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Havendock News

Hotfix - v0.66.13 (Recharge station AI fix, Oil Rig/Crane improvements)

Gameplay Improvements/Balancing:
  • Added a new repeatable research to increase Oil Rig limit
  • Oil rigs can now be upgraded one additional time
  • Oil rigs' appearance now change when upgraded
  • All repeatable research now show their max level when selecting them
  • Refined Oil now last longer when burnt in power plants (30 -> 33 seconds)
  • Cranes should now work on big buildings regardless of their rotation


Experimental Branch:
  • Added a new world setting to change research cost between 0% to 2000%
    Tip: You can change world settings at any time from the World Settings panel
  • Changed Desalination Plant research cost to 1 Blueprint Piece (previously 5 Rope)


Fixes:
  • Fixed bots unable to recharge at recharge station due to path not found
  • Fixed a minor issue where the crane deposit animation was awkward
  • Fixed some item icons appearing too big or small on storage boxes
  • Fixed the new objective texts overflowing
  • Fixed 'Bot Upgrade II' research name not showing
  • Desalination Plant should now have proper duration

Hotfix - v0.66.12 (AI workarounds, Rest buff, new crane upgrade)

Hi all, just to update on the reported issues of underwater settlers getting stuck, I have pushed out a temporary hotfix.

If a settler gets stuck, I attempt to detect the 'stuck' scenarios and "teleport" these stuck characters to where they are trying to go. This may cause some unusual behaviour, but I hope it will be an improvement to the current situation, and at least address the major concerns until I am able to properly dive into the details and investigate the causes.

This might still not solve the issues for everyone, in which case do let me know or send me your savefile which will help me dive into the issue more closely.

Am sorry all for the inconvenience caused!

Gameplay Improvements/Balancing:
- Rest now depletes about 20% slower
- The Caffeine research is now repeatable and can be performed 3 times to further reduce rest depletion
- Added a new upgrade path for cranes to let them turn in 8 directions
- Parrots no longer lose hunger if they are idle
- Two new objectives have been added after water tanks
- World Settings: Building speed can now be increased to 300% (old: 200%)
- World Settings: Building cost can now be increased to 2000% (old: 200%)
- Storage boxes now have colours to indicate their levels in daytime
- Reduced blue selection box glow intensity
- Mechanical Bull building now correctly costs a mechanical bull item

UI:
- Added Photo Mode button
- Encyclopedia now has an FAQ on settler AI
- Building Priorities window now has a button to open Settlers Priorities Overview window
- Settler Priorities Overview window now has a button to open Building Priorities

Bug Fixes
- If characters get stuck trying to find a sleeping rock due to pathfinding issue, for now they get teleported instantly to the rock.
This is a temporary fix until the AI pathing can be looked into properly. Thus, you may notice characters teleporting to the rock when they are sleepy especially when underwater.
- Possibly fixed a separate AI stuck underwater critical bug caused by trying to go to a building directly above them but instead went to its underwater position
The temporary fix is to teleport them up to the building directly above. Thus, you may notice characters teleporting especially when trying to meet needs.
- Fixed an issue where parrots would get stuck if delivering to/from buildings on the second floor
- Fixed potential issue when settlers got stuck at bars
- Fixed an issue where the Caffeine research effects did not apply as intended
- You can now sort characters by their state alphabetically
- Fixed 'More Cranes' research description not showing numbers
- Repeatable research now has an additional text to mention they are repeatable.
- Plant decks have been optimized
- Fixed translation errors with Chicken Feed dialog with peacock raft
- Translated photo mode slider and instruction texts

Hotfix - v0.66.11

Fixes:
- Settlers will now sleep properly if the breaks schedule was set above 30%
- Moved building info panel's unreachable warning icon to a better position
- Fixed 'power' tooltip on bots showing translation error message
- Fixed issue with multiplayer where pier and characters don't spawn if you have more than 999 buildings

Balancing:
- Vegetable objective now requires 1 Vegetable instead of 2

Hotfix - v0.66.10

A few more hotfixes were made. I've grouped them here together in a single post. If you experienced buildings not costing anything or costing too many resources, this should be fixed on the latest update. Please continue to let me know if you face issues. Sorry for those affected and thank you for reporting these to me!

v0.66.10
- The 'Not enough ' message now mentions the item name in addition to showing the item icon for clarity
- Fixed level 2 birdhouse storing 4 seeds instead of 6.
- Fixed error where building costs were not correctly calculated if world settings was not at 100%
- Fixed issue when moving with mouse experimental option, you could not go to or navigate underwater
- Moved a rock at bird island away as it was teaching boats rock climbing skills
- Made it a bit harder for boats to climb rocks

v0.66.9
- Fixed build limit error message not translated

v0.66.8
- Added new text to indicate boats may not be built in multiplayer. Workaround: build on multiplayer first.

Hotfix - v0.66.7

- Fixed an issue where a settler recruitment dialog showed as blank
- Experimental prompt now includes additional information
- Net description now says that its items can only be collected by yourself

Experimental:
- Fixed another issue which caused cow trader friendship to not increase
- Cow and Mouse require less friendship to purchase (5% -> 1%)

I've added the hotfix changes from v0.66.6 into here as well, so it's grouped together.