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v0.46 - Drumsticks, Pasta Buff, New Space, Cloud Save Fix

Drumsticks are added! And Pasta has been buffed!



A new random world event has also been added...



New building space!



This error should also be resolved when uploading to the cloud:



Also a peek of a prototype of a whacky cannon ball!


Full v0.46 changelog:

Features:

- New building space has been added South of the Penguin
- New random event: 'Superchicken' and new coop animal
- Added Drumsticks, Pasta ingredients changed
- You can now grill chickens to get Drumsticks at the Grill
- New Rock Upgrade: Add blankets to restore rest even faster!
- Town Hall now has a new button to see 'Civilization Info'
- Added new Magic stat and new Wizard settler trait
- Wands now add magic stats and can be equipped on settlers
- Clicking on settler's trait now opens the Equip UI

Balancing:

- Chicken Feed are now produced two at a time instead of one.
- Pasta now restores 50 Hunger (up from 40)
- Chicks now grow up faster without the Super Feed research (360s -> 270s)

Bug Fixes:

- Fixed error when uploading to cloud due to large savefile
- Fixed visual issue where equipping items does not update the characters UI
- Rune ghosts now appear transparent appropriately
- Fixed bug where upon loading a savefile, some characters were permanently idle
- Fixed an issue in multiplayer where if a public room existed, it would connect you there even if you selected private

v0.45 - School, Library, Potion Buffs

Added the new school building!



Settlers can learn a second trait, and level up traits.



A new item, books, has been added, and can be acquired from the Library.



New traits have been added to: Soldiers and Librarians.

Potions are now easier to craft, last longer, and some balancing changes have been made.



Also... it appears rabbits have begun their invasion!


Game: How many rabbits do you want?
Me: Yes



Features:

- Added School and Library
- Settlers can now learn new traits
- Settlers can now level up traits
- Settlers can now unlearn traits
- Soldier Trait has been added
- Librarian Trait has been added
- Added Rabbits and Carrots to Bird Island
- 4 new dance animations have been added
- Salmon can now be inputted at the Snack Stand
- Charcoal is now carried in twos (experimenting on multiple-item carry)
- Plants have been moved to being unlockable from Town Hall research
- Plants renamed to Sunflower Pots
- Added a few more pointless gifting dialogs for the newly added items
- Added potions used stat
Balancing:

- Missions at the Scavenging Tent are now easier
- Caffeine research cost reduced (8 -> 6 coffee)
- Hot Cocoa now also restores 8 Sleep (0 -> 8)
- Lilypads now produce 2 frog eggs instead of 1
- Potion Lv 2 now only requires one Potion Lv 1
- Recharge Stations now store max 25 batteries instead of 50
- All potion durations have been increased by 30 seconds
UI:

- Added settler portraits
- New tooltip display when selecting recipes
- Health bar now appears below portrait when you are injured
- Dance Floor no longer says you gain happiness
Multiplayer:

- Potentially fixed another issue that may have caused players to not match with each other
Bug Fixes:

- Fixed issue where if you were on a boat behind the raft, and the settler raft departs, you get pushed at hyperspeed to the end of the world
- Fixed Enchanted Witch selling free bones
- Fixed issue where opening the civilization panel caused the Idle Settler Count below the people bar to be inaccurate

Equipments and Settler Stats!

I have just added an exciting feature - Settlers will be able to wear equipment!

Settlers will also have stats. These are still pretty basic but having the system in place now allows me to do lotsa cool stuff in future, such as having traits that increase these stats, or even potions or buffs!

Also, I added some funny descriptions inspired by a friend.


I am also adding a new building: The Forge! It is a late-game facility that lets you craft equipment, and upgrade them!


Below is a work in progress UI of what you can craft at the Forge. Also yes, Fishing Rod Level 2! You can have slightly longer range and better chance to catch Salmon!

Feel free to share your ideas on what kind of stats and traits you want to see! :)

Equipments and Settler Stats!

I have just added an exciting feature - Settlers will be able to wear equipment!

Settlers will also have stats. These are still pretty basic but having the system in place now allows me to do lotsa cool stuff in future, such as having traits that increase these stats, or even potions or buffs!

Also, I added some funny descriptions inspired by a friend.

Feel free to share your ideas on what kind of stats and traits you want to see! :)

Charlie and the waffle factory

Messing around with textures and now I have a chocolate sea and some delicious houses.