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v0.52 - Experimental Language Translations

Added first part of experimental Spanish and Chinese (Simplified) Language. (Translations are partial and will gradually be rolled out to more areas of the game over subsequent updates.)

Language can be changed in settings.

A list of other changes & fixes
- Renamed Oxygen Tanks to Diving Tanks
- Multiplayer Start New Game bug fixes
- Lighthouse clickable hitbox height further reduced
- Fixed errors with save system and file deletion not working
- Fixed an error where settlers take food/drinks from the wrong storage, causing negative storage quantities
- Fixed critical error getting stuck at cutscene in new game creation
- Fixed peacock raft dialog incorrectly asking for 1 chicken feed instead of 10
- Fixed medicine/oxygen tanks refill exploit
- Fixed lag in multiplayer

Also, sharing a nicely exaggerated shot of my civilization on fire, due to fire spreading, a new mechanic added in v0.51

Bird Riding

I don't know why I added this.

I don't know if this is even going to be part of the game.

But I did it anyway.

World class cow physics

"My game has world class cow physics"

Physics:

v0.51 - Fire Spreading, Happiness Tab, Save System Changes

v0.51 has been released!

There is a change to the save system, fire can now spread, and happiness buildings now get its own tab!
Features:
- Happiness buildings are now moved to its own tab at the bottom 🙂

- New Save System for savefiles

- Fire can now spread if they are not put out! 🔥

- Putting out fires now cost less (sea)water

Other Changes:
- Daylight now lasts 4 hours longer 🌞
- Exiting to menu/desktop will no longer force save and prompts you before exiting
- Shelters and Treehouses can now appear transparent when blocking the camera
- Lighthouse clickable hitbox height reduced to prevent accidentally clicking it when catching debris

Spreading Fire

With the improvements to fire in v0.49, I want to add more interactions with fire, so I experimented with an idea of fire spreading, but I think I may have gotten too carried away...



This can lead to additional ideas like Charcoal Makers having a chance to catch fire and having to be built away from other structures.

And then having certain buildings that can put out fire. (A player on Discord has mentioned something like a pump upgrade that can put out fire!)

In the next update, fire will be able to spread if you do not put them out. The cost of putting out fire will also be reduced.