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Yomi 2 News

Yomi 2 - Developer Stream at 6pm Eastern

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[/p][p]Hey there Yomi fans! Join Sirlin Games dev Leontes on his journey to become the best card gamer in Fairview City at 6pm Eastern right here on Steam![/p][p][/p][p]Broadcast link[/p][p]Discord[/p][p]Blog Post[/p]

Yomi 2 - Leaving Early Access!

[p][/p][p][/p][p]The road to becoming the best card gamer in Fairview City begins...

Yomi 2 is now officially released on Steam and Epic Games Store![/p][h3]
The Journey[/h3][p]
Yomi 2 is a card game many years in the making. David Sirlin, Lead Designer and CEO of Sirlin Games, has been developing and designing fighting games since 2008's Super Street Fighter II: HD Remix. In 2011, he released the original Yomi as a card game emulation of the fighting game genre, which later became a digital release on Steam and fostered a large community of the cross section between card-gamers looking for an alternative to CCGs and fighting game players looking for a new fighter to explore. [/p][p][/p][p]We also released Fantasy Strike in 2017, a true-blue fighting game featuring the characters from the Yomi universe that you can play right now for free on Steam, PS4/5 and Nintendo Switch 1/2. [/p][p][/p][p]With Yomi 2, we're going back to our board game roots and adding a lot of modern fighting game influences to the original formula. 20 characters (and a few new faces!), a new Gem system to augment your playstyle, and a robust single-player Career mode to practice all these different combinations against a variety of AI opponents with quirky personalities. There's also an online queue, asynchronous play ("Chess-by-mail" mode) and friend matches with a spectator system. [/p][p][/p][h3]Patch Notes[/h3][p][/p][p]-None! The July 14th Asynchronous online play mode update was secretly the launch patch ;)[/p][p][/p][h3]A Big Thanks to our Community[/h3][p][/p][p]We want to thank our entire community on Discord for sticking with us during Early Access development. Your help with balancing Yomi 2 has helped us get the game out the door and into your hands. We can't thank you enough for your huge support of not just Yomi 2 but everything we decide to do.[/p][p][/p][p]Special shoutout to all of our Patrons and testers who have supported Sirlin Games for YEARS at this point. We couldn't have done it without you! Be on the lookout for new pre-release test materials on our Patreon page (we've got something cooking right now, too!)[/p][h3]
Developer Livestream
[/h3][p]Come hang out with Leontes and check out the Developer Livestream here on Steam at 6:00pm EDT where he'll be going through the Career Mode and showing off the nuances of the game! [/p][p][/p][p]--[/p][p][/p][p]Thanks so much for being a fan. We hope to see you on the server![/p]

July 14th Yomi 2 Patch Notes

[p]Yomi 2 digital update! This time, we’ve added “Asynchronous Online” mode, a few optimizations under the hood, and some bug fixes as usual.[/p][h2]July 14th, 2025 PATCH NOTES[/h2][h2]--------------------------------------------------[/h2][h2]NEW CONTENT[/h2][p]Asynchronous online games are here!

In an async game, you don't need to be online at the same time as your opponent. Instead, you can make your move whenever you're ready, then go offline and your opponent has up to 72 hours to make their move, and so on. Like play-by-mail games, async games give you the flexibility of playing multiple games in parallel, at your own pace, without needing to schedule things as tightly as for a live online game.[/p][p]If you happen to both be online at the same time, of course, the moves can happen much quicker, as in a live online game! The game handles both cases seamlessly, so play as slow or as fast as you like. The server will send you notification emails to let you know when it's your turn to play, unless you disable those.[/p][p]Async online games share the same ranking system as live online games, but have their own matchmaking queue. And in the same way as for live online games, you can directly send async friend match challenges, which won't count for ranking.[/p][p][/p][h2]Improvements[/h2][p]—Memory optimization: The game now requires less overall RAM than before, and starts up faster.[/p][p]—A new on-screen button in most menu screens lets you respond to online requests right away, even after the notification itself disappears from the screen. (During gameplay, it's still in the pause menu rather than on-screen.)[/p][p]—The sequence of events for Troq's Giant Growth is now clearer, as the opponent gains the edge visually immediately after the openers get revealed, before the combat animations occur.[/p][p][/p][h2]Bug Fixes[/h2][p]—Eight-Point Counter (Midori Z) now actually stays Ongoing while its honor stance effect is active, instead of getting immediately discarded.[/p][p]—Bare Your Soul no longer accidentally leaks information to the opponent if they look at their deck while you're moving their cards to the top or bottom of the deck.[/p][p]—Fixed the Combo Practice dummy accidentally winning against the player, when set to "always lose", if the player has Troq's Giant Growth active (which gives the edge to the dummy).[/p][p]—Fixed an annoying visual glitch where when playing with the mouse, the main phase buttons would sometimes incorrectly appear in a "mouse-overed big" scale despite not being moused over.[/p][p]—Fixed spectators incorrectly getting increased "time played with this character" in their profile for the watched player's character, after they choose the pause menu button "Stop Watching".[/p][p]—Fixed a few Alecto tweets that only make sense to trigger while at Golf Dragons, but that could still trigger while at Iron Claw Club. They're now restricted to trigger at Golf Dragons.

