1. Havendock
  2. News

Havendock News

v0.70.5 - Seagull Perch, Achievements fix

You can now build perches for your idle seagulls. They are upgradable to hold more birds, so they won't constantly fly around you when you have many. I hope this helps those of you who have managed to get many seagulls or ranched many permanent ones!



Fixed a bug where achievements were not granted on Steam. Reloading your savefile should re-grant them. Sorry for the confusion!



There were a few balancing changes as well so I have updated the previous post with the full v0.70 patch notes.

Full v0.70.5 patch notes:
- Added seagull perch building for idle seagulls to rest on
- Animals tab now unlocks after Housing research
- Kewi nest is now unlocked through 'Boatyard' research
- Igloo is now unlocked through 'Bars' research
- Re-ordered Seagull perch, Seagull feeder & Ranch to the front of Animals tab
- Fix Steam achievements not granted

-YYZ

Winter Update is out!

[h2]Hey, Settlers![/h2]

It’s the most wonderful time of the year! Celebrate winter with the new update ✨

[h2]What’s new?[/h2]

[h3]🌟 Achievements are out[/h3]
For those of you who go achievement hunting! Populate your settlement with a crazy number of people, become a proper scientist and focus on research, turn into a chicken… There’s a lot of stuff to do, so jump into the game and start unlocking 💥



[h3]🕊️ Seagulls just landed on your deck[/h3]
Bring the seagulls to your settlement and let them do the work for you! It's a new different way to transport resources. Simplify the process by only relying on them, or mix them up with settlers, bots, or parrots. Breed them in the new Ranch building, get different rarity eggs, incubate them, and take care of them by building a Seagull Feeder. With their help, everything will work like a well-oiled machine ⚙️



[h3]🤠 Ranchin' time[/h3]
Introducing the new Ranching stat for settlers, featuring the new mechanics! New equipment and traits also allow you to raise that stat, increasing the chance of getting rarer seagulls, which last longer and move faster 💫



[h3]🐭 Mice are nice! They eat cheese slice[/h3]
You can now build mouse houses can be built by getting mice from a trader on a certain island. These cute rodents will bring resources to adjacent buildings, giving you more control over what gets delivered where! No need to worry when your settlers are busy anymore - just don't forget the cheese tax 🧀



This part of the update is made to help the AI meet your needs, so let us know what you think of these new features! Your settlers can still do everything, while animals can only perform specific tasks. Their behaviour might be simplified, but they offer better management of more specialized work!

[h3]⛄ Winter has come[/h3]
Put on a Santa hat because it’s gonna get cold! Embrace the magical winter atmosphere - install Fairy Lights on your buildings, decorate your deck with a snowglobe, and get ready for a snowfall ❄️



Hope you enjoy the new stuff! Let us know what you think here, on Steam forums, and of course on our Discord server!

Wishing you a wonderful holiday season and a very happy 2024 💙✨

— Alex, Project Lead @Pretty Soon 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT


v0.70.5 Full Patch notes:
Features:
- Added Seagull Perch, Seagull Feeder and Seagull Ranch to breed your own seagulls
- Added Ranching stat to settlers
- Added Rancher trait
- Added 3 new ranching equipment
- Incubator can now be upgraded to Electric Incubator, working 2x faster
- Incubator can now incubate seagull eggs
- Storage boxes now have a new wooden appearance
- Added a new decorative: Fairy Lights
- Added Seagull raft encounter
- Added snow weather effect every 50 days
- Added new witch item: Snow spellbook
- Added achievements
- Mice are now available to purchase from cow island's trader
- Added christmas hat accessory
- Added snowglobe decoration building (requires Santa)
- Added new building setting to keep producing outputs even if one output slot is full
(e.g. drumsticks at grills, water at Desalination Plants)
- Added seagull perch building for idle seagulls to rest on

Balancing:
- Birdhouse fish now last longer: 60s -> 300s
- Birdhouse fish speed boost reduced: 1.5x -> 1.25x
- Human cannons' speed increased by 50%
- Added 4 new world settings, including a setting to increase max level of 'More Cranes' and 'More Oil Rigs' research

UI:
- Building info panel now has two rows of buttons at the top
- Storage panel now includes new items and its UI is widened

