Hotfix - v0.66.5
Bug Fixes:
- Fixed an issue where a settler recruitment dialog was not translated
- Fixed a display issue with power plant's fuel selection duration
- Fixed unable to go back from credits if aspect ratio is wider than 16:9
- Flamingo decoration collider size now fits its visuals
- Hide building AI icons on islands
- Fixed coconut item icon appearing big on storage buildings
Experimental Branch fixes:
- Fixed inventory resetting when entering the cave (sorry about that!)
- Fixed unintended dialog appearing when interacting with cow trader
- Mice have been reset, and mice are properly deducted when spawned
- Mouse house no longer costs mice and upgrade costs different materials
- Added a research to make cheese last 2x duration
This post also combines some of the fixes in v0.66.4, so I have grouped them together in this post.
- Fixed an issue where a settler recruitment dialog was not translated
- Fixed a display issue with power plant's fuel selection duration
- Fixed unable to go back from credits if aspect ratio is wider than 16:9
- Flamingo decoration collider size now fits its visuals
- Hide building AI icons on islands
- Fixed coconut item icon appearing big on storage buildings
Experimental Branch fixes:
- Fixed inventory resetting when entering the cave (sorry about that!)
- Fixed unintended dialog appearing when interacting with cow trader
- Mice have been reset, and mice are properly deducted when spawned
- Mouse house no longer costs mice and upgrade costs different materials
- Added a research to make cheese last 2x duration
This post also combines some of the fixes in v0.66.4, so I have grouped them together in this post.