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Experimental AI update part 2 - Ranching Boogaloo 💃🏻

[h2]Hey, Settlers![/h2]

Are you ready for even more seagulls? Part 2 of the latest update just made it to the experimental branch!

[h3]You can now…[/h3]
🏠 …breed your own seagulls in a brand new Ranch building
📊 …check your Ranching stats
⭐ …give your settlers a new Ranching trait
🔨 …use new ranching equipment
⚡ …upgrade your regular Incubator to the ELECTRIC Incubator, working 2x faster
🥚 …incubate seagull eggs
🪵 …enjoy new design of the Storage Boxes
✨ …make your settlement even prettier with a new decorative - Fairy Light Controller
💜 …keep your rare purple seagull - it’s permanent, and only obtainable from ranching
⛵ …get seagull eggs from the seagull raft





[h3]But wait, there’s more! When it comes to balancing…[/h3]
🐦 …birdhouse fish now last longer: 300 seconds instead of 60
🐟 …birdhouse fish speed boost was reduced from 1.5x to 1.25x
🧨 …human cannon’s speed was increased by 50%
🏗️ …world setting to increase crane limit now affects 'More Cranes' research max level instead
🛢️ …world setting to increase crane limit now affects 'More Oil Rigs' research max level

[h3]But there’s EVEN MORE! There’s new UI stuff, such as…[/h3]
💡 …two rows of buttons at the top of building info panel
📦 …new items included in a now winded storage panel

[h3]And lastly - fixed…[/h3]
❄️ …the gazebo not having a cooldown
💧 …the drinking fountain output slot blocking fire panel
🐛 …a bug where sometimes settlers didn’t work
🧮 …worker job calculation - it’s better optimized now

All that cool stuff is waiting for you on the experimental branch! Please give it a try and, as always, share your thoughts here, on Steam forums, and of course on our Discord server!

[h3]How to access the experimental branch?[/h3]
🌊 Go to your Steam library and right-click on Havendock
🎮 Choose Properties, and then, when the window opens, go to Betas
🧪 Select experimental - Windows experimental builds from the dropdown list
🪐 Let the game update and enjoy the content!

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
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Experimental AI update

[h2]Hey, Settlers![/h2]

We've been quiet for a while, but we're back with something really important! There’s a new update waiting for you on the experimental branch. It's the first step to improving the AI in Havendock - something you've been asking for! Please give it a try and let us know what you think. You can share your thoughts here, on Steam forums, and of course on our Discord server!

Insufficient settlers meant low priority buildings weren't attended to - we hope adding some new creatures will help!

[h3]New bird alert![/h3]
Baby seagulls will arrive on a new raft! They help transport items
🌱 Take care of them with a new Seagull Feeder building

You can make settlers more efficient by configuring priorities, reducing needs, and increasing speed. Seagulls have a different playstyle. Their behavior is much simpler - they only eat and transport, so they can be scaled up much easier! You can mix settlers and seagulls up and find your favourite way to play!



These are just the first part of seagulls! With future updates coming soon, we'll keep improving them and add late game features!

To make AI's tasks clearer, we now have a jobs tab on buildings' info panels that shows queued and ongoing jobs!

[h3]Other improvements:[/h3]
🏗️ Increased crane speed by 33%
💧 Renamed Water Tank to Drinking Fountain
⚙️ Added 4 new world settings
📈 Crane limit can now be increased in world settings

[h3]How to access the experimental branch?[/h3]
🌊 Go to your Steam library and right-click on Havendock
🎮 Choose Properties, and then, when the window opens, go to Betas
🧪 Select experimental - Windows experimental builds from the dropdown list
🪐 Let the game update and enjoy the content!

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT

Steam Awards 2023 - nominate Havendock! 🏝️

[h2]Hey, Settlers![/h2]

Autumn sale is here, which means Steam Awards nominations are now open!



We want to ask for your support - you can nominate us in the Sit Back and Relax category! If you seek an escape after a long, tiresome day in your cozy settlement among peaceful ocean waves, please consider voting for Havendock 💙

Thank you for your support!

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT

Modding?

[h2]Hello,[/h2]

I wanted to talk a little bit about modding. We recently experimented with allowing players to change where decks can be placed. We want to hear your thoughts on if it's something you are interested in.

On another note, I am currently working on boathouse, which lets you do free form building and decoration. You will also be able to use it to sail on expeditions.



To expand a little bit more on modding, there are a few mods players already made unofficially. We would like to see if there is something you want, and if we can offer more support to mod creators if of interest.
https://www.nexusmods.com/havendock/


[h3]And here are some additional ideas that I think might be interesting to officially support in modding:[/h3]
  • Create your own buildings, items (import your own designs or we can also provide a library of designs (e.g. 3d models, icons) based on your wants)
  • Create your own islands and buildable areas (share it with others and allow visiting)
  • Create your own item recipes (e.g. new/alternate ways to produce steel)
  • Create your own research or modify them. Add your own unlockables in the tech tree
  • Create your own settlers (Some ideas centered around this are creating your own dialogues, creating your own AI that allows for more interaction, creating new types of settlers that don't necessarily work or need to meet needs, or do work in a different way, create characters that are "online" and allow players to talk to each other, AI NPCs that you can actually chat with, they can reply and have moods and emotions)
  • Add your character customizations (e.g. clothing, accessories, hair, skin color, non-human)
  • Automation (this is vague and could mean anything, but has the possibility to add depth and new dimension of experiencing the game depending on how it's done)
  • Vertical building (e.g. multiple storeys)


So I would like to know if anything is of interest, or if you have any ideas or anything really. I would love to hear any thoughts at all!

Anyhow, if you would like to know a little bit more about boathouse, here's a small preview, and I will share more in another announcement.


— YYZ

The spookiest update is out!

[h2]Boo, Settlers![/h2]

Halloween’s tomorrow! To celebrate we’ve prepared a little update that will help you bring the spooky atmosphere to your settlement 🎃


[h3]What’s waiting for you:[/h3]
🌱 Grow pumpkins on your farms
🥟 Prepare delicious pumpkin dumplings (pumplings if you will) for your settlers
👻 Evoke the Halloween spirit with new spooky decorations
🎃 Wear one of four new accessories and become a real pumpkinhead



The skeletons teased in the last WIP post unfortunately couldn’t make it to our Halloween party, but they will arrive as soon as they can in the future magical update 💀 There is Mr. Ghost, though!


[h3]Extra v0.69.0 update notes:[/h3]
🐁 Mice are now shown on the cow island trader
🐦 Kewi nest for new save files will have a higher building priority

Have a spooky Halloween! 🦇

— Alex, Community Developer from Different Tales 🦆

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
DISCORD
TWITTER
TIKTOK
FACEBOOK
INSTAGRAM
REDDIT