1. Havendock
  2. News

Havendock News

v0.73.2 - Clownfish, Spycam, Oysters!

The v73 Clownfish update has been released on the main branch. Explore the seas with new underwater friends!

Clownfish Breeding


Breed clownfish to help you deliver resources underwater. They have different rarities, similar to baby seagulls.



Underwater Expansion


New buildings and resources have been unlocked.



New Research


Two research branches (10 new researches) have been added: Spycam and Great Barrier Reef



Spycam allows you to see incoming settlers' traits, and the strongest research even has a chance to have them arrive with Level 3 traits. This started off as a Quality of Life update so you can see whether to accept or send off incoming settlers, but I decided to take it further and add it as a research that can even improve the chance of getting better traits!

Great Barrier Reef upgrades improve clownfish efficiency - increasing their swim speed, breeding speed and even improving corals' quality that lead to better chance of higher rarity clownfish!

[h3]Patch notes:[/h3]
  • You can now breed clownfishes which transport items underwater
  • Added new Marine tab underwater
  • Added new clownfish research branch
  • Added new underwater items
  • Added new underwater buildings:
  1. Coral Reef
  2. Aquarium
  3. Clownfish Feeder
  4. Anemone

Fixes:
  • Fix able to access cow island prematurely via boat resulting in stuck
  • Mother Kewi now requires the second boat to ride to prevent stuck at cow island


On experimental branch, new content has also been added. Introducing Oyster Catchers, Seafood Platter.

Oysters, Seafood Platter


You can now catch oysters underwater and make seafood platter, a new premium dish.



These will be required for learning Kewi Traits which will be released next month. They can also be fed to settlers to restore 80 hunger.



Experimental Patch Notes:
  • Oysters now spawn underwater
  • Add new food: Seafood Platter
  • Add Oyster
  • Add new marine building: Oyster Catcher
  • Fix aquarium upgrades not increasing speed
  • Fix clownfish swimming at wrong height
  • Categorized clownfish eggs as animal in inventory tab


[h3]How to opt into experimental branch (for Windows):[/h3]
Right click Havendock in your Steam library > Betas > Select experimental (no code is required)



The experimental branch gives early preview of content and may have bugs and subject to balancing changes - if that scares you, backup your save or consider waiting for the main branch's release.

If you do try it, please let me know your feedback on the update here!

Havendock is on sale now!

To celebrate the new update, Havendock is on sale until January 24, and you can grab it with a 40% discount! There’s no better time to dive in (pun intended).

-YYZ


v0.73.1 - Experimental hotfix

- Fix bug where player teleports after research
- Fix bug where settlers follow player camera

Apologies for any inconvenience this caused!

v0.73.0 - Clownfish Update (Experimental branch)

[h3]Happy New Year everybody![/h3]

I'm happy to share the first experimental update of the year!

v0.73.0 is released on the experimental branch for testing.

Clownfish Breeding


These underwater friends help you deliver resources underwater, and have different rarities, similar to baby seagulls.



Underwater Expansion


New buildings and resources have been unlocked.



New Research


Two research branches (10 new researches) have been added: Spycam and Great Barrier Reef



Spycam allows you to see incoming settlers' traits, and the strongest research even has a chance to have them arrive with Level 3 traits. I added the spycam research as a Quality of Life upgrade initially as people have found it difficult to decide whether to bring someone onboard. What trait does this settler have? Should I recruit or send them away to starve at sea?

Thus, I added spycam. But I also took it further and added research to even improve odds of better traits!

Great Barrier Reef
upgrades improve clownfish efficiency - increasing their swim speed, breeding speed and even improving corals' quality that lead to better chance of higher rarity clownfish!

[h3]Experimental Patch notes:[/h3]
  • You can now breed clownfishes which transport items underwater
  • Added new Marine tab underwater
  • Added new clownfish research branch
  • Added new underwater items
  • Added new underwater buildings:
  1. Coral Reef
  2. Aquarium
  3. Clownfish Feeder
  4. Anemone


[h3]How to opt into experimental branch (for Windows):[/h3]
Right click Havendock in your Steam library > Betas > Select experimental (no code is required)



The experimental branch gives early preview of content and may have bugs and subject to balancing changes - if that scares you, backup your save or consider waiting for the main branch's release.

If you do try it, please let me know your feedback on the update here!

-YYZ

v0.72.3 - Baby storm accessory

This minor update adds a 'Baby Storm' accessory which was teased in the previous post.



Minor issue: For the accessory to unlock for a new game in the main menu, a restart is required, but it is not necessary when unlocking it for older save files (which is the case most of the time).

Although it was fun to let the game idle on the main menu and watch the settlers multiply to crazy numbers on a tiny dock, I've received reports that it made the main menu lag, so they're now capped at 50.

Changelog:
- Add Stormbridge accessory
- Cap main menu settlers to 50
- Fix some localized texts

Reflections from a Stormy Year

Hey all,

YYZ here. This is a continuation from the previous post.

If you’re only here for Havendock updates and aren’t interested in my personal journey, you can skip this post. I've thought heavily about whether to share this, but ultimately decided to as it's an important part of my journey as a developer.

I came here to make games.

I created Havendock out of a deep love for games and the ocean. When you pour your love, craft, and inject so much of yourself into a game, and then have things take a turn in a way you don't expect, it’s a pain that’s hard to put into words. It’s like being a parent and watching your child face hardships, powerless to intervene.

