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Havendock News

v0.66.20 - Clone Potions

Wouldn't it be nice to be able to clone yourself so you can sit back and relax while clones do your chores and laundry for you? Well, there's no laundry in Havendock, but I wanted to test something a little unique here so I added something called Clone Potions.



It started as a little experiment and there was quite some work to turn yourself into a settler because the player character isn't actually a settler, but I think I got parts of it working! It's still early but I think it would be cool to let you guys try it out to see what your thoughts are and how it works!

Let's hope they don't develop a hive mind and takeover the settlement though, heh! (Clones aren't properly tested on islands yet)

Update notes:
- Enchanted Witch trader now sells experimental Clone Potions
- Dance Floor is now affected by 'music' instead of 'sound' volume setting
- Attempted to improve certain texts' readability
- Add warning when UI scale is set to above 100%

Fixes:
- Fixed issue where settlers don't take food/drinks from the 2nd/3rd/4th slot of a storage box if the first slot has 0 food
- Fixed bug where the settlers overview panel could be shown at 0 settlers
- Fixed bug where both wikia and guidebook were overlapping and shown when opened
- Translated some un-translated texts
- Fixed error on thai when selecting a piped building
- Fixed clones showing up in characters panel and negative human count when clones expire
- Fixed character disappearing when changing gender in character selection

Hotfix - v0.66.19 (UI Scaling, Pipe fixes, Experimental self host)

v0.66.19:
Multiplayer:
- Added experimental self hosted option for multiplayer

v0.66.18:
Game changes:
- Added new 'UI Scale' setting option
- Build distance is now increased by the Long Reach research at half effectiveness
- The first 50 dives will have a 0% injury chance to prevent RNG giving you a bad start
- Prevent showing other island building unlocked notification after researching boatyard
- Pipe-up arrow icon tooltip now indicates what building(s) it is receiving inputs from

Bug Fixes:
- Fixed pollution still increasing even when disabled in World Settings
- Fixed a possible issue with pipes not delivering to storage boxes
- Fixed issue where kicking a character opens the characters panel for the first time
- Fixed bug where duration to level up traits were faster than intended
(meant to be 0.5x in the previous patch but it became 0.25x)
- Fixed 'Shortcut key: 10' text. There is no such button on the common keyboard sadly.
- Storage boxes no longer show 'activated' and 'refill optional input' toggles as they don't do anything

v0.66.17 - Pipes, Big Hands buff, School & trait fixes

Pipes have been added to improve early game automation!


Based on your feedback, I decided to test out the concept of pipes and let you all try it. I'm still working on improving the game in general and I hope this will make early game a little more fun. I've also added it for a late game building too so it can also improve automation to benefit later players.

Content:
- Add Pipes upgrade for the Pump and Distiller
- Add Pipes upgrade for the Oil Rig

Changes/balancing:
- Grilling a chicken now produced cooked instead of raw meat
- A line is now drawn on selected characters to better visualize where they are going
- Big Hands now adds up to +5 resources carried at max level
- Strength Potion Lv 2 now increases max settler carry amount by +2 instead of +1
- You can now view how many items a settler is carrying
- Settlers no longer lose hunger/thirst/happiness/sleep while learning in school
- Storage boxes should always show extra options for better customization now
- Pumps and Scuba Stations no longer can be built at higher floors
- Halved time taken to level up traits at the school

Fixes:
- Fixed a bug where traits (Librarian, Big Hands, and many other traits) were not properly applied
when learnt from the school
- Fixed a bug where trait levels were shown higher than actually are when learnt from the school
- Boatyard research no longer shows the buildings on other islands as unlockables
- Fixed certain situations where the settler AI icons on buildings were red instead of green
- Scuba Divers now play a swimming animation underwater
- Fixed a visual issue with scuba divers on second floor scuba stations
- Fixed guidebook popping up abruptly when a new tutorial notification is received (e.g. after fixing the lighthouse)

Experimental branch:
- Mouse House should work better with the barn and other big 2x2 buildings now (further testing required)
- Fixed a visual issue where the cow trader sale list is displayed at the lighthouse sometimes

Hotfix - v0.66.16



- Fixed issue where cranes were delivering infinitely between 2 storage boxes if they both stored the same item
- Fixed broken chest dialog on Japanese and Thai languages that prevented game from continuing

Hotfix - v0.66.15 (New boat encounter, increased crane limit)


- Added new boat encounter and a new item
- Added visual indicator to show that houses can be stacked when building
- 'More Cranes' research is now available on the default branch
- 'More Cranes' research max level increased to 3
- Settlers now move 11% faster

Experimental Branch:
- Mechanical Bull happiness boost increased: 5 -> 15

Fixes:
- Fixed 'Pollution/s' text not translated on buildings