1. Yomi 2
  2. News

Yomi 2 News

September 1st Patch Notes

September 1st, 2023 PATCH NOTES
------------------------------------------------------------------
New Character
Lum, the Gambling Panda is now available to play! Some of Lum's moves can summon an item from a separate deck of item cards. Try to get lots of items going to create exciting gameplay!

Minor Card Adjustments
--All dodges now have text with “You may” about the option to punish so that the cards are more clear that the punish is optional.
--Argagarg Z’s now says “If you get hit” rather than “If this gets hit” for consistency.
***--Midori’s blocks clarify that he doesn’t return them to hand if he used them as an honor throw. Adjusted font size, too.
--Valerie Rainbow Disc (Super2). Wording changed to “When you open with this and don’t get hit” to be consistent with similar wording on other cards.
--Updated the stat reference cards for Jaina S2 and Geiger S1's recent changes.

Bug Fixes
--The game no longer asks you to "rejoin matchmaking queue" when your opponent disconnects during a friend match.
--Fixed cards sometimes having blank art at the start of online matches
--Fixed Midori sometimes showing blank art cards during his Dragon Form transition
--Implemented a more sensible error message if you search for a YomiTag that doesn't exist.
--When you start a friend match and the opponent disconnects before you've chosen your character, trying to back out of that character select screen will now allow you to leave the aborted match directly, instead of forcing you to choose a character then leave the match from there.
--Fixed a tutorial soft-lock where the opponent Valerie would refuse to play her move (when she's forced to end a combo in E to teach about the edge, but she lost her E card beforehand).
--Sound: In combo practice mode, when opening or closing the R1 quick controls panel at the right side of the screen, the swoosh sounds are now correctly coming from the right channel, rather than from the left channel.
--Tutorial: During part 4, on the turn where you're forced to knock down with a throw, disallow powering up with a pair of throws. This prevents getting accidentally forced to wild swing two turns in a row. If you try to do it, the throws are highlighted in red, and a red tooltip says "Normally these are legal to power up with, but let's save them to throw."
--Fixed a case where dodges that auto-hit with some damage (Eight-Point Counter, True Power of Storms, Phase Out) would mess up the combo display of the next combat by adding the dodge's own hit again.
--Fix: When you dodge into Dragon Form, or play it to punish an unsafe-on-block attack, you now correctly transform.
--Removed all quests from the Event Hall career location. (They weren't supposed to be there.)
--Fix: Jaina's Dragonheart's self-damage no longer help the opponent's black gem storm (Shadow Tentacles) to trigger. (Because the black gem storm says "If *you* deal at least 10 damage in a turn [...]".)
--Visuals: When opening the big known-hand-cards overlay, the cards now immediately appear at the correct place, rather than appear elsewhere then move for a second towards their correct place.--Updated the red gem storm card text so that the damage taken on block is "block damage". (This was already the case rules-wise, so this update is just a visual fix.)
--Updated the status effect icon for the white gem storm (Invigorating Winds) so that it mentions the updated effect (draw 2 cards, rather than fetch up to 3 combo cards).
--On the gem select screen, if you have the mouse over one of the cards then use the keyboard to zoom (defaults to spacebar, rather than the mouse's right button), you'll now zoom that moused-over card.
--Gameplay fix: The purple gem storm, Hyper Tempest, no longer lets both players have the edge at the same time.
--When a player's deck is empty, we now implicitly reveal that player's entire hand as known-hand-cards.
--Midori's known-hand-cards now recovers correctly after transforming into dragon form, then back to human form.
--When an ability like Hot Coals deals damage through an animation, we no longer have the victim play their "get hit" animation if they are knocked down. (The animation only makes sense if they aren't knocked down.)
--When Arc Shot forces the end of the combo, skip the "Continue combo" phase, even against Slow Time Spiral. (Since you can't actually continue your combo then.)
--When you use Time Spiral Hurricane in a situation where you can't combo afterwards (e.g. after a dodge, as a block punish, or when the combo gets stopped by something like Arc Shot), then you no longer get a message telling you that you can combo into infinite Time Spirals.
--You can now see Dragon Midori's cards in the character reference screen. Open Midori's deck, then press the triangle button, as shown on screen, to switch to Dragon's cards (or click on the button help with the mouse).
--The character select screen now shows characters' starting life.
--Minor visual fix. Specials and supers below 10 speed now correctly show the speed watch icon without a ground shadow. (Normals still show the ground shadow.)
--Gameplay visuals: When you combo into a super move, the victim now plays their "get hit" animation at the end of the super move video, rather than hidden underneath the video.
--Jaina's Arc Shot ability now plays an impact sound effect when the flame arrow comes down and hits the opponent.
--Card mods for cards played on the table now stay fixed at the moment they get played on the table, instead of incorrectly getting updated afterwards. For instance, under Legal Limit, a single Grave throw that's played on the table will no longer claim to deal 3 damage (because Legal Limit caps *future* cards' damage to 3), and a normal attack played after it will no longer claim to deal 0 damage. Instead, the initial throw will claim 7 damage and the normal will claim 3 damage, correctly.
--The career mode's feed history can now be opened by mouse-clicking on the button help in the top-right corner. This used to work, then was broken, now is fixed.

July 31st Patch Notes



July 31st, 2023 PATCH NOTES
------------------------------------------------------------------
New Feature
Known cards in hand. You can now move to (or mouse over) the hand card icon for the opponent or for yourself to get a popup. For the opponent's hand card icon, you'll see the cards that you know for sure they must have in their hand. For your own hand card icon, you'll see the cards the opponent knows that you have. This feature isn't revealing any new information to anyone, it's just showing what both players should know anyway if everyone is paying attention.

Balance Changes
--Geiger's Time Stop Super changed from 0 combo points and 1 damage to 2 combo points and 10 damage.
--Jaina's Dragon's Breath super changed from speed 14 to speed 8.
--White gem storm's effect changed to "At the end of each combat, if you hit the opponent, draw 2 cards."

Bug Fixes
--Super moves no longer sometimes cost too much meter in combo practice mode.
--The input settings' remapping blue box no longer has a big white box to its right for no reason.
--The pause menu's "Leave Online Queue" button now uses title case like the rest of the buttons (instead of "Leave online queue").
--Fixed a recent bug that made the Power Up button light up during your main phase even after you already power up.
--Fixed a crash that could happen when loading Career mode from an older save file.
--Fixed a game crash when a player has 7+ status effects to display at the same time.
--Dragon Midori's X (Toxic Breath) is now actually recurring, as it claims to be on its card text.
--Jaina's Y (Dragonheart) text changed: "Lose 5 life when you play this" => "Take 5 damage when you play Dragonheart". This damage does count toward the blue gem storm's Legal Limit of 10 damage per turn.
--Mouse-clicking on the [View Extra Card] button help in the character select screen now works correctly to switch between Midori and Dragon Midori's stat cards.
--Fixed an annoying grinding noise when an AI opponent plays an ability card that it just drew on that same turn.
--The Future Sight ability card no longer gets stuck on screen when you play it when the deck is empty.
--Grave's Wind Summon empowered projectiles (Lightning Cloud and Fireball) now correctly beat Valerie's Rainbow Stroke (Z), which "Beats level 1 projectiles". Also adjusted the AI to take Wind Summon's projectile level change into account.
--Fixed some crashes related to memory usage problems.
--Fixed an AI bug where the AI's combo plan could accidentally get ignored.
--Fixed an AI bug with Geiger where the bot would have its Slow Time Spiral blocked, then not understand that it should throw the opponent guaranteed.
--Fixed an AI issue where the AI was so afraid to decline to punish an unsafe-on-block move that it would waste its burst as a punish (where it does only 1 damage with no extra effect).
--Fixed an internal crash of the AI system that could cause the AI to hang indefinitely.
Performance Improvements
--Optimized several technical things to speed up draw calls. Though performance was already good, this will help low end computers run with smoother framerate.
--Greatly improved memory usage. Reduced the amount of RAM the game needs by over 65% (in other words, the game uses only 35% of the RAM it used to use).
--Improved load time. Launching the game now happens much more quickly.
--Loading screen. When launching the game, the brief wait time now has a loading screen rather than a blank screen.
--Performed deep magic on the the large info cards with each character's stats and strategy info. They now take up 1/10th the disk space, yet appear at 4x the resolution (twice as many pixels wide, twice as many tall) as before.

Yomi 2 is Available Now on Early Access!



Hello everyone! Leontes here. We hope you enjoyed playing our Demo over the week of Next Fest!

We're excited to finally launch Yomi 2 in Early Access!

The game is available now with 9 playable characters (with 6 gems to augment them!) online play, friend challenge, spectator mode, a single player campaign (with more locations to come!), combo practice and more.

Be sure to join us on Discord to find opponents, keep up with news and just hang out and chat about the game.

See you on the server!

Yomi 2 Next Fest Stream! 2.0



Early Access Launch for Yomi 2 is June 27th!

Come hang out with Sirlin Games developer Leontes as we play some matches online and show off the full cast of characters ahead of our launch.

Wishlist Yomi 2 and download the Demo today!

Yomi 2 Next Fest Stream!



Yomi 2 launches on Early Access on June 27th! Join Sirlin Games developer Leontes as we learn what makes this "fighting card game" tick.

If you enjoy the stream, be sure to Wishlist the game today!

Stream link here:

https://steamcommunity.com/broadcast/watch/76561198006874471