Changes/Fixes:
- Animals tab now unlocks after Housing research
- Kewi nest is now unlocked through 'Boatyard' research
- Igloo is now unlocked through 'Bars' research
- Fixed bug where fences appeared on the chicken coop deck area
- Fixed bug where air engine 'check supplies' broken UI and ingredients
- Fixed gazebo not having a cooldown
- Fixed drinking fountain output slot blocking fire panel
- Fixed bug where sometimes settlers did not work
- Minor optimization to AI worker job calculation

v0.69.0.1 - Boat Speed bug fix

- Fixed a bug where the boat moved uncontrollably when wearing the duck or pumpkin hat accessories

(Thank you so much to Property and Cakeshack and those who sent their savefiles/logs for helping to determine the root cause!)

Experimental AI update part 2 - Ranching Boogaloo 💃🏻

[h2]Hey, Settlers![/h2]

Are you ready for even more seagulls? Part 2 of the latest update just made it to the experimental branch!

[h3]You can now…[/h3]
🏠 …breed your own seagulls in a brand new Ranch building
📊 …check your Ranching stats
⭐ …give your settlers a new Ranching trait
🔨 …use new ranching equipment
⚡ …upgrade your regular Incubator to the ELECTRIC Incubator, working 2x faster
🥚 …incubate seagull eggs
🪵 …enjoy new design of the Storage Boxes
✨ …make your settlement even prettier with a new decorative - Fairy Light Controller
💜 …keep your rare purple seagull - it’s permanent, and only obtainable from ranching
⛵ …get seagull eggs from the seagull raft





[h3]But wait, there’s more! When it comes to balancing…[/h3]
🐦 …birdhouse fish now last longer: 300 seconds instead of 60
🐟 …birdhouse fish speed boost was reduced from 1.5x to 1.25x
🧨 …human cannon’s speed was increased by 50%
🏗️ …world setting to increase crane limit now affects 'More Cranes' research max level instead
🛢️ …world setting to increase crane limit now affects 'More Oil Rigs' research max level

[h3]But there’s EVEN MORE! There’s new UI stuff, such as…[/h3]
💡 …two rows of buttons at the top of building info panel
📦 …new items included in a now winded storage panel

[h3]And lastly - fixed…[/h3]
❄️ …the gazebo not having a cooldown
💧 …the drinking fountain output slot blocking fire panel
🐛 …a bug where sometimes settlers didn’t work
🧮 …worker job calculation - it’s better optimized now

All that cool stuff is waiting for you on the experimental branch! Please give it a try and, as always, share your thoughts here, on Steam forums, and of course on our Discord server!

[h3]How to access the experimental branch?[/h3]
🌊 Go to your Steam library and right-click on Havendock
🎮 Choose Properties, and then, when the window opens, go to Betas
🧪 Select experimental - Windows experimental builds from the dropdown list
🪐 Let the game update and enjoy the content!

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT

Experimental AI update

[h2]Hey, Settlers![/h2]

We've been quiet for a while, but we're back with something really important! There’s a new update waiting for you on the experimental branch. It's the first step to improving the AI in Havendock - something you've been asking for! Please give it a try and let us know what you think. You can share your thoughts here, on Steam forums, and of course on our Discord server!

Insufficient settlers meant low priority buildings weren't attended to - we hope adding some new creatures will help!

[h3]New bird alert![/h3]
Baby seagulls will arrive on a new raft! They help transport items
🌱 Take care of them with a new Seagull Feeder building

You can make settlers more efficient by configuring priorities, reducing needs, and increasing speed. Seagulls have a different playstyle. Their behavior is much simpler - they only eat and transport, so they can be scaled up much easier! You can mix settlers and seagulls up and find your favourite way to play!



These are just the first part of seagulls! With future updates coming soon, we'll keep improving them and add late game features!

To make AI's tasks clearer, we now have a jobs tab on buildings' info panels that shows queued and ongoing jobs!

[h3]Other improvements:[/h3]
🏗️ Increased crane speed by 33%
💧 Renamed Water Tank to Drinking Fountain
⚙️ Added 4 new world settings
📈 Crane limit can now be increased in world settings

[h3]How to access the experimental branch?[/h3]
🌊 Go to your Steam library and right-click on Havendock
🎮 Choose Properties, and then, when the window opens, go to Betas
🧪 Select experimental - Windows experimental builds from the dropdown list
🪐 Let the game update and enjoy the content!

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT