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Havendock News

New accessories just dropped!

[h2]Hey, Settlers![/h2]

To celebrate Havendock being part of Simfest, we added 4 accessories for you!

๐Ÿฒ Wear a cardboard dragon head to express your creative soul
๐Ÿ‘“ Use a pair of neat glasses to see if your settlers are really working that hard
๐Ÿฆ† Put a rubber ducky on your head, just because you can
๐Ÿ‘‘ Feel like true royalty with a crown

Hope you like the new stuff ๐Ÿ’™

โ€” Alex, Community Developer from Different Tales ๐Ÿฆ†

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
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Cosmically fun bundle ๐ŸŒŠ๐Ÿช

[h2]Hey, Settlers![/h2]

Summer Sale is slowly coming to an end, but if you still haven't decided to add Havendock to your Steam library, we have a small surprise for you โœจ

You can now get Havendock in a bundle with Astro Colony - an amazing sim where you can explore the Universe, build your own space colony, and take care of astronauts ๐Ÿง‘โ€๐Ÿš€

If you want to create your own settlement both on the ocean surface ๐ŸŒŠ and in space ๐Ÿช, check out our bundle!

โ€” Alex, Community Developer from Different Tales ๐Ÿฆ†

https://store.steampowered.com/bundle/33580/Havendock__Astro_Colony/

Major content update available now!

[h2]Hey, Settlers![/h2]

The first major update is here! ๐Ÿฅณ
Quite a bit of content has been added to the game, some content will be leaving experimental. Thereโ€™s still a lot to work on of course! If you encounter any bugs youโ€™d like to report, or simply want to share your feedback about the update, feel free to leave your comments below. You can also join the Havendock Discord server, post on Steam forum, or use the Google form!

[h2]Letโ€™s take a look at whatโ€™s new ๐Ÿ๏ธ[/h2]

[h3]๐Ÿ„ Cow Island[/h3]
The cows are going to leave experimental ๐Ÿฎ Visit Cow Island and talk to cattleman Josh to add yet another adorable animal to the pack! Feed them and get milk. Make delicious desserts and cheese ๐Ÿง€





[h3]๐Ÿ•Š๏ธ Bird Island[/h3]
Speaking of adorable animals, Bird Island finally lives up to its name ๐Ÿฆ Meet Mother Kewi. She will show up once you repair the giant nest you can find at the highest point of the island ๐Ÿชน You can customize her looks, do small quests for her, and feed her to populate the island with even more kewi birds. Small nests available on the island work similarly to parrot houses. The birds will carry resources to your settlement and back for you, so itโ€™s the first step towards inter-island transport! And you can also take a ride on Mother Kewiโ€™s back!





[h3]๐ŸŽฃ Fishing Village[/h3]
Meet your new settlers, who inhabit the nearby Fishing Village ๐ŸŸ Once full of life, it was abandoned as the fish mysteriously left the area after the crash ๐Ÿ‘€ Your goal is to bring it back to its former glory! Recruit the new fishermen and build a whole new settlement! Youโ€™ll need their help to create a sustainable source of food for the birds - assign them to fish for tuna, squid or shrimp. Make sure to keep your fishermen happy by building gazebos and providing them with some beverages ๐Ÿพ





[h3]๐Ÿš€ Underwater mini expansion and more story[/h3]
So, what exactly is that crash? How did it happen? How did we end up here? And where are we anyway? ๐Ÿคฏ You can now dive deep underwater to find the answers to some of these questions at the crash site itself! Send your bots to clean the area, drill for new minerals, and investigate the wreckage. Thereโ€™s also a new survivor - a mysterious doctor who will make her way to your settlement after you shoot a flareโ€ฆ ๐Ÿ’ฅ





[h3]๐Ÿ—ก๏ธ The Cave[/h3]
The cave is an early concept of possible mining and simple combat โš”๏ธ The door on Bird Island will reveal the cave full of slimes! By defeating them you will obtain slime bubbles - use them to prepare delicious pudding at your dessert stand or craft combat equipment. What a multifunctional resource! Remember that your HP will drop if you fail to avoid the slimesโ€™ attack and watch out for the slime boss!
Let us know what you think of it and if it's something you like, there can be more. Some ideas for it are more areas to explore, enemy types, and further equipment upgrades, but it also depends on what you want to see!





All the new content will of course evolve and improve based on your feedback, towards a bigger and better world in Havendock, limited only by your imagination! So please do feel free to leave your comments, or share your feedback on the Havendock Discord server, Steam forum, or Google forms!
Let us know how you like the new content, hope you enjoy it! ๐Ÿ™‚

โ€” Alex, Community Developer from Different Tales ๐Ÿฆ†

https://store.steampowered.com/app/2020710/Havendock/

Join the Havendock community:
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TWITTER
TIKTOK
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v0.66.36 - New trait, Scarecrow, Landing Pad Customization + QoL

Hi!

I've released a few updates over the past days/weeks, here's what's new in v0.66.36.

Landing pads can now be customized


A new Barista trait was added, and the Bartender trait is improved to work with coffee makers in addition to bars.


A new decorative, Scarecrow, was added which has a minor effect.


You can now view power and pollution breakdowns.


Someone asked why the house interior is always tiny even when upgraded to three storeys. So house interiors are now improved and now go up to three storeys!


On the experimental branch, the house building system is now available to try! This system is still in a very early preview/prototype state. Do let me know your thoughts on this if you get to try it out.


9 extra grids were added to bird island


Many improvements were also made, such as inventory resizing, displaying of trait levels in schools, clone improvements, etc.

The changelog below will contain the full list.

Full changelog:
- Added new trait: Barista
- Bartender trait now works on Coffee Machines in addition to Bars
- Added new decoration building: Scarecrow
- Landing Pads can now be customized
- House interiors have been revamped. It now goes up to three storeys and gets bigger with neighbours
- Missions now get faster with Mysterious Gems' scavenging stat bonus
- Cost of some decorative decks reduced
- Clones should now work on other islands
- Hovering over the pollution bar now shows a breakdown of highest pollution buildings
- Hovering over the power bar now shows a breakdown of highest power-consuming buildings
- Chef trait now clarified to say it works on Cookhouses
- The efficiency potion now makes the sushi fountain consume sushi slower instead of faster
- The efficiency potion now makes the sprinkler consume water slower instead of faster
- When a mineral patch is depleted, characters are automatically unassigned from it
- Volume of snoring at rocks halved
- Snoring is now affected by voice slider instead of sfx slider
- Visitor birds now have a chance to fly away after some time when new birds arrive
- School panel now shows settlers' assigned building icon
- Settler Priorities Overview UI window now shows the settler outfit and second trait
- Settler Priorities Overview UI window now has translated title texts
- Idle bots no longer lose electricity
- Inventory can now be expanded horizontally
- Power plant is now slower instead of faster with efficiency potion
- Fruit Punch is now produced in pairs
- Bird Island now has 9 extra grids to build on

Crane Improvements:
- Cranes now prioritize delivering to storage boxes last, so it fills the buildings that need it first (eg Refinery)
- Cranes now prioritize taking from storage boxes last, so if there is a production building, it takes it from there first
(I hope this makes cranes more efficient and appear smarter!)

QoL:
- Clicking on building icon in Settler Priorities Overview now toggles that building for all settlers
- Added 'Take All' button to take out all building outputs with 1 click
- Trait levels are now shown in school

Fixes:
- Fixed Scavenger's Tent displaying incorrect duration from actual
- Fixed bug where debris caught in nets would teleport when boatyard was reached
- Fixed landing pad UI display issue if you rebuilt or moved a landing pad
- Fixed landing pad UI showing a default landing pad even if you had none
- Removed 'Add Trait' button showing on parrots accidentally
- Mineral patch shifted down for new save files to prevent interact shortcut triggering submarine
- Fixed rare occasion where pressing 'E' to stop mining mineral patch while in submarine's range teleports to land with underwater visuals
- Fixed unable to research scuba diving on Spanish language
- Fixed clones requiring houses
- Fixed bug where changing farm seed while raining or sprinkled gave free water
- Fixed occasional error when crane failed to correctly transfer optional input items
- Removed extra blank panel in Parrot's info panel
- Rewrote birdhouse upgrade description effects
- Fixed human count displaying wrongly over building icons in Settler Priorities Overview
- Fixed zoologist speech bubble button not responding when clicked
- Fixed 2 grids on upper deck unable to build fat buildings
- Fixed visual error where learn trait cost displayed in school did not update if you selected '+' button after selecting another trait
- Hide doves when underwater, optimized doves slightly
- Fixed rabbit unable to catch fire with dynamites
- Fixed bottom tab buttons showing incorrect key on other islands
- Potentially fixed transform.IsInAir multiplayer error occuring when saving
- Doves should now disappear properly
- Fix 'superman' getting injured at tent if first settler does not have SUPER
- Fixed long decimal points displayed in power breakdown
- Fixed issue where after adding a trait, the school UI did not immediately update until reselected
- Sailor trait is no longer deletable
- AI has been improved to use a fallback if it failed initial pathfinding

Experimental branch:
- Added Advanced Housing System, unlocked through a trader item
- Added corn to cow island
- Mechanical Bull duration increased: 5 -> 15s
- Flotsam base price decreased: 5 -> 4
- Mice can no longer be spawned while on a boat
- The efficiency potion now makes the mouse house consume cheese slower instead of faster
- Fixed unable to delete peacock coop
- Desalination Plants added to Cow Island
- Donuts and Purple Pies no longer cost Cooking Oil, and use Oil Extract instead (cheaper)
- Fixed unable to delete mice when selecting them from the characters panel
- Fixed Ice Cream research not increasing ice cream buff duration
- Added new props and fixed icons in House building system

Havendock is on sale now!

Hey, Settlers!

Are you ready for cozy summer? ๐Ÿ๏ธ If you've been thinking about adding Havendock to your Steam library, now is a great time to do that! Take advantage of a 10% discount, available from May 27th till June 6th.

We are also taking part in Cozy & Family Friendly Games Celebration, which will start on June 1st!

https://store.steampowered.com/app/2020710/Havendock/