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v0.66.17 - Pipes, Big Hands buff, School & trait fixes

Pipes have been added to improve early game automation!


Based on your feedback, I decided to test out the concept of pipes and let you all try it. I'm still working on improving the game in general and I hope this will make early game a little more fun. I've also added it for a late game building too so it can also improve automation to benefit later players.

Content:
- Add Pipes upgrade for the Pump and Distiller
- Add Pipes upgrade for the Oil Rig

Changes/balancing:
- Grilling a chicken now produced cooked instead of raw meat
- A line is now drawn on selected characters to better visualize where they are going
- Big Hands now adds up to +5 resources carried at max level
- Strength Potion Lv 2 now increases max settler carry amount by +2 instead of +1
- You can now view how many items a settler is carrying
- Settlers no longer lose hunger/thirst/happiness/sleep while learning in school
- Storage boxes should always show extra options for better customization now
- Pumps and Scuba Stations no longer can be built at higher floors
- Halved time taken to level up traits at the school

Fixes:
- Fixed a bug where traits (Librarian, Big Hands, and many other traits) were not properly applied
when learnt from the school
- Fixed a bug where trait levels were shown higher than actually are when learnt from the school
- Boatyard research no longer shows the buildings on other islands as unlockables
- Fixed certain situations where the settler AI icons on buildings were red instead of green
- Scuba Divers now play a swimming animation underwater
- Fixed a visual issue with scuba divers on second floor scuba stations
- Fixed guidebook popping up abruptly when a new tutorial notification is received (e.g. after fixing the lighthouse)

Experimental branch:
- Mouse House should work better with the barn and other big 2x2 buildings now (further testing required)
- Fixed a visual issue where the cow trader sale list is displayed at the lighthouse sometimes

Hotfix - v0.66.16



- Fixed issue where cranes were delivering infinitely between 2 storage boxes if they both stored the same item
- Fixed broken chest dialog on Japanese and Thai languages that prevented game from continuing

Hotfix - v0.66.15 (New boat encounter, increased crane limit)


- Added new boat encounter and a new item
- Added visual indicator to show that houses can be stacked when building
- 'More Cranes' research is now available on the default branch
- 'More Cranes' research max level increased to 3
- Settlers now move 11% faster

Experimental Branch:
- Mechanical Bull happiness boost increased: 5 -> 15

Fixes:
- Fixed 'Pollution/s' text not translated on buildings

Hotfix - v0.66.14 (Food Indicator fix)

- Top food indicator now includes edible food in storage boxes

Fixes:
- Fixed top food/water indicator stats not updating after some time has passed
- Fixed more icons on appearing too small or large on storage boxes

Experimental Branch:
- Slime pudding thirst restored: 30 -> 60
- Fixed issue where armor and sword stat effects did not apply

Hotfix - v0.66.13 (Recharge station AI fix, Oil Rig/Crane improvements)

Gameplay Improvements/Balancing:
  • Added a new repeatable research to increase Oil Rig limit
  • Oil rigs can now be upgraded one additional time
  • Oil rigs' appearance now change when upgraded
  • All repeatable research now show their max level when selecting them
  • Refined Oil now last longer when burnt in power plants (30 -> 33 seconds)
  • Cranes should now work on big buildings regardless of their rotation


Experimental Branch:
  • Added a new world setting to change research cost between 0% to 2000%
    Tip: You can change world settings at any time from the World Settings panel
  • Changed Desalination Plant research cost to 1 Blueprint Piece (previously 5 Rope)


Fixes:
  • Fixed bots unable to recharge at recharge station due to path not found
  • Fixed a minor issue where the crane deposit animation was awkward
  • Fixed some item icons appearing too big or small on storage boxes
  • Fixed the new objective texts overflowing
  • Fixed 'Bot Upgrade II' research name not showing
  • Desalination Plant should now have proper duration