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The Tabletop version of Yomi 2 is crowdfunding soon!



You've played the digital, early access version of Yomi 2 that you can play right now on Steam. But did you know that we’re planning a physical, tabletop version as well?

We have a preview of our crowdfunding campaign of Yomi 2 on Gamefound!

Click this link to head straight to our pre-release page!

July 26th, 2024 Patch Notes



Another update for Yomi 2; we’ve added two new characters to the base roster (free for everyone who owns the game!) and a new location for the campaign mode! Read more below:

July 26th, 2024 PATCH NOTES
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Vendetta, the Undead Assassin, is now available to play. Vendetta often does pokes of single hits or small combos, hiding behind the safety of his speed, Acrobatics, and Frost Web, while biding his time to land a super to close out the game.

Persephone, the Nox Oracle, is now available to play. Her ability to control the opponent can be brutal when she gets fully set up. She gets a big bonus from knocking down opponents and keeping them down.

New career location: Matrix Future Cube. (There are now four different venues to conquer in Career Mode.) In this futuristic mega casino, you'll find yourself in the middle of a turf war amongst various colorful AI characters. Try to finish the quests, unlock the venue's tournament, and win it in order to unlock the Hyperspace Portal tournament at the city's Event Hall.

New Event Hall tournament ruleset: Hyperspace Portal: All starters and enders are linkers.

Balance Changes

—Research and Development (Geiger ability) now allows you to Exchange cards one more time, on top of its existing ability.

—Changed Growth Surge (Green gem special):

OLD: This turn, your openers deal +8 damage on hit and your opponent's openers deal -8 damage on hit to a minimum of 1.
NEW: Fetch a super from your discard pile. This turn, your first hit deals +8 damage.

—Changed Breath of the Wild (Green gem storm):
OLD: Your supers don't cost meter to use.
NEW: When you play a super, it costs no meter and instead GIVES you 1 meter.

—Changed Inner Focus (white gem ability):
OLD: Choose one:
• Fetch a super card from your discard pile.
• Draw 2 cards.
NEW: Draw 2 cards, then discard a card.

—Changed Prismatic Shield (Diamond gem special):
OLD: When you block an attack, gain the edge.
NEW: When you block an attack, prevent block damage, gain the edge, ignore lockdown, and draw a card.

—Changed Healing Potion (orange gem ability):
OLD: Discard a block (and this card) to heal 7 life.
NEW: Discard a block (and this card) to heal 9 life.

—Changed War Stomp (orange gem special):
OLD: 4 damage
NEW: 5 damage

(Note: Green, blue, and black gems recently saw buffs which put them more in line with pick-rates of other gems, except the green gem still struggled to find a place on most characters. These changes are partly to increase the green gem's power level so it's closer to the rest, but also to adjust its role to be more clearly about gaining supers than the white gem. Meanwhile, the diamond gem's special block has been buffed to put its power level closer to that of the special moves of other gems, and the orange gem's Healing Potion ability is slightly buffed because it was hard to actually use the card at all given its high cost of requiring discarding a block.)

Improvements

—Added new card tooltips explaining the keywords Disabled and Item.

—The orange gem storm card now shows a tooltip for "Armored".

—Rainbow Disc (Valerie Super 2) now shows a tooltip for "Armored".

—Added a VSync option to the options screen. Especially useful for portable devices like the Steam Deck, as a way to reduce battery drain from an overly-high framerate while the game is running.

—When launching the game for the first time:

—The game now defaults to your computer's language, if we support it (for French, Russian, Chinese).

—It now has a language dropdown, so you can change language without going to the main menu.

—It also has some protection against accidentally button-mashing your way through it.

—Quality of life: When the round is effectively already over because one player has reached 0 life, the game:

—Doesn't ask for a card to fetch for Purple Burst, Phase Out, and similar cards

—Doesn't bother showing info badges for Lockdown or Unsafe on block

—Doesn't ask to choose which Tyrant Crusher effect to use

—Changed Keep Away (Bal-Bas-Beta ability) text for clarity:

OLD: Long range.

