy two years. I first started Havendock as a passion project, to capture my love for the ocean, and colony sim games.

I remember the first time I shared my game. It was just myself and a few friends playing it. But today, I am humbled to learn over 130,000 of you play it.

Through this process, I learnt so much from all of you - not just the ideas, bug reports, but also the jokes and kind messages that light up my day.

Being a solo developer is... hard. I questioned many things alone the way, but it's always heartening to have such a warm and supportive community to remind me why I make games.

You didn’t just play the game, you helped shape it. Your insights helped guide the direction of development. Havendock is better because of you, and I’m extremely grateful for that.

[h3]🚀 So what’s in 1.0?[/h3]



Astronomy Island is now available, letting you take your settlement to an entirely new, high-tech level to unlock new buildings, storylines, research & upgrades.

Unlock new research...



Build new types of research facilities to unlock end game upgrades.



Build slugs, flying robots that deliver items on the new island.



Find the mysterious new NPC...can you solve all their requests to recover their memories?



And finally...explore the world to rebuild the underwater wreckage and take off!



That's not all. The final 1.0 update also brings a big moment to your adventure: a choice. Two paths. Two endings. Two possible futures for your floating world.



The new island comes with quests and mission logs that reveal the final story behind Havendock, such as how hamburger farms came into existence. The journal feature also has several new entries.



It’s meant to be a satisfying closure to your journey so far…
…but is it really the end?

[h3]🌊 What’s Next?[/h3]
Havendock 1.0 is a milestone, not a finale. I’ve already been working on what’s coming next, and I’m excited to share our new roadmap with you:

☀️ Summer – Cosmetic boats, customizable drones, and more automation tools

🍕 Autumn – Pizza. Vampires. Pizza Vampires? Vampire Pizza? Both? Both.

✨ Winter – A brand new island full of magic and mystery

❓ And maybe… something extra



I just wanted you to know: I’m not done. I want Havendock to keep growing in fun, weird, and cozy ways, and I hope you’ll stick around to be part of that.

From the bottom of my heart: thank you for playing, for caring, and for being part of this journey with me. I hope Havendock has brought you a bit of joy and calm in this wild world.

See you in the dock 💙

— YYZ

Full v1.0.0 changelog:
  • Astronomy Island released
  • Add new storyline and quests on Astro Island
  • Add 8 astronomy island researches
  • Add new high-tech items
  • Add new high-tech buildings
  • Add brand new game ending
  • Add new journal entries
  • Air Engine costs greatly reduced
  • Add 10 Hydrogen as repeatable reward for building Air Engine
  • Astro Island final quest mana essence requirement changed to 20 Refined Oil
  • Experimental Multiplayer is now only available in experimental branch
  • Replace 'Early Access' text with 'Full Version'
  • Add official language translations
  • ESC now closes logbook and sub-menus directly
  • Remove Cartographer from injured scientist dialogs
  • Remove Cartographer from map's encyclopedia text


https://store.steampowered.com/app/2020710/Havendock/

And as always, if you have feedback for me, feel free to share them here or on Discord. I am active there so if you simply wanna have a chat, I'm here!~

Join the Havendock community:
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT YYZ STUDIO

1.0 Release FAQ

[h2]Hey, Settlers![/h2]

Havendock is launching into 1.0 in just 5 days 🎉
Here’s a little update with everything you might want to know ahead of release.

[h3]🕒 Release Time[/h3]
The full version of Havendock sets sail on April 22, 2025 at:
6 a.m. PST (US West)
9 a.m. EST (US East)
1 p.m. UTC
3 p.m. CEST (Europe)
9 p.m. CST (China)
11 p.m. AEST (Australia)

[h3]💵 Pricing[/h3]
The base price will stay at 19.99 USD / 19.50 EUR / 68 CNY (or the equivalent in your local currency), and to celebrate the launch, we’ll be offering a 25% launch discount for the first two weeks.

[h3]🚀 The 1.0 Update & Beyond[/h3]
With the 1.0 update, you’ll reach a meaningful moment at the end of your journey, and from there, you’ll face two very different paths to shape your destiny.
But this isn’t the end, not even close! There's more on the horizon for Havendock, and we’ll be sharing what’s next on release day.

[h3]🎨 New Key Art[/h3]
And finally, to mark this milestone, we’ve put together brand new key art that reflects how far Havendock has come throughout Early Access. And if you look closely… it may even hint at what’s still to come 👀

Thank you for all the support, ideas, feedback, and love you’ve shown over the past two years! We're all very excited to share this next chapter with you, and hope Havendock continues to be a cozy, creative place you enjoy returning to 💙

See you on launch day 🌊

— Alex, Project Lead @ Pretty Soon 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT YYZ STUDIO

v0.77.2

Improvements and fixes:
Fix sleeping bar and some tooltips mentioning Rocks instead of House
Fix being unable to enter cave after first entry
Fix 'not enough ingredients' text spam when you stop drinking from the fountain
Fix character panel text overflow and center aligned overdrive text
Fix settler priority overview panel description overlapping title of panel
Fix unable to toggle inventory via shortcut key while in the cave
Improve talk to settler dialogs

Localization:
Fix settler panel overflowing texts on certain languages
Fix Recherche text overflow in Guidebook panel
Fix farm seed UI hover tooltip research texts not translated
Fix Hope not being translated for tooltip on Hope Bar in Civilization Panel
Fix settler overdire text not translating Yes/No text
Fix Research notification tooltip not translated
Fix "Lv" text not translated
Fix settler priority overview panel copy button text overflow on some languages
Fix Research Panel help button tooltip not translated
Fix pier button text overflow on certain languages