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Steam Summer Sale 2025

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The Steam Summer Sale is heating up!

From now until July 10th, you can grab the digital early access version of Yomi 2 (as well as the Renegades expansion!) for a massive 40% off!

We’re also putting our classic tabletop games (Yomi and Puzzle Strike) as well as the Fantasy Strike Core and Collector’s Packs at a whopping 50% off during the sale! Now’s the best time to grab these titles for yourself or as a gift for a friend.

Thanks so much for supporting our games over the years. Be sure to join our Discord server to follow the latest updates on our titles. If you want to get behind-the-scenes updates on what we’re working on next, be sure to visit our Patreon as well! Thanks for playing![/p]

March 24th, 2025 Patch Notes

Yomi 2 digital update dropped last night; a new replay feature to watch a player’s last played game, some changes to online gameflow, and bug fixes. Check them out below!

March 24th, 2025 PATCH NOTES
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NEW CONTENT

You can now watch the replay for any player's last online match with a given character. On the leaderboards or on the profile screen, a new button lets you "Watch latest game" for that player.

The leaderboards rows are character-specific and let you see the latest game played with that character, while the profile screen's "Watch latest game" just shows you the latest game overall. (This will only show games played starting today though.)

Improvements
—In live online games, the first rematch now always alternates who's the first player relative to the first game.

—Forfeiting a live online game now lets you rematch, instead of quitting the entire set.

Bug Fixes
—Prismatic Shield now correctly avoids the block damage effect from the Lum item Coin.

—Fixed the online score screen sometimes not correctly showing the results from the last game in a set.

—Fixed Patriot Mirror incorrectly letting Quince use Dodge the Question (Z-bottom dodge) while knocked down.

—Fixed Midori's knockdown animation not playing correctly.

—Fixed the Patriot Mirror video playing twice when it would hit the opponent, but its damage is negated by Keep Away.

—Replays no longer confusingly show timers (including their annoying sounds).

—Fixed the discard viewer being accidentally left open over the game over screen if you deal lethal damage with Loyal Pets's 6 damage on knockdown.

—The leaderboards screen UI's "Watch latest game" and "Profile" keys now work correctly and display correctly in mouse mode.

—Fixed the "Click to stop spectating" yellow box being unclickable in the friends screen.

—When you get promoted to master leagues, only the character who won the final match gets to continue that win streak. The others' win streaks are reset to 0. (Because the win streak is shared between all characters during student ranks.)

—Valerie's stat card no longer incorrectly shows a "final normal" mark next to her E.

—Career mode: Fixed "Your win record at this location" to include tournament games played there.

—Career mode: Fixed several tweets that never triggered. Mostly those that encourage you to move on to the next location after placing in a tournament.

—Career mode: Your Room no longer accidentally uses your *last* tournament placing to describe "Your best finish was #5 with Lum". It now actually describes your best placing. (Oops.)

—Career mode: Tweets from beating opponents for the first time now award slightly more fans overall. (This change does apply retroactively to your existing career.)

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As always, come hang out with us on Discord to follow along with the development of all of our games. Thanks so much for being a fan!