Prevent all combat damage you'd take (including block damage).

The opponent can't combo or pump.

NEW: Long range.

If you would get hit or take block damage, prevent that damage and the opponent can't play more cards this combat.

(Note: the wording consistently handles all cases the same way, so you don't have to worry exactly which type and timing of thing prevented block damage to know what is or isn't legal to play next. Regardless of whether the damage prevention triggered on an opener, or block damage from an unsafe move, or BBB triggering the red gem storm's damage just before openers are resolved, etc, etc, in all cases various kinds of followups from playing extra cards are disallowed, rather than some accidentally allowed and some disallowed.)

Bug Fixes

—The purple button to cancel your online matchmaking queue status is now correctly mouse-clickable in the character / gem select screen.

—Fix for the purple matchmaking box and the yellow spectating box: When you move the mouse while holding down the E key (by default), the little timer circle that shows how long you still need to hold it no longer disappears.

—When the game log shows a combat-reveal with a "hit" that was reduced to 0 dmg, because it was prevented by Keep Away, then it now says "DAMAGE PREVENTED" instead of "HIT" and "GOT HIT".

—Fixed a confusing lifebar animation during the combo playback when you take damage from abilities during combat (ex: Firestorm) as well as from combo cards.

—Fixed the Bare Your Soul UI showing the wrong player's gem icon when showing gem ability cards.

—Fixed that same UI (target card icons) overflowing the "(Gem) Ability" text from the icon in non-English languages.

—Fixed bad text "[cardname:-Î]" being shown in infobadges and logs when using items in the Wild Night ruleset.

—When Gimme a Jackpot (Lum ability) deals damage, the hit sounds will now be the same as for the Coin item, instead of incorrectly being those for the last combat card that Lum used.

—Fixed a UI crash when a game ends in a time-over draw game (when both players have equal life).

—Fixed Inner Focus (white gem ability) crash when it triggers a time out while drawing the final card of the deck.

—At the end of the turn, the game now always visually updates any card mods for cards in hand, instead of first waiting for the opponent's play sequence to end.

Ex: Attacks and throws showing as speed 10 for knockdown, or speed +3 for the edge.

—When you kill with a dodge into super, or an unsafe-on-block punish super, that super's video is no longer accidentally skipped.

—Geiger's Research & Development's effect icon tooltip no longer shows a broken text tag.

—The purple gem's Phase Out can once more correctly fetch a card when it dodges an attack and deals 0 damage (because of the opponent's Keep Away or Invisible).

Localization fixes, for things that previously always showed English text instead of the correct localized text:

—Career tournament brackets' player handles

—The Quick Rules p3 diagram (A > T, T > B/D, B/D > A)

—The career map markers

—The "Discard this from play" text from the cards Argagarg F and Bal-Bas-Beta F

—Several tutorial images

—Several popup messages from friend interactions

—Several default player names:

—"Player 1" and "Player 2" in Pass and Play

—The combo practice dummy's "Practice Dummy" name

—The generic "Yomibot" and "Yomibot (Hard)" names

—The default Career mode name "YomiChamp"
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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments! Thanks for being a fan of our games.

Persephone and Vendetta emerge from the shadows!



Mistress Persephone, Nox Oracle and Vendetta, Undead Assassin are the next two characters to join the cast of Yomi 2! They’re both enigmatic fighters with questionable motives and shrouded pasts. Learn more about them in today’s blog post below:



Mistress Persephone is an enigmatic character who seemingly has her hand in many of the affairs of the realm. She granted DeGrey his seeming immortality and retrieved the Stormborne Family Sword from Onimaru to return it to its rightful owners. She twists, manipulates and respects the inner strength of friend and foe alike.

Persephone controls her opponents by restricting their actions and getting a huge bonus for knocking her opponents down. Her innate ability, Dominance, lets her recur cards from the discard pile when she scores a knockdown, and lets her get four cards when her Y Loyal Pets effect (a projectile “summon”) triggers on the same turn. She can even recur her supers with this to keep the oppression going.

Most uniquely, her super Mistress’s Command is kind of slow and only deals 1 damage, but it allows her to control her opponent’s combat card selection on the following turn. This allows her not only to fully see the opponent’s hand, but also force them to use their Super moves, Block the wrong direction or break apart Pairs to prevent them from powering up. She has generally low damage on a lot of her options, so this is just one of the ways that she can slowly grind you out over the course of a match.



Can you resist the Nox Oracle’s temptations long enough to secure a victory?



Vendetta is one of the more mysterious characters in the Fantasy Strike universe; on the surface, he’s an undead mercenary working with Zane (we’ll meet him later!) and the Blood Guard, but he secretly serves a dark master from the Dreadlands.

Gameplay-wise, he’s the premier “poking” character in the Yomi series. He has fast and varied normal attacks that can string to short combos, but they also draw him extra cards when he plays them and doesn’t get hit (when he outspeeds enemy Attacks, gets Blocked, or stabs into a Throw). Vendetta uses that card advantage to draw into his powerful special moves and gain fodder for powerups. He can also use his X Attack, Tumbling Strike, as a combo ender or Dodge follow-up to do 20 damage while discarding some of those excess cards.

His Y Dodge, Acrobatics, is perhaps his most iconic move; it avoids Attacks and Throws, and can even be used while knocked down!



You’ll need to work hard to pin down this cold and calculating killer.



One last thing! We’ve added the fourth location to the single player Career Mode, Matrix Future Cube. If you can fight through the ranks and win the tournament there, you’ll unlock another new wacky ruleset, Hyperspace Portal:



There’s lots more to come for our single player career mode; keep fighting to see if you can become the most powerful Yomi player in the city!

That’s all for now. Thanks so much for being a fan of our games. We hope to see you online or chatting with us about our games in our Discord channel. See you next time!

ChinaJoy x Game Connection Indie Game Festival



The ChinaJoy x Game Connection Indie Game Festival is live! From now until July 29th, the digital early access version of Yomi 2 (as well as the Renegades expansion!) is available for 34% off!



Thanks so much for supporting our games over the years. Be sure to join our Discord server to follow the latest updates on our titles. If you want to get behind-the-scenes updates on what we’re working on next, be sure to visit our Patreon as well! Thanks for playing!

Bal-Bas-Beta is firing on all cylinders!



We have some exciting news to share today; firstly, Bal-Bas-Beta, the Clockwork Guardian, joins the cast of Yomi 2, and we’re also adding support for French, Chinese and Russian languages (with Japanese, Spanish and German coming later).

Bal-Bas-Beta, the Clockwork Guardian



Bal-Bas-Beta is a clockwork automaton created by Max Geiger. It is rumored that Geiger found a way to communicate with an ancient race who possessed technology beyond our own, and that perhaps some of “BBB”’s design is from another time period entirely. General Onimaru contracted Geiger to mass produce clockwork soldiers to bolster his ranks, but those automatons don’t possess the same degree of sentience and personality that BBB does. BBB hopes to someday reunite with Geiger and learn the true nature of his creation and his purpose.



BBB’s archetype is the classic, runaway zoner. He has several ways of pushing his opponent to “long range”, and while he’s at long range he can recur his powerful special attacks to control the pace of the fight. His Keep Away ability recurs easily and prevents him from taking damage at long range while he’s spamming special moves, including a special throw that works from long range, breaking the usual rule of “no throws”. He doesn’t do much damage outside of his Super I (which can’t be used at long range), he has a limited ability to Dodge and his Throws are slow. If you can find your way through his steady barrage of projectiles, rocket punches and extensor grabs, you might stand a chance of taking down this plucky automaton!

Language Support



We’re working hard on adding more language support to Yomi 2; today we’re finished with French, Chinese and Russian languages and Japanese, Spanish and German are on the way. We hope that expanding the pool of available languages helps grow our community and give more international folks the chance to enjoy our game!

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That’s all for now. Thanks so much for being a fan of our games. We hope to see you online or chatting with us about Yomi 2 in our Discord channel. See you next time!