From March 2022 to June 2024, I wrote Havendock code every month. That’s two years continuously without fail. (I have a script that opens the Havendock project every day automatically on my PC, so the moment I wake, it boots while I brush my teeth and I’m ready to jump into work immediately after). Even after launch, I never took breaks, celebrated, or vacationed. I focused on improving the game for players (I don’t always do things perfectly, though I try to the best of my ability). But I’d be lying if I said my motivation was not at all affected by unforeseen circumstances. It eventually collapsed, compounded by unrelated personal hardships outside of game dev.

The struggles became overwhelming, and in July, I took a break. I did not want to make games anymore. It was too depressing. I considered quitting game dev as I have several hobbies I enjoy. For the first time after 2 years, the impossible happened: I stopped making games.

Months later, by chance, my friend Razi, had me join the Brackeys Game Jam, a high profile competition where you make a game in 7 days. To my surprise, my entry won #1 in the theme category out of 1500 global submissions. I was in shock - I have never won #1 in any of such competitions. I wasn't even trying to win, I just wanted to make something I'd be proud of.

I’m not writing that to boast, but to say that this serendipitous choice had re-ignited my passion and reminded me of the joys of creating something people like. Doing what I love was how Havendock came to be and how I connected with all of you and built personal friendships with some of you in Discord.

With the inability to move forward with things the way I hoped, I made the heartfelt decision to work on something productive in the meantime. With renewed motivation, I developed that game as a small side project, much like how Havendock began - a game born from passion.

I’m not sure how it’ll turn out, and you might judge me for it, but it was a necessary creative outlet to take my mind off the overwhelming stress. Unexpectedly, this side project grew into a fully functional second game that I actually quite liked working on.

The game is about building a bridge while outrunning a lightning storm, and I find it quite poetic because I was going through a real life storm, and it became this spark, showing me that even in in the midst of storms, there’s room to build something new.

I’ve only spent a fraction of time on this game compared to Havendock, and while it still needs a lot of love, I’m genuinely invested in this idea, and I want to share that joy with you. Please know that this project was born out of love for creating and not as a replacement for Havendock.

So, with that, I’m thrilled to announce my next game under YYZ Studio: Stormbridge.



Stormbridge is no Havendock, but if the idea of building a bridge settlement while outrunning a storm is cool and tickles your brain, feel free to wishlist it! That way, you’ll be notified when the demo drops later this month. Your support would truly mean a lot to me.

https://store.steampowered.com/app/3362750/Stormbridge

I also prepared a little gift: When you click the wishlist button in the menu of today’s new v0.72.2 update, it grants you a new accessory—A baby storm!



(Psst: The accessory is yours even if you don’t actually wishlist it, but I hope you’ll find it interesting enough to consider doing so!)

There was that one player who asked me to add disasters to Havendock. Well, Stormbridge is Havendock but with disasters and roguelite upgrades that make you stronger every restart. The antagonist is a storm and you farm upgrades to fight it while managing your bridge settlement. If you’re an avid Havendock player, you’ll notice familiar elements in Stormbridge.

For example, farms, which I expanded to grow more crops. (Stacked farms! I know right?)



Despite having a storm, Stormbridge amps up cozy aspects - you collect pets between runs to bring to your island.



You’ll get the ability to build your own cozy home island, free from storms. It’s your own peaceful little haven where your favourite pets (and possibly settlers) can roam around freely.



I’m applying many of the lessons I learned from Havendock to hopefully make a better game this time around. (No more sleeping rocks, or confusing AI!)



Havendock is just the beginning.

My vision is to create a collection of interconnected ocean-themed games. Which means Stormbridge takes place in the same quirky world as Havendock where hamburgers grow on farms. Expect penguins and their notorious poop to make a prominent appearance, along with other surprises in future games by YYZ Studio. It also wouldn’t be a YYZ Studio game if you can’t grow funky things on your farms. Havendock had hamburger farms, but can you grow lollipop farms for your pets?



Despite the challenges of 2024 and the year throwing its fair share of sleeping rocks at me, I’d like to believe my determination is stronger than ever. I’m not here to make just one or two games. Even if Stormbridge fails miserably, I’ll keep improving and creating. I’m driven by my love for nature (except the mosquitoes!) and my passion for the ocean’s cozy, peaceful vibe. I already have ideas for Game 3 and beyond, and am excited for where they take me.

Lastly, I would also like to announce that I am looking to expand the team bit by bit.

I’ve just set up a studio, but not to worry - it’s still me, YYZ, not some faceless entity. This step just makes it easier for me to collaborate with other cool people who share the same vision.

If you’re a network engineer, developer, artist, marketer, community manager, or simply a fan of Havendock (or Stormbridge) who wants to help, consider visiting: yyzstudio.com/about-us to join the team!

Can’t help? If you know a friend who might be excited to help make Havendock or Stormbridge better, send them over! Who knows? It could benefit you too.

I’d like to end with something I learnt from 2024:

[h3]In life, we all face difficult times. These storms don't just exist in Stormbridge, they're in our lives too. If Stormbridge has taught me anything, it’s that weathering the storm—whether on a bridge or in real life—is how we grow. And after every storm, comes sunshine.[/h3]

-YYZ